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great mod thank you!
If you're planning on adding more Halo soundtracks for X2, then I suggest taking a look at this: http://forums.ffshrine.org/showthread.php?t=193811
It contains the gamerips, some of them already in WAV. Might be useful since sometimes the music from the games may not show up on the OSTs or any Youtube video.
Is the actual Combat Evolved theme used in the mod? I'm dissapointed by te Pillar of Autumn's opening music being the main menu music.
If you want to give it a shot, you can look at this guide to cooking in UDK:
https://udn.epicgames.com/Three/ContentCooking.html
Just know, that the reason the size is so big isn't only because the .wavs are so big, but Unreal makes several copies of itself with different compression for each platform (Xbox, PS3, Wii, etc). Unreal keeps these copies until you cook them for other platforms. It's an underlying feature of Unreal, that I don't know how to solve yet. If it's possible to cook packages, then maybe we can dramatically reduce the size of the package.
Sorry for misleading you, but you can't use .ogg files. Wav is a lossless format, kinda like FLAC in a way, which has the best possible quality if you ripped it directly from the game, and didn't convert it into a lossy format such as .mp3 or .ogg. Lossy means that you lose quality every time you lower the bitrate or sample rate, so it doesn't sound as good. The quality loss isn't notable until you reach 128 kbps or even lower, or use 8-bit instead of 16-bit.
Audacity has some good guides for audio editing that you take a gander at:
Sample Rates:
http://wiki.audacityteam.org/wiki/Sample_Rates
Bit Rate:
http://wiki.audacityteam.org/wiki/Bit_Depth
OGG files would also work, however Unreal doesn't like loading anything that isn't UPK or umaps, even externally through scripts. Blame Epic Games for this restriction.
You'll have to go to XCOM 2 SDK/XComGame/Mods/YOur mod and edit the *.XComMod every time you recompile. I save a tags.txt in my mod somewhere so I don't have to rewrite the tags everytime.
It's great seeing people putting my system to good use. I linked your Pack in the description, consider putting a "Music" tag on your mod so people can find it easier.
The base music modding system is 1.3GB additionally, just so you know, because in order to make the vanilla music work, I repackaged the whole soundtrack.