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But I thought it might need more maneuverability (at least same as 'Rogue').
I'd be cool if we could get one of those animated gif videos!
YES
Anyway, I was mainly trying to mimic the feel of the Nosferatu and its ADMM. That thing fired each missile individually, not as a simultaneous bunch, which is exactly how Micro missiles fire. It's mainly for looks and novel fun (IMO it looks really darn awesome!), so if it doesn't really suit you, then that's your preference.
I'll give it another go, I guess, and see if it really needs to be tweaked.
I'm not against the angled fireports but it should be adjusted a bit lower juuuust a smidge
But the guns are certainly in the right place, which is nice.
I understand what you're saying about the weapons; but I honestly think that because of MicroMissiles lacking the "multi-target" capability of the real ADMM, I think they should be treated like the regular Missile weapon from Ace Combat , seeing as they are remarkably similar: No multi-target capability, but easily capable of striking both air and ground targets. Only issue is the fact that AC basic Missiles could be fired one after the other, but only up to two missiles at a time; while Sky Rogue MicroMissiles launch in pairs and can fire salvos of 3-9 launches in short order; I'm not even going to get into the MicroRockets or Twin Vulcans.
I put the guns on the left because you suggested it, but I have to disagree on the others. The ADMM fired each missile singularly from each launcher, just like micro missiles do. Maybe it's fitting for the weakest missile weapon to fire from the basic missile points, but the nature of micro missiles just doesn't fit.
While I'm sure any multi-mount overkill aero could be even MORE devastating with MIRVs, with the launch angles here, I think I recaptured some of the feel of the ADMM, as shots fly in from off-camera, above and below.
Since there's no EML and ADMM, I didn't bother to try making it match up like you suggest. Maybe if I get the Unity package going, I could build these custom weapons, but not now. I focused on making a fun mod that resembles the old OP classic, not exactly duplicating it.
Have you tried it? Do you like it?
Honestly, I think the best point for the top slot to fire from is where you have the bottom slot shooting from in your rendition. This would make the MicroMissiles behave largely the way the regular Missiles behaved in Ace Combat , minus the double launch aspect.
The right slot should fire from the upper two bays, directly forward, to emulate the Electro-Magnetic Launcher's firing points. The bottom slot should fire from the three weapon bays at a 45 degree vertical angle to emulate the ADMM; have one launch from each upper bay and two from the lower.
Left slot sounds like it's perfect by my standard.