Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could try building some traps and luring AI there, or use lots of embers to keep Empire AI occupied a bit longer.
There isn't much I can do since level is intended to be challenging in MP as well, where dealing with such AI is much easier thanks to coordination between players. I believe with AI patch being released, things will be more manageable, but for now my hands are tied. I can only suggest experimenting with stuff and AI team mates, from what I heard level is quite beatable even in Skirmish.
As for space - try to build rooms some rooms at 3x3 and other important ones as 3x5 or 5x5. This way you will have enough space for key rooms and decent army.
You may try to get few lvl10 vampires this way. With them, you should be able to get to Empire and keep it away from getting to allied AI or yourself.
AI won't try to kill anyone the first 25 - 30 minutes. You should be able to get one and harrass Empire AI with it. You can also try capturing enemy unit, killing it in torture chamber and using it's soul on Cultists for fast level uping. A single lvl10 cultists can unlock all sins very quickly.
Re-applied inhibitor bug fix.
Replaced one of Empire's foundry with Vault. Now AI has only 1 Foundry left, this should slow down the creation of circle of traps around it's base, giving player more time and option to harrass.