Garry's Mod

Garry's Mod

ACF Warthunder Sounds - Guns
12 kommentarer
[C17] Red Fox  [ophavsmand] 11. maj 2020 kl. 17:37 
Currently that is not possible, since they have updated the way files are handled / encrypted. Therefore when extracting files, a lot of them are missed or incorrectly extracted.
Lyn-chan~ 11. maj 2020 kl. 17:07 
is it possible for you to update this pack to include all the new cannon sounds from the current version of war thunder?
[C17] Red Fox  [ophavsmand] 12. jan. 2020 kl. 11:49 
Nope, sorry.
[C17] Red Fox  [ophavsmand] 11. jan. 2020 kl. 14:40 
Doesnt replace anything (it shouldnt)
padsn 8. juli 2018 kl. 15:05 
Thx for answer :steamhappy:
[C17] Red Fox  [ophavsmand] 8. juli 2018 kl. 14:32 
Sadly the loops are too, however theres a lot of normal sounds, they are included as someone might find a use for them. Since due to how War Thunder uses a different way of playing sounds the loops are not playable in a easy way in gmod, sady.
padsn 8. juli 2018 kl. 10:27 
gun fire sound too?
[C17] Red Fox  [ophavsmand] 8. juli 2018 kl. 10:08 
Thats the thing, they are meant to be used solely as a loop, the exception are the cranks. Normally with any sound if you stack them, it will be really loud. If you are using a E2 try adjust the pitch or volume based on the turret/whatever rotation speed.

For example:

LocalVel=entity():toLocal(Gun:angles()):yaw()
soundPitch(1,(abs($LocalVel)>0.3)*150)
padsn 8. juli 2018 kl. 9:44 
How i can use turret loop sounds normally? They stack in one loud sound
[C17] Red Fox  [ophavsmand] 14. feb. 2018 kl. 14:09 
On your sound sound browser(Acf/Wire) acf_wtguns, you should find them there.
PolishPie 14. feb. 2018 kl. 12:35 
where 2 find
WCHR VIPER 18. aug. 2017 kl. 9:29 
where 2 find