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After making an edit wait for a few moments before switching pages. If it still clears save and reload. This may take a few tries but it shoud work.
NOTE:
With the current state of modding in TTS it's very difficult to work out a lot of the bugs in the mod (there are quite a few). soulburner and I are no longer working on mods at the moment becuase of this (sorry :( )
If you're interested in learning to play, you can feel free to spectate my D&D group on a website called Roll20 (it isn't on Tabletop Simulator, but is more convenient). If you like what you see, I can talk to my group and see if you can join. We're actually short a player. PM me for details.
Also, one small bug I've noticed (unless I'm just an idiot) is that the prof bonus put in has no effect on what is added when you check the skill/saving throw boxes. While this is a bit unimportant because it can be manually fixed, I was just wondering if there was any fix for this possible.
This character sheet is awesome. Any thoughts to making a d&d 3.5 character sheet?
@ScythianUA We're working on a better text editing system. With the current state of Lua Scripting in TTS it is hard to make that many editable areas without having some pretty serious bugs. But we are deffinintely working on it.
i mean make large text lines for editing instead of one big block of small txt? thx
you probably wanted it spawning near the edit button, but i just took the easy approach and made it spawn 2 units to the right of where the text goes regardless of rotation. since i was just building on top of your stuff, i tried not to redesign everything.
take a look if you want: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=760499952
you may find the translate() function useful. i haven't tried it out myself, but browsing the forums, it seems to be the magic bullet to getting objects to spawn/move at the right place in relation to other objects.
one of these days, i'll try it out
If you have this code, that would be great if you can share it ;) I will use it.
I'm not sure why I never thought to create a dud '0' sized button for text that follows the object. This was good thinking. I was able to adapt your stuff for a KDM survivor sheet.
Just one question. What the hell were you trying to do with the placement of the Edit tokens that are spawned? I still don't have a firm understanding of it, but I changed it to just spawn with a simple x offset to the button as it wasn't playing nice when I just adjusted the offset variables.
я сейчас провожу кампанию Из Бездны для своих друзей, если вам интересно - пишите в личку =Р
keep up a good work!=)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759569353