The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

[ VoidCraft ] Breezehome Invasion
123 Comments
Kad 25 Sep, 2020 @ 7:58pm 
not sure if you are still playing but will ask anyway -
the childrens bedroom doesn't seem to show up - and would this be compatible with the mod which gives upstairs enchanting and alchemy tables please.
also my chicken keeps getting killed can I get another ?? many thanks

Kad 26 Jun, 2019 @ 2:05am 
one or two things I would like to ask being uber rude - if it were possible to have storage marked for the ingredients and food and potion/poisons would be perfect... but I know it takes heaps of time and not really a big deal many many thanks :steamhappy:
Kad 26 Jun, 2019 @ 2:02am 
stunned amazed and especially LOVE MY chicken.... [if used with another mod chickens can lay eggs it really does happen sooo cool]
Midnight Serenity 2 May, 2018 @ 9:46am 
Love this mod. It's a must needed change for Breezehome, but I did find a little bit of a bug. The shelf in the bedroom closest to the dresser... well, the wall ate the items I tried to put on the shelf. I now am missing some gems and high level potions.
Mega Chimp 1 Jan, 2018 @ 9:46pm 
im having a weird bug where the fireplace randomly explodes when i open the cupboard next to it, and i am preatty sure it is this mod, however I still enjoy this mod and would recommend it to anyone who does not like vanilla breezehome.
RedVelociraptor 23 Aug, 2015 @ 11:58pm 
what about hearthfire?
jRae_Lupa 15 Jan, 2015 @ 4:48am 
Can you still have kids live here?
gsladier 7 Nov, 2014 @ 10:40pm 
I have just subscribe to your mod. However, the house is still empty, Do i need to wait a certain amount of time before everything is alright?
I just bought the house and didnt put any furnitures in, do i need to furnishe the house first?
the dialog (to allow the decoration of the house) does not appear either what is happening?
Have i done something wrong? :((
Zombie Doll 30 Oct, 2014 @ 4:04am 
I absolutely love the look of this, i will definately be using this the next go round, since i have another remodel right now and my house is bursting with stuff i am not about to change it now. But i rated and favorited so this is at the top of my list next game for sure ( i wipe all my mods and start over with new ones each play through, always keep a few jewels though) Ill be keeping an eye out for your other mods as well. :)
RedtheCrimson 20 Oct, 2014 @ 1:02pm 
Love it, just don't like the Talos shrine. Screw that guy.
Houndz 17 May, 2014 @ 12:51am 
i installed this mod and it appears that the barrels and bookshelf under the stairs are stuck in the wall and interfering with the door in child's room, anyone know how to fix?

dragonmonarchdrax 11 May, 2014 @ 2:22pm 
i love this mod. i have tryed other breezehome mods and they just didnt live up to the hype.
Skorne Tet'Zu 4 May, 2014 @ 11:06pm 
I really wish I had known about this Mod before starting a new game (or, at least, prior to purchasing BreezeHome). This Mod looks really good... you did a great job, but sadly, I'm having too many issue since I did already owned it, and completed furnishing it as well.

I tried InAComa's idea (ResetInterior)... but it actually made it worse for me :(.

In any case... Still a great mod and if I ever restart I will be using it.

However... just one thing. Any chance you can change the Talos Shrine in the house (or even give a choice). Depending on my mood, I sometime fight for the Imperial side... and it doesn't seem right to have a Talos Shrine in my home. Just a Thought... NOT an issue.

But again... Love this Mod... you should consider Medieval Interior Design School :)
InAComaDial999 12 Mar, 2014 @ 9:17pm 
FYI as far as using this after you've already purchased Breezehome, the simple fix is to go to any location that is not the Breezehome interior, open the console, type "resetinterior WhiterunBreezehome", and close the console. All of your changes should appear correctly. I had the same issue with a mod I created for myself that changes the storage in Honeyside, and this was the fix. It will make your bookshelves appear empty, but the items are still there -- just click on the bookshelf to access it and the books will appear.
miliniano 9 Feb, 2014 @ 5:25am 
it's just a light fixe?
Caster 29 Oct, 2013 @ 8:56am 
The strongbox on the alchemy table resets... I put stuff in it and then it I come back and the stuff is gone...
bigboi450 22 Oct, 2013 @ 5:21am 
why is there no room for the housecarl
Bread 17 Aug, 2013 @ 2:51am 
niace
VoxelPaladin 28 Jul, 2013 @ 1:26pm 
You should do one for each of the homes. :D
paulwoodland 5 Jun, 2013 @ 12:05pm 
cool mod good work
Soedric 15 Mar, 2013 @ 4:48pm 
Very nice :)
Egirl Seat 13 Jan, 2013 @ 11:18am 
Overall for me, it works fine with Hearthfire, the only thing is that if the child's room is implemented it leaves a drawr and a barrel blocking about 1/4 of the door and the bed on the right has a book shelf stuck in the edge of it. So it really doesn't interfere with anything, just looks awkward
Saint Void  [author] 19 Dec, 2012 @ 6:01am 
@Expogue - some people haven't had issues, some have. I'm not supporting it right now so buyer beware.
expogue 18 Dec, 2012 @ 7:14pm 
Is this mod hearthfire adoption and family moving compatible?
BeastMTL 17 Dec, 2012 @ 3:25pm 
Yeah I remember how much grief this mod gave ya. This mod is one of my must-haves as it makes breezehome so useable and attractive. Good luck on your project. I'm sure I'll check it out once you put it on here ;)
Saint Void  [author] 17 Dec, 2012 @ 1:33pm 
@Beast - more power to ya, like I said I'll be working a new combo mod, part home / part shop with quasi unique followers. Sort of a combo of my remodel and my housecarls mod plus some new stuff. I originally was going to remodel all the player homes, but that's not going to happen. I'm still trying to figure out how I want to do it but I wants new home to be in a central of a location as breeze home is. Depending on how that pans out Iay come back to this mod but its kinda unlikely. The trap door was originally going to connect to a shared basement connecting to all the other player homes.
BeastMTL 16 Dec, 2012 @ 5:55am 
I still love this mod. I edited my own copy of your mod with the CK (because the trapdoor was bugging me) and the pots flying thing has totally stopped.. I believe the CK didnt update the havok no-settle flag properly when you last updated. Maybe a simple re-compile would help ?
Booch 13 Dec, 2012 @ 8:16pm 
Ya. I kind of figured it had something to do with Hearthfire, and I'm not even using it. It worked perfectly with Dawnguard, by they way, if that's any consolation. Look forward to your new mod but I'll probably keep using this one for a while still.
Saint Void  [author] 13 Dec, 2012 @ 11:24am 
Enmar & Eric - sorry guys, I really like the how this mod came out too... originally. Unfortunately I made it pre-dawnguard and both hearthfire and dawnguard totally mess it up. I can't support it because updating it means rebuilding it from scratch, which I'm not up for. I am going to be making my own "unique home" mod which will use design aspects of this one. This mod will be a combination of ideas I've had, I'm just figuring out how best to implement them.
Booch 8 Dec, 2012 @ 7:10pm 
i was using this mod for a long time with no issues before i took a break from skyrim but now the "old breezehome fire" is in the new home, right on the floor, and it's pretty awkward. any idea how to fix this? i havent tried reinstalling the mod yet because im afraid of losing all my junk.
Uzumati 2 Dec, 2012 @ 3:25pm 
The little bookshelf is half way in the wall and or doorway to the kids room.
it still works but some books fall into the wall.
The shelf in the bedroom by the table and chair wont hald an item for long, next time I came back what I put there is on the floor every time.

all in all I like it tho.
Thanks much.
Uzumati 1 Dec, 2012 @ 11:58pm 
Hi, I just got this, already owned the house.
it looks good, the only issue I had so far on my test login was the pots fell off the shelf whenn I came in the front door. ( the 3 on the left there in living room).
havnt done anything else yet.
mycastlecellar 11 Nov, 2012 @ 5:56am 
I like this Mod. Good work! I would like to make a suggestion. Morre shelves and barrels would be nice. There are lots of books in Skyrim and lots of collected armour, weapons, potions, etc. Being a Thane should at least get you a better home (which Saint Void provided) and more places to put what you have collected in your adventures. IF you are no longer common rabble like the Jarl suggest then you should not have to live as they do in common homes. Just food for thought. Thank you for a good job; well done.
76561198059485549 4 Nov, 2012 @ 7:53am 
This is by far the best Breezehome remodel I've seen. I love the changes you made. Thanks for all the time and effort in making this mod. Looking forward to your future mods.
Saint Void  [author] 17 Oct, 2012 @ 11:55pm 
This mod is not compatible with Hearthfire in the least. It will have to be totally remade from scratch. That being the case... prob not going to happen. More likely, I will work on a unique house mod that reflects the design choices I used here.

Thank you to all supporters who enjoyed the mod.
Nightlord_02 17 Oct, 2012 @ 10:34pm 
I have Hearthfire and can buy the kids room just fine, only problem is it re-adds the wall and removes some of the items, but not all. It mostly just looks glitchy (there is a bed half inside a bookself), but otherwise works fine (minus the fact that as part of the vanilla you have to give up the alchemy set, and therefore the enchanter Saint Void added).
If you can be bothered (and that's a big if), leaving the vanilla alchemy room alone and adding a small third level (basement) for the magic stuff might work?
Qahnaarin Tom 9 Oct, 2012 @ 2:28pm 
@Saint Void: Sleeping bonus is also not given anymore now. Seems there is a incompatibility with HF.
Saint Void  [author] 8 Oct, 2012 @ 12:31pm 
@Dawnguard Tom - Sorry, I can't confirm anything with Hearth Fire at the moment because I don't have it. I can only assume HF f*cks everything up. I will most likely have to redo the entire mod.
Qahnaarin Tom 8 Oct, 2012 @ 11:31am 
@Saint Void: Can you please confirm, that you can buy the child bedroom for Breezehome with your mod and HF enabled?
Qahnaarin Tom 8 Oct, 2012 @ 11:30am 
@flexxdk: ... to be honest I´m not sure if the problem I´m facing currently is because of this mod or because HF, as when I try to buy the child bedroom for Breezehome, I will not get it and when I go back to the Whiterun steward, he will take again 250 gold again and again.
Perhaps Saint Void can check....
flexxdk 7 Oct, 2012 @ 9:34am 
Does anyone know if this mod works with Hearthfire?
Saint Void  [author] 22 Sep, 2012 @ 9:44pm 
@GrayFox - Yeah, I can fix it when I convert to DG but I'm not sure 100% how I'm going to go about it, there are some things that relate to my Housecarls mod that are up in the air. because the Housecarl's editor location (or point of origin) is the house, they have overlap and doing them separate is proving to be a pain.
Gennadiy 22 Sep, 2012 @ 3:05pm 
@Saint Void OO, I did not see that before. Thanks. Perhaps you should put this in you description. Or fix the bug, if able.

The string "e4ec8.enable" adds the Alchemy Area .
And the string "e4ef9.disable" removes the straw around the Work Bench and Bookcase.
Saint Void  [author] 22 Sep, 2012 @ 11:18am 
@GreyFox - The book shelf is designed that way, lighting is different for everyone depending on monitor settings and other mods so its very subjective, and that isn't a bug with my mod, its a bug with Dawnguard. There is a fix, Saitech mentions in a previous comment.

@Wrex - Yes, but you might need the Dawnguard fix.
Gennadiy 21 Sep, 2012 @ 5:10am 
@Saint Void
The good:
-Looks great inside. I like how there is more breathing room now. The first floor looks much bigger than it did before. Removing the wall from the bedroom is great. This remake is definitely lore friendly, and not an "uber home" like most modders create.
The bad:
-The fire light from the cooking pot in the middle could use a bigger radius, its a little dark.
-The bedroom is also a bit dark, some warm fire light would make it cozy.
-The triple book shelf in the corner of the first floor only uses the middle and lower shelf? I can't find the "activate" spot for the top one.
I would also like to report a bug. When I buy decorations from Aventus, the alchemy lab stays in his dialogue. He takes my money, but the table never appears in the house. Its still a box with hay around it. I started a new game character so owning the home prior to mod is not the issue.
Thank you for your work.
Saint Void  [author] 10 Sep, 2012 @ 7:42pm 
@Grace_Bituni - I am adding a cellar later, right not it is more of a reminder. I haven't decided on exactly what it is going to contain or how I am going to implement it yet, but as of right now it will most likely be a small trophy room that has doors that lead to the other homes or frequently traveled areas. I'm also kinda holding out to see what the new Hearth DLC is going to be like.
Selleys 7 Sep, 2012 @ 10:16pm 
I see you have a cellar door but no cellar. Is this to be done at a later time?
One niggle though... no usable stewpot. It all roasts :P. If you were to place a stewpot & stand where the caldron with leeks is currently, it wouldn't be out of place. Or remove that pot container on the fire & change it for a stewpot.
Keep up the good work. :)
DerEider 23 Aug, 2012 @ 1:56am 
@Saint Void, going to add this NOW!! Have hated 1st floor layout. Always knocking stuff to floor getting around firepit. Doing new Dragon Rising so will need your Breezehome soon.
Did you change Lydia's armor from steel? Thumb + Fav !!!
Am now having same Lydia problem as blaeze and I don't have your mod yet. Lydia paces between her room and the loft landing and no farther. She used to cook at firepit and putter around Alchemy table. Other mods or Beth changes are likely cause. I use several Follower mods, Breezehome Extended, House Mods and added an Enchanter next to Alchemy table.
Saint Void  [author] 17 Aug, 2012 @ 1:26pm 
@Blaeze - LOL yeah, I have noticed that issue. I've had my mod coding expert look at it for me and he was unable to pinpoint the reason, because this mod does not touch the AI of Lydia. The best guess is that it is a Navmesh issue, which Bethesda still hasn't ironed out yet. I am however solving the issue with my Housecarls mod, adding in a much deeper AI which will force her to sleep, and include her to cook, clean and go out shopping at the markets and some interesting things of that sort. Keep an eye out as I will be working on these at the end of next week when I am settled at my new house.
blaeze 17 Aug, 2012 @ 12:50pm 
Lydia seems to be stuck on the 2nd floor... she is always in her room or on the landing, and never comes downstairs. I installed the mod before buying Breezehome. She doesn't seem distressed to not have to cook or do housekeeping, but it would be nice if she would lift a finger to earn her keep! Love the house.