Natural Selection 2

Natural Selection 2

ns2_turtle
30 Comments
GigaKaren 7 May, 2018 @ 10:36pm 
Hi bjjt,

We recently added thsi map to all DMD servers. I will be sending you bug reports. If the map is abandoned, we will remove it in 1 week.

1. The power in Loading does not reach the resource node.

2. I recommend making this a 10 resource node map. Having less than 10 nodes means matches are less likely to get full upgrades for each team and may even cause the matches to last much longer to get those upgrades.

3. The tech point near the center of the map is too close to the alien side. I recommend moving it more towards the center, as aliens already tend to win most games.
GigaKaren 3 Feb, 2015 @ 7:14pm 
LEVEL REVIEW:
Small map. Great layout. Lots of detail, dark areas, vents, path variations. Could use a few more props on the floor for aliens to hide behind. Recommended for servers!
bjjt  [author] 14 Feb, 2014 @ 11:17am 
There is probably a few things I need to fix but i wouldn't mind some feedback from players, it would be very helpfull to have a direction. I have started on a new version and some of the things I have worked on are: removed ladders, more cover, a window in bridge's 'twist', moved the tech rt to an alcove, more room to the hives and some other stuff I can't think of right now. There didn't seem to be much interest so I put work on it off recently.
Kilo 9 Feb, 2014 @ 4:22am 
Whats happening with this map? I thought it was doing well. How come they didnt use it in the latest custom map cup :/
Hwanwok 13 Dec, 2013 @ 7:46pm 
this map is good i tried it and it was heckin amazing keep up the good work
bjjt  [author] 12 Sep, 2013 @ 1:30pm 
Yes, that happens at different places on the map. If it becomes gamebreaking I will adjust otherwise consider it as a feature in rememberance of the old days of gaming :)
Jekt 12 Sep, 2013 @ 12:57pm 
I think the draw distance is a Spark limitation that you can't adjust, but this hallway makes anything at the end of it disappear. Not a very important problem, but some of the walls would need to be adjusted to fix that. http://i.imgur.com/sRb2ya8.jpg
bjjt  [author] 12 Sep, 2013 @ 10:31am 
I have fixed a few issues, including the occlusion bug. I have yet to think about your last point though Jekt :s
Jekt 12 Sep, 2013 @ 10:03am 
1 armory / alien structure being capable of blocking the only entrance intro cargo (besides the vent) is pretty silly. A marine comm can actually place a ghost armory and completley block cysting from the hive :p
Jekt 12 Sep, 2013 @ 9:56am 
strange things happen in the room below engine .. http://i.imgur.com/CKMh0zZ.jpg
VraN 23 Aug, 2013 @ 7:24pm 
this was really fun !
swalk 20 Aug, 2013 @ 7:18am 
Work harder! *whip cracks*
Jekt 29 Jun, 2013 @ 7:52am 
<3!
Gogogogo
bjjt  [author] 29 Jun, 2013 @ 7:51am 
@Jekt Please check forum thread in description to see whats up with turtle. I just posted an overview comparison between b2d and my current WIP which shows the extent of the work I've put in this since. Things are moving forward little by little and it is mainly polish and userbility from here for me. Just a little more time (relative to the time I've already put in this since previous release :p) and I will be ready for a new release :)
Jekt 29 Jun, 2013 @ 7:35am 
anything happening here?
IntrepidH 15 May, 2013 @ 3:17pm 
I understand the power node placement in marine main may be to deter turtling, but it really stands out too much, there's no reason for aliens to not rush the marine main Power when they are out of position., other than that great map, lots of great places to hide as alien, and I love how elevated the map feels.
mick 14 Feb, 2013 @ 9:16pm 
Mod id: 486cef9
Wang Tang 5 Feb, 2013 @ 11:12am 
I played this map only once, took 2 hours. It was a _really_ fcked up game. But fun :D
burdock 2 Jan, 2013 @ 12:50pm 
Beta Right Now, but its getting there.... A few more patch's and some playtesting are due before its done....
MrBadBehavior 12 Dec, 2012 @ 2:03pm 
Looks nice, is this map beta or final?
Mikplayeur 9 Aug, 2012 @ 7:24am 
More screenshots ? A link going to the WIP topic ?
Refalm µC 6 Aug, 2012 @ 11:28am 
OMFG thanks evilbob
pH. Jin_D3vil 15 Jul, 2012 @ 5:08pm 
Looks large and ideal for playing on. Will have to try it out when I remember. :)
Vince 15 Jul, 2012 @ 9:11am 
Looks good!

-Papayas (On the forums)
Gerkinmancer 13 Jul, 2012 @ 9:02pm 
This.
Arga 17 Jun, 2012 @ 5:16pm 
Most fun I have had playing competitive NS2. Subscribed!
VoltKraken9001 16 Jun, 2012 @ 10:48pm 
Subscribed, and thanks.
美国白人 16 Jun, 2012 @ 9:59am 
Got yourself another follower.
Zombiehellmonkey 12 Jun, 2012 @ 7:11am 
Awesome, thanks for putting it up :)
̷̧̟̭̺̔̏̊̍ͧ͊́̚̕͞ 10 Jun, 2012 @ 8:29am 
Thanks for getting this up onto here!