RimWorld

RimWorld

[sd] advanced powergeneration
255 Comments
LionelCG 13 Nov, 2021 @ 8:22am 
There is an updated version here . It is a merge between this mod and Fuueled Nuclear Power Generators.
Icecold Heart 13 Nov, 2021 @ 1:48am 
Any chance this mod will be updated for 1.3?
Shakeron 9 Mar, 2021 @ 11:39pm 
adv solar dont working, others fine. Solar gives 1w no matter what.
Bagoglu 31 Aug, 2020 @ 9:46am 
Wake up body wakeee uppp
Miriss 6 Jun, 2020 @ 1:29pm 
thanks man !
Mlie 30 Apr, 2020 @ 12:49pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079579039
Hope this helps anyone!
刑事之虎-曹达华 30 Apr, 2020 @ 4:02am 
Update 1.1
Exia-TTXA 29 Apr, 2020 @ 11:22am 
Why is my premium solar panel only 1w
Drag0nCh1ld 22 Apr, 2020 @ 4:31pm 
Is anyone else having the problem with the workaround that the advanced solar are only producing 1W?
LionelCG 21 Apr, 2020 @ 9:58am 
Did the 1.1 update get removed? It was locatet under 1426296659. I cant´s seem to find it anymore.
Viper 19 Apr, 2020 @ 11:10am 
just bumping this link back to the first page, if you're looking for a replacement to this defunct mod, here's your best bet: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2032409628

It's not an exact remake, it adds additional things, but you'll probably like them anyway.
Maverick 16 Apr, 2020 @ 1:48am 
update pls
Magia🔥Baiser 15 Apr, 2020 @ 8:14pm 
"DESCRIPTION
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind."

If he asked to have the mod taken down, he is a the penultimate 2 faced asshole of a modmaker.
You do NOT fuck with supporters like that dude, not cool.

If someone else got it removed, you sure, have just suceeded at being a dick, not a troll, a pure and simple jackass.
Xyro 14 Apr, 2020 @ 4:43pm 
@Silentice thank you sir, you are a savior!
Lady Silentice 14 Apr, 2020 @ 12:01am 
This has fixed my game:
https://modsbase.com/tdogaa9ihc3n/1426296659_advanced_powergeneration_v1_v1.1.zip.html

Just place in your Rimworld/mods folder and rename to "1426296659"
I lost nothing and the game can now be loaded again!!! :)
Xyro 13 Apr, 2020 @ 4:34pm 
Well there goes my Rimworld save, un the hell took down the 1.1 "update"? Bring it back! What the fuck!
Willrocks147 13 Apr, 2020 @ 9:24am 
I got on today, saw a notifcation for "mods missing, load anyway?" So I thought nothing of it and just played. 10 seconds later, power goes out. I check my wiring and notice all 3 of my powerful generators are gone.
[GER] Zangetsu 13 Apr, 2020 @ 3:58am 
I don't think that Sisco would delete this mod, why should Sisco do this? I think, there was another reason, maybe someone reported the mod, or something like that...
Reaverslayer 13 Apr, 2020 @ 3:54am 
So Sisco deletet it? No wonder why i dont have any Power in my Base today... :/
[Recon]The Famous Zombie Hunter 13 Apr, 2020 @ 2:08am 
Also wondering the same thing. Horrified that he might have just broke a save I have over 100 hours in to. I understand if they don't want to continue it, but absolutely no reason to unpublish it :/ The fuck, dude.
dalevel 12 Apr, 2020 @ 3:35pm 
i was wondering the same
Demonlord09 12 Apr, 2020 @ 2:15pm 
Does anyone know why Sisco's mostly-working version of the mod was deleted from the workshop?
晴天娃娃 30 Mar, 2020 @ 6:23am 
照比其他MOD设备发电。。更喜欢这款MOD。。
只是作者不更新了。。不知道什么时候才能出1.1版本
Reapers_insanity 23 Mar, 2020 @ 9:56pm 
please update i miss this mod so much its an amazing mod
sklavederfirma 15 Mar, 2020 @ 1:33pm 
Bitte auf 1.1 Updaten,den ich liebe diese Mod.
pluto 15 Mar, 2020 @ 7:12am 
1.1!!!
Tumbler 3 Mar, 2020 @ 7:24am 
I doubt the author will update this, if you can upload the updated files into Github it would be amazing
Mister_Wolfgang 1 Mar, 2020 @ 9:05pm 
Update to 1.1 pull request on github : https://github.com/sulusdacor/sd_adv_powergen/pull/2
Xyro 1 Mar, 2020 @ 5:45am 
Is there a 1.1 update in the works or does anyone know if this will still work in 1.1? The save I was using had just upgraded to Advanced Thermos/Windmills...i dont want to break anything by trying to load it up since its on hardcore mode.
Muppet 27 Feb, 2020 @ 11:43am 
Thanks for the update! :D
REAUT命运石 27 Feb, 2020 @ 1:58am 
1.1 please update!
ÐØC|RUS 26 Feb, 2020 @ 10:26am 
UPD please!!
Halt Bizqit 25 Feb, 2020 @ 2:13pm 
would appriciate an update to 1.1
reload.fast 25 Feb, 2020 @ 9:18am 
also hoping for a 1.1 version, this mod is awesome!
el.ron.mcbong 24 Feb, 2020 @ 3:33pm 
Update this great Mod Please
GhostHackNinja 24 Feb, 2020 @ 6:00am 
1.1 Compatible?
"The" SeanMacLeod 1 Feb, 2020 @ 11:45pm 
@Escanor
Have you tried save-reload? Sometimes that works.
Escanor 1 Feb, 2020 @ 2:26pm 
I'm having an odd issue where no matter where I build the advanced wind turbine it tells me its blocked by a roof, but there's no roof anywhere close to it. Is this happening for anyone else?
NexionSE of the Cm.G. 24 Jan, 2020 @ 7:46am 
@Teufel i dont think that is from this mod
Akuma. 5 Jan, 2020 @ 5:44am 
this mod is a nice idea but i found a generator random in a event but it thakes 300 power and don t give me power what kind of joke is this and in the stats stand it move around 3 blocks/s !!!!!!!! it has the stats frome the boat mod
please fix it that sucks
Stotan 31 Dec, 2019 @ 10:54am 
The Nuclear power should take uranium as a constant fuel source to balance it.
Psigh 29 Dec, 2019 @ 8:03pm 
as soon as i open up the debug log this mod starts throwing a lot of errors, which probably are helping my game stutter so much, i'll try and upload a log soon but if anyone knows about a very common conflict that could cause this please let me know, i really need this
Demonlord09 9 Nov, 2019 @ 4:17pm 
[[sd] advanced powergeneration] causes compatibility errors by overwriting BuildingBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\760088748\Defs\ThingDefs\sd_adv_powergen_ThingDefs_bases.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Randomdue 9 Nov, 2019 @ 3:51am 
I feel like there needs to be "advanced watermill" research instead of having it after researching watermill. maybe
Demonlord09 8 Nov, 2019 @ 10:32am 
Is this mod still alive?
Mazar 29 Oct, 2019 @ 10:40pm 
@Daeris You control which buttons you press, if you don't want to use Nuclear Power, don't use it.
Slothcat 24 Aug, 2019 @ 6:48am 
@Daeris, well it's nuclear... nuclear power is very OP in the real world. Quite frankly the power this mod gives is very diluted when compared to the amount of power a nuclear power plant IRL can generate. Maybe it's reasonable when looking at the size of it though.
Xenon-M 8 Aug, 2019 @ 11:36am 
No disable nuclear power. No remove it. Must stay the nuclear power must!