War for the Overworld

War for the Overworld

Shattered Dreams CO-OP Afterstory 6
10 Comments
Green.Sliche  [author] 30 Aug, 2017 @ 6:22pm 
Get defensive ones, like Marcus, Oberon or Mira. These are less likely to commint early reckless attacks. Korvek is defensive too, though not strong enough.
gregored 30 Aug, 2017 @ 6:15pm 
Finally beat this one, with several tries, several hours of play, and a couple hundred generated Sentinals. One odd thing I noticed is that I had to keep droppig workers on my Vaults, and they would then generate full gold piles from the small piles sitting around. The tiles seemed to be keeping more than their limit, but not showing the total until the workers moved the gold around. Once again, I'd like some advice as to how to keep the 3 AIs alive longer, so they could at least decimate the enemy troops. One other weird thing- some of my minions ended up floating over the chasms, and could not be retrieved at all.
Green.Sliche  [author] 20 Aug, 2017 @ 12:12pm 
Re-applied inhibitor bug fix. Replaced Empire AI personalitiy with more defensive one.
Green.Sliche  [author] 21 Dec, 2016 @ 2:50pm 
Re-updated 5 tiles door. Should be working now.
Green.Sliche  [author] 4 Oct, 2016 @ 5:38am 
Minor bridge fix. Replaced Empire's Portculis doors with large 5 tile door, this should solve issue with Empire being unable to respond to attack.
Green.Sliche  [author] 29 Sep, 2016 @ 7:45am 
Slightly increased corner area land so AI players can build rooms there.
Green.Sliche  [author] 28 Sep, 2016 @ 6:36pm 
Added Midas Doors near core for greater protection.
Green.Sliche  [author] 28 Sep, 2016 @ 6:36pm 
Replaced AI personality with more Aggressive one.
Green.Sliche  [author] 28 Sep, 2016 @ 11:03am 
Added Artifacts to Empire. Added ways for Empire to breach player.
Green.Sliche  [author] 26 Sep, 2016 @ 8:46am 
Added starter units to Empire and 4 Underworld Portals. Added extra lair to prevent overcrowd issue.