Starbound

Starbound

God Dame Random Weapon Crafting (Early Release)
39 Comments
Superepicgecko  [author] 8 Oct, 2020 @ 11:49pm 
please look at the post date, this mod is long dead
AngryMiner5704 26 Sep, 2020 @ 4:25pm 
Yeah, no weapons come out of the bag.
Gelehed 4 Nov, 2018 @ 12:26pm 
bug; no weapons exit the bag
AndrooID 7 Aug, 2018 @ 1:41pm 
what tier are those weapons? will it be possible to add like tiered bags for more materials?
Superepicgecko  [author] 11 Jan, 2018 @ 5:11am 
In the future I will include all id's so I can stop getting yelled at.
Superepicgecko  [author] 11 Jan, 2018 @ 5:11am 
Well, I can hardly remember them at this point. It's been over a year. Try RSMG/raresmg and all the different varients thereof - can't remember if caps matter. Most of my naming was straightforward, and please bear in mind I have no clue how the weapons react in the current version of SB - they may just not load at all
CapitalLiz 6 Jan, 2018 @ 10:28pm 
Oh. My. GOD! WHY CAN'T YOU JUST GIVE US THE ADMIN ID'S FOR YOUR WEAPON MODS!? WHY DO YOU HAVE TO MAKE THINGS SO DIFFICULT!?

Alright, sorry for being aggressive, but I just don't have the time to look for these weapons. PLEASE give us the id's for your weapon mods, it would be much appreciated.
Superepicgecko  [author] 2 Jan, 2018 @ 7:38am 
Broken. Will fix when I have time.
WaspBot75 29 Oct, 2017 @ 12:08pm 
the bags arent giving me weapons
Wilhelm Kerensky 23 Sep, 2017 @ 6:57pm 
Every bag I purchase is a level 1 weapon...? Warping to star systems results in better random drops atm... :(
Barley 28 Aug, 2017 @ 2:57pm 
Crashes game when open bag
Monte 25 Jun, 2017 @ 10:13pm 
Same for me as with Zinogre - the bags do not contain any items :(
Zinogre 22 Jun, 2017 @ 12:12pm 
Evidently broken as of 1.3; opening bags doesn't give me anything.
albiteonas 23 Jan, 2017 @ 3:30pm 
could you add miniguns:steamhappy:
MkioTNT 30 Dec, 2016 @ 6:58am 
Well Roxxo, only do 6 damage because it's a level 1 weapon, I'm testing if the bags can spawn a high level one, so far, only level 1.
Dwarf 26 Nov, 2016 @ 5:32am 
I didin't saw more terrible mod... Rare heavy weapons deal less than 6 damage, i'm on endgame stage.
Your Local Idiot 29 Oct, 2016 @ 4:21pm 
any idea to add swords to this mod?
Yuni 15 Oct, 2016 @ 12:30pm 
Already saw that mage weapons are planned in a future update. Yes please!
Bits 16 Sep, 2016 @ 3:32pm 
Also if you have problems storing surplus of end game weapons if you try weapon combination station and powerfully unique, try compact storage
Bits 16 Sep, 2016 @ 3:29pm 
Works beautifly with weapon combination station and powerfully unique, this mod + those other 2 mods=Easy t10 weapons specificly made for the job
TheCarrierPrimoris 15 Sep, 2016 @ 7:11pm 
Thank you for such a prompt response. May your moving go smoothly, and all your missing socks found.
Superepicgecko  [author] 15 Sep, 2016 @ 6:58pm 
Actually intended. Future updates will add gun station upgrades which will allow higher level gear to be dropped.
Sorry this hasn't been implemented yet, I've been very busy since I'm moving in a few days.
TheCarrierPrimoris 15 Sep, 2016 @ 6:39pm 
All the weapons I've spawned through the bags are at level 1. Is the leveled weapon process still to be implemented, or have I, in my blundering ignorance, wrought devastation upon your poor, innocent code?
Bits 15 Sep, 2016 @ 2:46pm 
Goes perfect with the weapon combonation mod
Superepicgecko  [author] 9 Sep, 2016 @ 2:05pm 
Yup both of those are coming in a future update.
Star-X 9 Sep, 2016 @ 8:17am 
For that matter neither are melee weps. Could you add them as well?
Star-X 9 Sep, 2016 @ 8:16am 
I notice mage weapons aren't included here. Can you add them to the box?
Superepicgecko  [author] 8 Sep, 2016 @ 8:53am 
Thought about that, but I have no idea how to implement it. I'd probably have to rig up some lua files, and by that point.. meh
*Yuki* 8 Sep, 2016 @ 8:34am 
maybe its possible to add verification, is X mod exists, and, if no - dont show recipes for it?
Superepicgecko  [author] 8 Sep, 2016 @ 8:32am 
Introduced a compatibility module hooking this mod into my weapon mods - unfortunately, it's all or nothing. Link above in the description.
El Bastardo 7 Sep, 2016 @ 11:34pm 
Nice, hopefully we get chances to get lightning throwers like ya use to find on the apex lab workers!
*Yuki* 7 Sep, 2016 @ 3:07pm 
maybe make "mysterious bag", which will randomly give you any typed weapon?
Superepicgecko  [author] 7 Sep, 2016 @ 1:15pm 
I will make it compatible with my mods so that the modded weapons drop from their respective bags. Yes, including Flamethrowers.
El Bastardo 7 Sep, 2016 @ 1:01pm 
any chance to get flame throwers?
Decay :3 7 Sep, 2016 @ 9:25am 
Also could you maybe think of also having loot bags for melee weapons?
Decay :3 7 Sep, 2016 @ 9:23am 
Is this compatible with your other weapon mods?
Solzucht 7 Sep, 2016 @ 8:44am 
nice :) ill wait for it to get out of early access
*Yuki* 7 Sep, 2016 @ 4:51am 
will you make it compataible with your weapon mods? Maybe add very small chance to get unique weapon?