Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've already made updates to the model that includes all the skins, along with the weapon and shield skins. I just haven't had updated the submission itself, since I wanted to make sure everyone has time to back up their sessions. It'll probably be uploaded later today, once I compile the older model into it's own version, for those with animations already made with it.
It's my favourite skin and I would like to make sfm artwork for it. Thank you!
- Major Material Updates
- Model Update: Now includes Griefhardt's Hammer variation, along with leaves bodygroup
- Gold Weapon Skins Added
You have to use Speeder's Overwatch Rig (Due to the way it's compiled)
That can be fixed in two ways:
1. Add lights to the scene (cubemaps are bright on their own, so light the underlying base texture helps hide the cubemaps a bit)
2. Use material overrides to reduce the strength of the cubemaps
- Add Material Overrides
- Find "Reinhardt_balderich"
- Add a "Vector3" attribute and name it "$envmaptint"
- Adjust the color as needed (Uses an RGB scale, with 1=100%) The default value is "3 1.25 0"
- Repeast for "Reinhardt_balderich_silver" (The default value is "2 1.25 1")
https://i.gyazo.com/72c65959face61670ed592d5b0cf8c5e.png
Does the same for the other skin for this and Hammer also shows as an error for me.