Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It still works. Same for his other weapon mods.
/spawnitem uncommonantimaterialrifle
/spawnitem rareantimaterialrifle
Rare ones have the most damage
https://s-media-cache-ak0.pinimg.com/564x/7b/8f/cd/7b8fcd3fe87d4dda54e4bace5c3c7318.jpg
This Rare one have 171.2 Damage per Shot and against mobs / mini bosses deals 873 dmg when hit D:
I think those rifles should be rebalanced a little, or it's just the Tier level that boost them up ? :D
uncommonantimaterialrifle
rareantimaterialrifle