Arma 3
Damn Mercs (SP/Co10)
79 Comments
[It's]DJ_OMG! 17 May @ 3:01pm 
Good one!
varus 5 Apr, 2019 @ 9:32am 
Ah, btw I'd forgotten to say, that the medic has no medikit.

PS: I like to play COOP games but for ARMA 3 I love more acting like a lonely wolf. ;)
jsem  [author] 4 Apr, 2019 @ 7:52pm 
@varus, Thank you very much! You should consider checking us out on http://ciahome.net/
varus 4 Apr, 2019 @ 6:42pm 
That was a really great mission. You're a good mission maker like Varanon or Alwarren. I like your ideas and your style.
tonyBAN 1 Mar, 2019 @ 5:07pm 
Awesome scenario!
arma3stm123 7 Jan, 2018 @ 11:17pm 
Thanks
jsem  [author] 17 Jul, 2017 @ 7:21pm 
Cool! Glad you liked it.
gergez 17 Jul, 2017 @ 7:49am 
Great fun mission.
Liberty_Valance 9 Dec, 2016 @ 9:28am 
same pb with the driver, otherwise good
jsem  [author] 27 Nov, 2016 @ 1:29pm 
Glad you liked it Legionar! Thank for recording it too!
Legionär Sachse 27 Nov, 2016 @ 12:45am 
Great mission. Difficult to play but never unfair.
Had a bug at the end. My second driver did not want to drive.
Exciting and made a huge fun.
Thank you for your work
DANGER! Spoiler!
https://youtu.be/gg2qfN0JygU
jsem  [author] 26 Oct, 2016 @ 1:35pm 
Thats so cool! I really appeciate getting this feedback! This was not an easy mission to make and I was worried it wasn't going to play out the way I wanted. Glad you enjoyed it!
Dan Dead Or Alive 26 Oct, 2016 @ 12:03pm 
Great mission! Played with the ASR AI3 and the police breached the Villa and were actually had us trapped in the tiny upstairs area in the Villa. Havn't beaten the mission though yet, only played with 5 people.
jsem  [author] 25 Oct, 2016 @ 7:58pm 
So glad you enjoyed it!
YukFu 25 Oct, 2016 @ 8:29am 
Really enjoyed playing this mission, it felt original and was fun.
jsem  [author] 7 Oct, 2016 @ 7:25am 
Update 10/7/16:
After the most recent Arma update, I went back to this mission and noticed a small bug that caused all the playable ai wearing the same gear. This has been fixed.
PuMpKiN 20 Sep, 2016 @ 8:32am 
Gracias!
fraswa86 17 Sep, 2016 @ 8:54am 
awesome! great fun mission. felt like al pacino, will scarface again.
jsem  [author] 14 Sep, 2016 @ 12:55pm 
Fixed it. Thanks again
jsem  [author] 14 Sep, 2016 @ 12:42pm 
I thought that was already done! Ok I'm checking now. Thank you for pointing this out.
[SB] invrecon 14 Sep, 2016 @ 11:51am 
Great mission! Very thoughtful of you to put a toolkit in the truck in case any tires might get damaged in the fighting. The problem is that only the repair specialist class can use a toolkit to repair, so currently it doesn't help. You'd need to change the player's unit type to repair specialist.
jsem  [author] 13 Sep, 2016 @ 11:39am 
If anyone had an problems starting up the mission. My apologies. I made a mistake on a recent update. It works now.
jsem  [author] 13 Sep, 2016 @ 10:50am 
OK it should work now. My Apologies
Tom 13 Sep, 2016 @ 9:48am 
i cant play the mission
jsem  [author] 13 Sep, 2016 @ 9:22am 
Thanks! Glad you enjoed it!
Owner 13 Sep, 2016 @ 9:20am 
Excellent mission, not too long not too short for quick session. Really enjoyed a more small scale kind of infantry combat compared to having too many vehicles which is very hard to counter with a small AI squad.
jsem  [author] 13 Sep, 2016 @ 8:32am 
Thank you jensmatthes! Glad you liked it!
jsem  [author] 13 Sep, 2016 @ 8:30am 
For singleplayers, some people might expierence the ai getting some what bogged down. My guess is that they stay on combat mode for the duration. This is an Arma issue that we unfortunalty suffer thru. I suggest using FHQ CombatMode. You can easily find it in the workshop. This mode gives the you the ability to turn off "combat" mode and put them back to "aware" even during a firefight. This will sove the problem with the ai staying in place when giving orders.
jsem  [author] 13 Sep, 2016 @ 8:25am 
[21st MEU]Ratpick, Thanks for you feedback. In the most recent update, I added in more cover in and around the villa as well as reduce (just a little) the amount of cops in the attack. I think this will help.

As for adding in new objectives, I would prefer not to make such large changes. A lot of time was put on this mission already. I'll do what I can to improve your and everyone elses expierince with updates.
jsem  [author] 13 Sep, 2016 @ 7:28am 
Updates:
1. More cover was added withing the villa and a little oustside the villa. This will help with the initial attack for the Genamerie forces
2. I reduced the amount of cops in the attack. Not by much but I think enough.
3. I added more 40mm grenades to the teamleaders. Did not realize they only had two.
jib 63 13 Sep, 2016 @ 7:25am 
it was a very difficult mission but very interesting too! i had a lot of fun by playing! thx for this work! :steamhappy:
Ratpick45 13 Sep, 2016 @ 6:51am 
Ok i tried this last night in 8 ways... its just a HUGE cluster of cops comming from the woods, and the AI just stands there. but fuck AI u need real people playing this, we tried this 4 guys last night... it went all to hell with the enemy AI sniped us at 2KM OR we got shot while we crouched down for cover, yes it was entertaining and a wee bit fun. but please opemalize it and make it better for us! or even yet! get some objectives like protect the VIP after that attack on the villa then 2 objective find a car or transport, 3rd objective extract VIP to safe house 2. ect
jsem  [author] 13 Sep, 2016 @ 4:13am 
I will look into it today
Wally_c64 13 Sep, 2016 @ 4:08am 
I'm loving it but the ai refuse to move after the first big encounter.
jsem  [author] 12 Sep, 2016 @ 3:09pm 
Thanks so much jacke!
JS 12 Sep, 2016 @ 3:03pm 
Really awesome mission me and my friend loved it we did use asr ai and em to change a few things and it made the whole thing really awesome loved the scenario and pace of things good mission overall (ai got bugged now and then but we ended soloing it without them).
jsem  [author] 12 Sep, 2016 @ 1:51pm 
Another suggestion is to try "get tactical" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=335187164

This is a pretty awsome addon for those who prefer to play single player. You can actually pause the game and plan out the moves better.
jsem  [author] 12 Sep, 2016 @ 1:49pm 
Maiser, I totally understand. If I can make a suggestion, Try putting them in combat mode and move them back little back of the villa. You can then command them to take cover (1,7) They should seek cover. Also, not sure if you sure are joining the second team right away. Try not doing that so quickly. That way you only need to manage you start team. BTW, you have to expect some of the team to get killed not matter what. You should still be able to finsish the mission with half your team or even less.
Maiser 12 Sep, 2016 @ 12:58pm 
I guess this is a good mission for coop. I tried it in solo and got pretty much frustrated. Team get bugged and refuse to move half times(vanilla bug), and it is a mission which totally needs coordination and "good" movement, as it involves constant ambushes from enemies. AI gets pretty frustating to help with this kind of tasks.
footman 12 Sep, 2016 @ 7:29am 
true
wouldent mind a coop mission though
jsem  [author] 12 Sep, 2016 @ 7:17am 
Not a bad idea suicide. The only problem is the inside of the building in Tanoa are lacking rooms. I noticed all the manions only give access to a few rooms. I could possible do this in a larger city in Tanoa. So it would be more of a city fight. but it would only work best in Coop as single player ai suck in city firefights. They end up going thru weird routs. But I do like the idea so I might condseder it.
footman 12 Sep, 2016 @ 6:51am 
please cqc gendarmie raid of a drug lords mansion
jsem  [author] 12 Sep, 2016 @ 3:49am 
I have been thinking of working on a Genamerie mission. Still working on ideas.
jsem  [author] 12 Sep, 2016 @ 3:27am 
Thank you John!
PAIN SUFFERER 12 Sep, 2016 @ 2:24am 
Great mission, really enjoyed it!

PS: You should make some missions from the perspective of Genamerie. :steamhappy:
Dott 11 Sep, 2016 @ 10:24pm 
Thanks
jsem  [author] 11 Sep, 2016 @ 9:13pm 
Dott, I had made some recent updates. It should work fine. I tested just now and it seems to work.
Dott 11 Sep, 2016 @ 8:38pm 
The Revive option seems to kill people half the time. No idea why.
jsem  [author] 11 Sep, 2016 @ 7:42pm 
Update: 1. You have a little more time befor all hell breaks loose. 2. Chopper won't just sit there. 3. Road blocks tasks wont acitvate prematurely.
jsem  [author] 11 Sep, 2016 @ 7:12pm 
what about CBA? Although, I don't think that would be the issue. Not sure why you are having this problem as it works here on my end.