Portal 2

Portal 2

Neverending Pain
28 Comments
mbrown259 19 Aug, 2016 @ 6:11am 
Destroying turrets is one of the great joys in this game and you came up with a new and unique way to do that with this chamber. Well done!
Mothalim 7 Jan, 2015 @ 5:03pm 
i love turrets
alk³⁵ 3 May, 2014 @ 2:57pm 
This is what they get for killing me in the last chamber in Portal 1
Mitch McWiggins 10 Feb, 2014 @ 8:03pm 
Good one, thanks.
Rei 2 Jan, 2013 @ 1:00pm 
hehehe ... had the turret fun bouncing or did he feel redeemed after the laser came? ^_^
mood3rd 29 Jul, 2012 @ 2:44pm 
Geneosis
it is hard to explain what I mean,
so I made my 4th map yesterday, which has a visual explanation of how to set up the panels,
so we can see the turrets die.
I rushed the end & did not have time to test it fully.
in fact on trying to publish, I was over the item limit.
so deleted items, in order to publish.
hope you enjoy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85854122
Geneosis  [author] 28 Jul, 2012 @ 10:49am 
Well the wall is currently made of angled pannels that deploy down side... And you can't place an angled pannel in the cube where the other pannel will retract X)
mood3rd 28 Jul, 2012 @ 10:07am 
what if the wall stopping us & the turrets seeing each other,
was replaced by angled panels, which closed, when lasers are activated.
so we see the turrets, but before they can kill us, they are toast ?
Geneosis  [author] 28 Jul, 2012 @ 6:04am 
If you want to see a lot of turret burning, I suggest trying Turret Fireworks ;)
Geneosis  [author] 28 Jul, 2012 @ 6:02am 
Well the idea of "neverending pain" was more for that blue turret bouncing forever :p And about the burning turret, the idea was more to transform the "turret target laser" grid into a "burning testing laser" grid ^^
stormsend 28 Jul, 2012 @ 5:56am 
i wish i could have seen the turrets but i heard their pain. this was the easiest one of yours i have played. maybe i missed something. i think you should figure a way to watch the turrets get theirs.
Geneosis  [author] 12 Jul, 2012 @ 12:54pm 
Well sadly I can't change the walls to glass because you can't place angled pannels on glass ^^" But I understand what you mean... If I find a way to make the turret more visible and not lethal, I will add it ;)
mood3rd 12 Jul, 2012 @ 12:16pm 
good map.
looks simple.
then seems imposible.
then I realised: their was a gap in the fizzler. the rest is history. it would have been good to have a good look at the turrets exploding, maybe behind glass, to not shoot us, but in plain sight.
thankyou.
Geneosis  [author] 28 Jun, 2012 @ 11:18am 
Want more turret destruction? Come to the Turret Fireworks!
Le Petit Mort 22 Jun, 2012 @ 2:07pm 
Pros:
• Narrative;
• Bay-esque exploding turrets;
Sadism ;

Cons:
• Forboding title;
• Fairly straigtforward puzzle;
GIGN_James 18 Jun, 2012 @ 10:27am 
very good
Geneosis  [author] 15 Jun, 2012 @ 3:48am 
@Zeph : will try it when I have a moment ^^

@all : Thanks for feedback!
Zeph 15 Jun, 2012 @ 2:49am 
Love your map!
If you want a challenge you should try mine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76452518
Ninjababe 14 Jun, 2012 @ 10:33pm 
So, I had to restart the level. My own fault though, I accidently put both portals in the top section. Oops. Once I was finished being a dolt, I had fun. Nice level. Turret torture = love for me. :-)
Fact_Sphere 14 Jun, 2012 @ 9:20am 
Intresting. It's simple but there are some really good ideas in it.
Baron-Triple7 13 Jun, 2012 @ 11:55am 
Meh... a little less vengeful and more annoying. Only so much, helpless turret I can take.
Geneosis  [author] 13 Jun, 2012 @ 6:14am 
He he ^^ "Neverending pain"... For the turret :p
DannyVFilms 12 Jun, 2012 @ 5:06pm 
I almost didn't believe you when you said "neverending pain" but when I actually did the test...I LOVED IT!
Geneosis  [author] 12 Jun, 2012 @ 1:13pm 
That was the idea yes ^^
DannyVFilms 12 Jun, 2012 @ 12:39pm 
Was I supposed to steal a laser cube? Or was there another way?
Australiumfish 10 Jun, 2012 @ 2:34pm 
Awesome how all the turrets burst into flames at once.

:3
ZooC0d3 10 Jun, 2012 @ 4:10am 
great work once again - challenging, funny, OTT.
Constantine 9 Jun, 2012 @ 11:12pm 
Nice map! Not 2 difficult but it's fun, love the glitched door... Good job :)