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I was updating some tags that got changed and done some technical wizardry for my own peace of mind.
I couldn't see anything missing related to the drag build feature (as best as I could understand it) but I'm glad it is working for you again now!
Are you sure it's not a problem with a game setting locally, or your mouse?
I've released a hotfix on some minor things I tweaked, see if you still have the issue.
I take it the rock type there has been altered by ReGrowth in a way that is incompatible with Faux Rock Walls.
I don't have a lot of modding experience but Is it possible to make a patch to use the textures from regrowth mod? Or just changing the load order will be enough?
https://imgur.com/a/i3kLjoP
It's really not the behaviour I would expect it to have if you comment out the entire file...
I've actually run into that "Empty patch" issue myself in the past, it really needs a better handler. There's no reason it should cause the game to behave like that.
But sometimes I get a lot of comments and then things get buried and it gets harder for me to track,
I get a separate notification for the bug thread on steam so that's easier to get back to. :)
Let me know if anything is broken.
Raids target anything you've build as a player.
I suppose Tynan believes that's for balance reasons because then any player could build walls that entirely circumvent their base and raiders would never be able to enter.
I can't seem to find what makes this behaviour happen.
It might be something that is not visible in the XML tags and might need coding to fix, which I can't do.
I will try 'isPlaceOverableWall' when I get the chance.
Hah, sorry to clutter up the comments so much. Maybe I should have made a thread.
The only action I can find that just sort of deletes a placed wall torch out of existence is smoothing faux rough rock walls into faux smooth rock walls.
Does this happen with other walls from vanilla or another mod, that you can smooth, paint, engrave or something similar?
If you place a vanilla Wall Torch on a regular rough rock wall and smooth it, the torch will remain.
If you place a vanilla Wall Torch on a faux rough rock wall and smooth it, the torch will disappear.
It would probably be easier for cupro to make his mod compatible.
Thanks, it works now!
I've gone over the vanilla xml code and it should be matching for any features added by 1.5 and Anomaly, not just wall lights.
I don't own any of the DLC so I can't fully test any DLC mechanics related to building/walls.
Just wanted to let you know that you cannot build the 1.5 wall lights on your faux walls (both smoothed and unsmoothed), it says "building cannot support attachment"
The behaviour to attack player-made structures is not something I can alter with mods, I don't think. It would be way too OP if I could! Tynan specifically changed it so they will sap your walls if you build lengthy trap tunnels, to break how OP that approach is.
Question though, will these be targeted by types of raiders that can dig through the walls? I'm pretty sure they don't usually target the natural walls between the outside space and my base and go straight for the doorways or exposed walls, but these may be counted as "owned" or unnatural.