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They tend to hurt themselves with Xia-Li weapons, and don't take into account the gravity of Teklacki projectiles.
Be warned.
(the issue is, most random-gen guns just do not work. They're stuck at base angle and will not fire.)
Likely Supper's Combat Overhaul.
( Duplicate stat effect named 'physicalaura', config file '/stats/effects/mt/elementalaura/physicalaura.statuseffect' )
then it's probably this mod conflicting with another mod you have.
...
Caused by: (AssetException) No such asset '/projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config'
...
[Error] Exception caught in client main-loop
(AssetException) Error loading asset /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config
(When I shot an explosive gun to a monster called snaug...whatever.)
/spawnitem rarepistol 1 '{"level":6,"manufacturer":"manaticon"}'
and I too.
Unrelated problem I have...
random-NPC's still die if I talk to them,
or potential crew after a randome NPC turned, if my ship can't hold more crew members.
I removed all mods that were in the red category in the FU-popup at the game start.
I will look if the problem is still there.
For the Supper's Combat Overhaul, I couldn't think of a solution to it without requiring this project to override a bunch of other files, risking it being compatible with less mods.
A relatively easy fix you could do would be to download the release from the GitHub page, and from that delete the "stats/effects/mt/elementalaura" folder. That should fix the issue. Sorry a better fix isn't available right now