XCOM 2
Halo: CE Music Pack
30 Comments
Bambi 19 Mar @ 9:48am 
still works with the Music Modding Sytem mod for WOTC
great mod thank you!
Shit-Show-Commando 18 May, 2024 @ 6:38pm 
nicccccce
Jedi Biscuit 20 Jan, 2019 @ 10:59am 
I love you thanks for the nostagliasssaosajs <3
Yakasuki  [author] 29 Dec, 2018 @ 10:46am 
@Kabob004 maybe, I have no clue. This was made when WotC wasn't around so for all i know it could jsut replace certain music tracks or just be broken all together. If you want WotC compatability then you will need to bother the Music Modding Sytem mod as it hasn't been updated since 2016.
Kabob004 29 Dec, 2018 @ 10:41am 
Is this compatible with WotC?
Dęąth Viper 16 May, 2018 @ 8:32pm 
can you add a video or something of the music this adds?
∑3245 13 Sep, 2016 @ 8:09am 
@Yakasuki™
If you're planning on adding more Halo soundtracks for X2, then I suggest taking a look at this: http://forums.ffshrine.org/showthread.php?t=193811

It contains the gamerips, some of them already in WAV. Might be useful since sometimes the music from the games may not show up on the OSTs or any Youtube video.
Ifrit's ShadowA41™ 12 Sep, 2016 @ 11:25am 
Nice one. Cheers.
Yakasuki  [author] 12 Sep, 2016 @ 11:22am 
@Bollock Chowtime™ wow your right its listed as opening suite fix... thats not what i remember putting it, ill fix that in a sec
Ifrit's ShadowA41™ 12 Sep, 2016 @ 11:12am 
Nice one.
Is the actual Combat Evolved theme used in the mod? I'm dissapointed by te Pillar of Autumn's opening music being the main menu music.
Yakasuki  [author] 12 Sep, 2016 @ 11:09am 
@Bollock Chowtime™ i was going to start on odst today unless well someone did it while i was taking a break and doing homework and such. But ya i ive got the soundtracks so the possability of me making halo 2 or 3 is very high right now.
Ifrit's ShadowA41™ 12 Sep, 2016 @ 8:38am 
Nice. If you're up for more, Halo 2 and 3 would be greatly appreciated.
Yakasuki  [author] 9 Sep, 2016 @ 11:13pm 
@E3245 thanks for explaining it out to me. I'll be sure to use this info along with the links to exparament a bit with audacity and unreal.
∑3245 9 Sep, 2016 @ 10:03pm 
@Yakasuki™ cont. 2
If you want to give it a shot, you can look at this guide to cooking in UDK:
https://udn.epicgames.com/Three/ContentCooking.html
∑3245 9 Sep, 2016 @ 9:59pm 
@Yakasuki™ cont.
Just know, that the reason the size is so big isn't only because the .wavs are so big, but Unreal makes several copies of itself with different compression for each platform (Xbox, PS3, Wii, etc). Unreal keeps these copies until you cook them for other platforms. It's an underlying feature of Unreal, that I don't know how to solve yet. If it's possible to cook packages, then maybe we can dramatically reduce the size of the package.
∑3245 9 Sep, 2016 @ 9:59pm 
@Yakasuki™
Sorry for misleading you, but you can't use .ogg files. Wav is a lossless format, kinda like FLAC in a way, which has the best possible quality if you ripped it directly from the game, and didn't convert it into a lossy format such as .mp3 or .ogg. Lossy means that you lose quality every time you lower the bitrate or sample rate, so it doesn't sound as good. The quality loss isn't notable until you reach 128 kbps or even lower, or use 8-bit instead of 16-bit.

Audacity has some good guides for audio editing that you take a gander at:
Sample Rates:
http://wiki.audacityteam.org/wiki/Sample_Rates
Bit Rate:
http://wiki.audacityteam.org/wiki/Bit_Depth
Yakasuki  [author] 9 Sep, 2016 @ 8:54pm 
@E3245 Makes me want to go experament with the editor some more, but I cant really do that since ive got college projects to do. but ya are you saying i can lower the size of the upk file if were to use the ogg file type? Another question i have is will the change from wav to ogg in anyway cause any problems? Im kinda new to a lot of this so information is pretty nice to get.
∑3245 9 Sep, 2016 @ 8:37pm 
@Yakasuki™
OGG files would also work, however Unreal doesn't like loading anything that isn't UPK or umaps, even externally through scripts. Blame Epic Games for this restriction.
Yakasuki  [author] 9 Sep, 2016 @ 8:04pm 
@DT the Omnipotent just look up the diffrence between .wav files and .mp3 files
Tera Tremolo 9 Sep, 2016 @ 6:58pm 
Any particular reason the music upk is 700 mbs? That''s going right to my ram, and has caused the memory leaks already
ColeTron 9 Sep, 2016 @ 5:00pm 
Aw jeeze another music pack? Too many to try! This one is on my list for sure. Looks good
∑3245 9 Sep, 2016 @ 10:02am 
@Yakasuki™
You'll have to go to XCOM 2 SDK/XComGame/Mods/YOur mod and edit the *.XComMod every time you recompile. I save a tags.txt in my mod somewhere so I don't have to rewrite the tags everytime.
Yakasuki  [author] 9 Sep, 2016 @ 10:00am 
@[GWJ] Kexx If i compressed the music any further it would lose quality, Im actually more suprised that this is not 1gb or more. in fact the whole reason i did CE instead of halo 3 or halo 2 is because the package itself probably would have went over 1.5gb and i dont have the bandwith to upload a package that big. Now if xcom 2 accepted mp3 files this mod would go from 700mb to probably something along the lines of 100mb.
Yakasuki  [author] 9 Sep, 2016 @ 9:57am 
@robojumper I'd just like to say i would love to put tags on my stuff but for some reason my mod buddy like to delete them. I'll try to add in the tags anyway just to well, try. Oh and thank you for making this possible as ive been waiting for something like this for a while now.
Tera Tremolo 9 Sep, 2016 @ 8:15am 
Oh my god, yes. The only thing that could make this better is halo 2 anniversary music. Make it happen :D
robojumper 9 Sep, 2016 @ 3:12am 
@Yakasuki™
It's great seeing people putting my system to good use. I linked your Pack in the description, consider putting a "Music" tag on your mod so people can find it easier.
robojumper 9 Sep, 2016 @ 2:29am 
@[GWJ] Kexx
The base music modding system is 1.3GB additionally, just so you know, because in order to make the vanilla music work, I repackaged the whole soundtrack.
Kexx 9 Sep, 2016 @ 2:23am 
700MB's, might want to check that. I love what robojumper and E3245 have accomplished, and that the community is embracing it and bringing in more beloved soundtracks into XCom2, but, at 700MB's, that's a bit much for me. Anyway to compress it that further down?

∑3245 8 Sep, 2016 @ 11:06pm 
Reminder that the MCM is optional, if you want to mix music from X2 and other music packs.
Choose Goose 8 Sep, 2016 @ 6:45pm 
YUH YUH YUH YUH