Starbound

Starbound

Trap Crafting Station
57 Comments
Aethis 29 Oct, 2024 @ 12:54pm 
I feel so bad for this modder

the mod makes the hazard stuff like flame traps n saws...
and everyone here in the comments is wearing terraspark boots and talking about femboys with trap remix of EMF in the background
Triaki ♥ 7 Jun, 2021 @ 4:01am 
it would seem i am not the only gay one here
Shinji Ikari 22 Aug, 2020 @ 5:19am 
Oh, not what I was led to believe this mod was for, but useful nonetheless...
RyuukiNawa 29 May, 2020 @ 11:41am 
you can create astolfo?
TOMAS 30 Jan, 2020 @ 3:31am 
Funny. I actually misunderstood the mod's intent for boys that look like girls. Still, a good mod because it can be useful for creating your own dungeons or something.
IndianaJoe4323 13 Apr, 2019 @ 7:00pm 
traps r gay
MerekiDor 13 Mar, 2019 @ 5:11am 
can it craft my waifu?
adgkjdnabgn dlaga 11 Mar, 2018 @ 6:49pm 
Perhaps make a defensive trap mod?
adgkjdnabgn dlaga 11 Mar, 2018 @ 6:49pm 
Traps were intended for the player, not enemies.
🎀Hara🎀 11 Feb, 2018 @ 10:57pm 
not the kind of trap i was looking for
YorgiunYorg 6 Jan, 2018 @ 5:15pm 
traps are not gay
Nif 31 Dec, 2017 @ 9:28am 
I thought it's gonna be an actual anime trap mod...
Bunniebuns 5 Aug, 2017 @ 11:45pm 
Can I craft Felix?
Memes 10 Jun, 2017 @ 5:54pm 
traps are gay
Red Fox 16 Apr, 2017 @ 2:52pm 
Doesn't work... enemies doesn't take damage.
Frogsty 16 Mar, 2017 @ 4:51pm 
Nice mod, but do you think you could add the propeller of the avian ships?
Xaliber 9 Feb, 2017 @ 3:59am 
This mod only makes traps craftable right? To make NPCs and monsters receive damage you can use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819063903&searchtext=
amphi 19 Dec, 2016 @ 7:36pm 
@Christmaswer
:D should be
Swer~ 18 Dec, 2016 @ 11:46am 
Is Gwyndolin a recipe here?
feerzlay  [author] 15 Dec, 2016 @ 10:44am 
@Serena Diane Rose
I tried to do it, but eventually gave up ._.
Fletch 25 Nov, 2016 @ 10:50pm 
So when I read the title of the mod, I thought that the Crafting Station was the trap, like it looks like a normal Crafting Table, but then you try to use it and it blows up. But maybe that's something else that should exist as a recipie. You could make Crafting Station Trap at the Trap Crafting Station.
Giant Hat 24 Nov, 2016 @ 9:41am 
Does this mod make those spikes and stalagmites found when spelunking deal no damage to players?
Rnova2 21 Nov, 2016 @ 6:13am 
I like this mod, but there is something that bothers me, according to the description you can create "Challenge Doors", I have searched and do not see where these portals are manufactured, my question is: is it implemented or not the manufactured of "Challenge Doors" ?
Naii Starwing 13 Nov, 2016 @ 9:29am 
Can I craft a male Gardevoir with it?
swefpifh 13 Nov, 2016 @ 5:06am 
You have added the blue laser beam ?
JS16 9 Nov, 2016 @ 4:49pm 
Is there any way to edit the mod so that the traps are still destroyed when broken?
feerzlay  [author] 12 Oct, 2016 @ 7:42am 
@Alucard3598
- Affects NPCs
- Only radomly generated monsters
- Not destroyed
BigGreenGayDad 11 Oct, 2016 @ 5:52pm 
Oh also I forgot to ask are they destroyed when broken?
BigGreenGayDad 11 Oct, 2016 @ 5:51pm 
Do the traps affect friendly NPCs like crew members? Does the Monster Deed spawn summon unique monsters or just the randomly generated ones?
Jaden Ramalho 16 Sep, 2016 @ 4:10pm 
awesome, thanks for the tip. i gotta figure out how to ask chucklefish
feerzlay  [author] 16 Sep, 2016 @ 7:11am 
@JAZR
This spawner already existed in game assets, I just slightly edited it and made craftable.
You can find it in \objects\spawner
Jaden Ramalho 14 Sep, 2016 @ 10:44pm 
did you make this? is there any way to find out where the creatures are created from? i havent actually tried it yet but im just curious as to how it goes about assorting the parts to make a new monster. thanks for the reply homie
feerzlay  [author] 14 Sep, 2016 @ 8:24am 
@JAZR
Don't actually know how it works ¯\_(ツ)_/¯
I spawned about 15 monsters and all of them were different.
Jaden Ramalho 14 Sep, 2016 @ 6:30am 
as far as i know, randomly generated monsters that ARENT part of the 57 unique collectible pets are generated in correlation to the plants ID, so if i use the random monster spawner where is it getting the code for the creatures its making? will the different creatures it spawns always be unique?
feerzlay  [author] 11 Sep, 2016 @ 8:53am 
@Dominic [O.o]
Traps deal damage to monsters and NPCs. Crewmembers should take damage too, I gues x)
But sawblade and tesla deal damage only to players.
Dominic [O.o] 11 Sep, 2016 @ 8:48am 
@feerzlay Awsome :) i wasnt sure what they were called so thank you,

Quick question...
What do these traps damage? Everything ... aggressive mobs only ? are party members immune ?
feerzlay  [author] 11 Sep, 2016 @ 8:45am 
@Dominic [O.o]
I think you are talking about Crystal Traps, which this mod already have :)
Dominic [O.o] 11 Sep, 2016 @ 8:38am 
Can you add the giant laser beams from the Pocket dungeon universe's and the Red avery beam weapon thingy, from the temple challange.
ScorpionSwimmer 11 Sep, 2016 @ 12:56am 
its so AMAZING
Jlobster 10 Sep, 2016 @ 5:29am 
How about make tesla trap wireable?
feerzlay  [author] 9 Sep, 2016 @ 8:03am 
Fix fixed ( ͡° ͜ʖ ͡°)
feerzlay  [author] 8 Sep, 2016 @ 10:54pm 
I should warn you - since 1.1 only Boulder Trap and WALL-B can deal damage to enemies.
Duma 8 Sep, 2016 @ 7:04pm 
i swear... i looked at the photos and didnt see that it said WALL-Bs.. im a dumbass. And in that case.. i shall subscribe this is now the best mod ever but i shall not only subscribe but i shall like and favorite it. thanks!
feerzlay  [author] 8 Sep, 2016 @ 2:04am 
@Whachalkawala
This mod already allows you to craft it .-.
Duma 7 Sep, 2016 @ 5:01pm 
Are you going to make it so we can finaly build WALL-Bs?
feerzlay  [author] 7 Sep, 2016 @ 11:24am 
@Hopalongtom
Yes, you can ;)
Hopalongtom 7 Sep, 2016 @ 11:20am 
Can you position the Crystal Traps in multiple angles? As I have a mod that lets me print them as part of racial crafting but that only lets you place them to fire upwards!
feerzlay  [author] 7 Sep, 2016 @ 7:36am 
@=BSW=Shockstrike
Nope. It's hard to make that one working, but I'll try x)
feerzlay  [author] 7 Sep, 2016 @ 12:19am 
@bk3000
All traps from first screenshot do deal damage to monstets. But I'll see if saw and tesla could be changed to damage enemies.
bk3000 6 Sep, 2016 @ 9:10pm 
So these traps don't damage enemies? It seems like you'd probably want to change that as part of the mod, else there isn't all that much reason to setup traps. If not within this mod, within a companion mod.