Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i understand the same name problem, but its better to have only 0-9 A-Z and _ symbol
It's an issue on your end and not with the map, and there are a few possible causes.
One of the biggest culprits is not actually having the CSS game mounted in Garry's mod.
If you own the game, make sure you have it downloaded, start Garry's mod, and click the controller icon on the starting screen to mount the game.
Often times people will illegally download the games textures but not the models.
If that's not the cause then i recommend googling for solutions.
Requirements:
- Counter-strike Source
That's an issue on your end and not with the map, and there are a few possible causes.
One of the biggest culprits is not actually having the CSS game mounted in Garry's mod.
Often times people will illegally download the games textures but not the models.
If that's not the cause then i recommend googling for solutions.
You can use the NPC Controller tool addon which allows you to move NPC's yourself. Open a door while noclipped and invisible ( eg. !cloak ) and move the NPC's out yourself.
You can also have a player / staff member RP as one of the NPC force members. You can then have a group of NPC's follow that player by using the NPC follower tool.
Thanks! Yes, but I'm not sure when I will get around to doing it.
I work on both personal and commissioned projects, and I prioritize commissioned projects. If you have a specific map that you really want done, I'd recommend looking into commission, because I have a lot of requests right now and my time is stretched thin.
The most popular requests are:
- Space Combat
- Boarding
- Felucia
- Other outpost maps
- Snow maps
- And a few other misc.
I am currently working on Personal project, a space combat map, with a simplified GR Venator vs simplified CIS Providence. I am pretty close to completing it, but again, my time is stretched thin.
Requirements:
- Counter-strike Source
I put that in the description above to let people know that they need to have Counter-Strike Source (or at least the props and materials for it) to be able to see everything in this map.
Many maps will require other addons or other games (eg. Team Fortress 2) to not have those black and purple boxes in place of missing textures.
I work on both personal and commissioned projects, and I prioritize commissioned projects. If you have a specific map that you really want done, I'd recommend looking into commission, because I have a lot of requests right now and my time is stretched thin.
The most popular requests are:
- Space Combat
- Boarding
- Felucia
- Other outpost maps
- And a few other misc.
I am currently working on Personal project, a space combat map, with a simplified GR Venator vs simplified CIS Providence. I am pretty close to completing it, but again, my time is stretched thin.
if you are ever going to make a new map for this, You should create a Ground battle between CIS and Clones
Thanks for the suggestion. I'm working on a galaxy battle map for starwars right now. After that I'll consider doing a water map.
Oh, okay, I understand now, for some reason I thought that event maps were all scripted for events to happen. Thanks for the info, will probably subscribe to your map to check it out for myself.
It means they are tailored toward servers that are interested in hosting events, such as HaloRP, StarwarsRP, etc.
I am not familiar with event maps, does "event" necessarily mean that random events (like the ones described in the description) will occur and at random times? Can I disable these events or is the sole intent of this map to have random occurences to keep players on their toes? Thanks, MARIOGUY789.
Platform-spawned NPC's with NPC Collision Disabled can Walk Through Doors.
This isn't an issue with my map, it's just an issue from the addon. They have that option to prevent npcs from getting stuck in each other, but now they can also walk through doors.
The option to enable or disable NPC collision is in NPC Positioning