Sid Meier's Civilization V

Sid Meier's Civilization V

Crush Your Enemies!
20 Comments
Mk Z  [author] 11 Oct, 2016 @ 9:35pm 
Ximicacan, thanks! Strange, will look if it can be fixed
Ximicacan 11 Oct, 2016 @ 12:20pm 
I absolutely adore this mod, and use it in every game. The only downside is that the AI always picks it.
Mk Z  [author] 19 Sep, 2016 @ 11:31am 
v2 is ready.
quite different from v1.
Mk Z  [author] 18 Sep, 2016 @ 10:45pm 
Rand, depends on settings and starting location i believe. Anyways i agree it should be brought back to the opener.
Rand 18 Sep, 2016 @ 11:01am 
You gave it a few test tries I assume? I'm currently on a Civ sabbatical right now (I still pop in here to check new mods) so I couldn't say for sure, but you get 8 culture from killing a brute. If you take Liberties early +1 culture per turn, with at least 2 warriors in the field you should be able to track down and kill at least 1 brute every 8 turns to keep pace.
Mk Z  [author] 17 Sep, 2016 @ 9:43pm 
ok i'm going to change it a little. culture for the opener, free maintenance for a tier 1 policy.
Also, with Slavery Mod you now get slaves from barbarian camps (if Honor adopted), so there is a source of early workers and production (if you use slaves to hurry buildings)
v2 next week.
Mk Z  [author] 15 Sep, 2016 @ 10:30pm 
Rand, ps in my mod theres a free warrior from the opener too, i have just forget to mention it in the popup info.
Mk Z  [author] 15 Sep, 2016 @ 10:24pm 
Rand, in my experience the culture from barbs is quite scanty and cant match Tradition's or even Liberty's, unless you play marathon maybe or raging barbs ofc. Free maint saves you gold right from the start, while there could be very few barbs to hunt so you wont get much profit from kills until barbs will begin to come in considerable numbers. By that time you can take the culture policy and then gold policy. On the other hand if theres not many barbs in your location you can go the right side (maint, xp/prod, general/movement) first to build an army of warriors/chariots and invade a nearby civ for an early conquest.
Rand 15 Sep, 2016 @ 6:24pm 
I'm not sure how relevant my thoughts are here, I always play with a mod that adds a free warrior upon adopting honor, and play with raging barbarians. But should the maintenance free bonus come before culture kills? I always figured that was the Honour way of keeping up with Tradition/ Liberties free +3/+1 culture bonus upon adoption, and you're not going to have 5 units right away.
Mk Z  [author] 13 Sep, 2016 @ 10:42pm 
mustachewarfare, i have taken a look at the NQ mod's Honor, its effects are stronger but come later, e.g. in my mod free maintenance is given with the opener, and barracks are free (should not be built or even researched) and provide +2 production what is quite powerful that early, with the 1st tier policy. Theres also no free GG in the NQ version and no additional moves. With my mod you can rush your neightbour really early and make use of it immediately as Hegemony provides bonuses per puppet. In my mod theres also no stupid garrison bonus - you need your units in the field not in the cities, and they move faster between conquest targets with the Leadership bonus movement which is great both strategically and tactically. I think maybe Hegemony should be a bit stronger though, e.g. +2 Happiness, +2 production, +2 culture per puppet in the Capital. What do you think?
mustachewarfare 13 Sep, 2016 @ 6:46pm 
compare to NQ mod this is actually not strong imo
Bocaan 12 Sep, 2016 @ 1:31am 
hi Mk Z you please the great mongol khan! you have given my armies the muscle they truly need! many thanks and a thousands gems are being sent via armed trade convoy! just remember the mongols love war and we may take them gems back one day!
Rendalar 11 Sep, 2016 @ 5:59am 
Gotta love Conan.... "Crush your enemies, see them driven before you, and to hear the lamentations of their women." :death: :steamhappy: :isitdead:
Mk Z  [author] 10 Sep, 2016 @ 3:25am 
Spiteful, i think it is overpowered, gives too much advantage for the human player
Sad Ferrari 10 Sep, 2016 @ 2:22am 
ehh, i dunno, i'm a sucker for that faster promotion thing...
saber720 7 Sep, 2016 @ 2:25pm 
lol the only point of exploration is to get the louvre
tenacity25 6 Sep, 2016 @ 12:15pm 
Thats what it should have been in vanilla honestly. :)
Mk Z  [author] 6 Sep, 2016 @ 12:14pm 
BobaAsdf, i have some ideas for exploration, definitely will make a mod for it in the future. It will be about mid-game colonization.
tenacity25 6 Sep, 2016 @ 12:10pm 
I would have preffered a mod that makes exploration good instead, but, what are you gonna do...
Mk Z  [author] 6 Sep, 2016 @ 11:52am 
my version of the honor tree.
much more useful for early wars.