Starbound

Starbound

Manufacturer's Touch
487 Comments
Mabra 19 Jan @ 10:42am 
Would it be possible to remove certain fabricators from NPC weapon pools ?
They tend to hurt themselves with Xia-Li weapons, and don't take into account the gravity of Teklacki projectiles.
ꜰᴀʏʙʀ 8 Oct, 2024 @ 3:22am 
It appears that despite oSB's optimization, placing (with Enhanced Storage) and opening storage having weapons with MT causes brief lag, freezing your game for a bit.

Be warned.
Dudeknightz 27 Sep, 2024 @ 6:10am 
@][FABER][ They do have brands, they just like not showing.
ꜰᴀʏʙʀ 6 Sep, 2024 @ 1:46am 
Is it just me or has every weapon I find don't have a lick of Manufacturer's Touch?
Fwren 8 Jan, 2023 @ 2:08am 
This mod makes the shellguard weapon store lags like hell for some reason
dirt 7 Jul, 2022 @ 5:54pm 
does this work with difficulty plus? (as well as increased damage) also can you install it without having to make a fresh universe?
NerdCuddles 30 Jun, 2022 @ 4:40pm 
This is my favorite mod honestly, the gun changes are amazing. such a shame it doesn't work with a lot of other mods and has a lot of issues
GALO-DE-KALSA 27 Feb, 2022 @ 4:39pm 
this mod reduces my fps to 20
darry 11 Dec, 2021 @ 1:51pm 
There seems to be a current issue when it comes to this mod. It causes a huge amount of lag and makes the game take forever to load. Hope this gets solved, as I was looking forward to trying it out!
Targon Winters 24 Nov, 2021 @ 8:50pm 
hey cool mod but my friend and i are trying to play with this in multiplayer but any time one of the guns gets pulled out the one connecting gets disconnected
EnderGrimm 16 Oct, 2021 @ 9:18pm 
There is an issue of when you have manufacturers touch installed there is lag spikes when using and swapping to 1 handed swords
Revalopod 21 Sep, 2021 @ 5:30am 
use*
Revalopod 21 Sep, 2021 @ 5:30am 
hope this gets updated and fixed for she with FU
Shavv 27 Jun, 2021 @ 12:24pm 
Don't install this mod. Huge lag spikes whenever youre using it.
Zauberin Stardreamer 23 Jun, 2021 @ 9:18am 
@Ganransu This mod causes lag *without* FU as well
Ganransu 11 May, 2021 @ 2:09pm 
So why does this mod cause lag with FU?
ComradeCorvus 24 Apr, 2021 @ 12:25pm 
Getting horrible micro stuttering whenever I hold a weapon. I have the frackin universe compat addon installed as well. Is this a known issue?
T3mpy 5 Mar, 2021 @ 1:35pm 
Looks like FU broke this again. Randomly generated weapons appear to work fine, though some alt fires either don't work or crash the game, such as proximity mines. The real issue is that when using this, the FU weapons break instead. Many weapons with burst fire become full auto and completely overpowered, and others reload between every shot.
Anker 2 Feb, 2021 @ 12:40pm 
appears, inexplicably, to be a source of lag.
Jareix 19 Nov, 2020 @ 8:01am 
So apparently this mod no longer works with FU, at least according to FU. There a patch or guide to fixing this? Since supposedly this mod is tested w/ compatibility in mind.
(the issue is, most random-gen guns just do not work. They're stuck at base angle and will not fire.)
Xaliber 12 Nov, 2020 @ 9:14pm 
@Darlit_Glitch:
Likely Supper's Combat Overhaul.
Zetzles  [author] 12 Nov, 2020 @ 9:11pm 
@RustedCutlass717 Yes, quite a few of the manufacturer's have synonym-like weapon categories. They still function like the original category though
RustedCutlass717 8 Nov, 2020 @ 9:23pm 
Is this what's adding these variants, like claymores, stilettos, blasters etc.? It's driving me nuts trying to figure out what mod added these subtypes...
Flicker_Fall 6 Nov, 2020 @ 5:01pm 
Not sure which mod this conflicts with, but if you crash before main menu and the log says;
( Duplicate stat effect named 'physicalaura', config file '/stats/effects/mt/elementalaura/physicalaura.statuseffect' )
then it's probably this mod conflicting with another mod you have.
At-Las OS 19 Sep, 2020 @ 6:24am 
i uninstalled this and now all randomly generated weapons are broken and ive wiped my game 3 times now
ATTA 14 Sep, 2020 @ 5:28am 
[Error] Exception caught loading asset: /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config, (AssetException) Could not read JSON asset /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config
...
Caused by: (AssetException) No such asset '/projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config'
...
[Error] Exception caught in client main-loop
(AssetException) Error loading asset /projectiles/explosions/regularexplosion2/explosiveexplosionknockbackstatus.config

(When I shot an explosive gun to a monster called snaug...whatever.)
Crazywolf5000 3 Jul, 2020 @ 6:18pm 
I posted this on their workshop page a while ago, but having this mod installed makes it so that interacting with the main shellguard item shop causes really bad stuttering.
❄Snowy❄ 14 Jun, 2020 @ 3:15pm 
@Kit No problem, I'm glad I could help by informing of what I've noticed!
Zetzles  [author] 14 Jun, 2020 @ 12:46pm 
@Snowy Foxo Okay, the fix for that issue should be fixed. Sorry about that
Zetzles  [author] 14 Jun, 2020 @ 11:48am 
@Mattattack444 I'm sorry, I'm not familiar with upgrading weapons with the Tricorder, but since this mod doesn't add any new weapons, and FU seems to patch all of the weapons this mod modifies to have the "upgradeableWeapon" tag, I'm not sure what the problem is. Are random weapons affected by this mod no longer able to be upgraded?
Zetzles  [author] 13 Jun, 2020 @ 4:37pm 
@Snowy Foxo I'll check those out and try to get a fix out, probably tomorrow if I can't get to it today
❄Snowy❄ 11 Jun, 2020 @ 7:17pm 
I'm not sure if this is normal, but I've noticed that the mod seems to be conflicting with some of FU's weapons, which in turns seems to slow down the startup of the game considerably. For further info, I will leave here a pastebin link which comprehends all the lines specifically related to the conflicts. https://pastebin.com/UYLqWFhf
Yuna 7 Jun, 2020 @ 12:59pm 
I've just tried different variations of the command for different weapons and manufacturers but i cannot seem to reproduce the lag.
Zetzles  [author] 7 Jun, 2020 @ 10:45am 
I'm not sure. Usually when a weapon has an error while its build script is running I get that, but not sure what it might be if there isn't any errors. Do weapons spawned through commands like this do the same thing too?

/spawnitem rarepistol 1 '{"level":6,"manufacturer":"manaticon"}'
Yuna 7 Jun, 2020 @ 5:46am 
hey guys i keep getting a huge fps drop when a random weapon drops from an enemy from what i can see it normally happens with maces and wands the fps will not go back to normal until i pick the item up again. looking at the log i cannot see anything mentioning an error of any kind any ideas?
websurfer1111 26 Apr, 2020 @ 3:12pm 
Okay; NPC's mit random-generaed Guns can shoot again,
and I too.

Unrelated problem I have...
random-NPC's still die if I talk to them,
or potential crew after a randome NPC turned, if my ship can't hold more crew members.
websurfer1111 26 Apr, 2020 @ 1:50pm 
Before I have now maintaned my modlist, the kind of weapons that was influenced were the randomised guns (of all kind).
I removed all mods that were in the red category in the FU-popup at the game start.
I will look if the problem is still there.
Zetzles  [author] 26 Apr, 2020 @ 10:30am 
Were any specific weapons mentioned? I didn't have any problems with the ones I tried, but I can fix it if I find out which ones are having issues
websurfer1111 26 Apr, 2020 @ 3:32am 
FU says this mod is conflicting with FU weapon changes...
Altaya 21 Apr, 2020 @ 12:17am 
Any chance that Manufacturer's touch will have RPG grow compatibility patch?
🩸ℜ𝔲𝔦𝔫🩸 14 Apr, 2020 @ 6:34pm 
Can this be uninstalled safely?
Zetzles  [author] 15 Mar, 2020 @ 5:13pm 
Okay, the fixes for FU should be done, along with a few changes to weapon category names and weapon stats.

For the Supper's Combat Overhaul, I couldn't think of a solution to it without requiring this project to override a bunch of other files, risking it being compatible with less mods.

A relatively easy fix you could do would be to download the release from the GitHub page, and from that delete the "stats/effects/mt/elementalaura" folder. That should fix the issue. Sorry a better fix isn't available right now
Zetzles  [author] 15 Mar, 2020 @ 11:58am 
Almost done, I'm planning a release today as long as everything continues to go well
Altelco 15 Mar, 2020 @ 10:30am 
Hows the testing coming?
Zetzles  [author] 11 Mar, 2020 @ 11:02pm 
I got FU fixed up on my local changes, I just need to test it more. I'm also going to look into compatibility with Supper's Combat Overhaul too before release, hopefully I will have the free time to do so tomorrow
Zetzles  [author] 11 Mar, 2020 @ 10:02pm 
I'll try and see if I can get a patch made for it
RS_Mind 11 Mar, 2020 @ 10:00pm 
Found it. This is conflicting with Supper's Combat Overhaul
RS_Mind 11 Mar, 2020 @ 9:21pm 
I mostly have racial mods installed. It's a good number. Disabling other mods with actual effects had no change. I'll try looking for a second culprit
Zetzles  [author] 11 Mar, 2020 @ 7:05pm 
I'm trying now with a fresh copy of FU, hopefully I can have a fix out soon. I'll also take a look at that physicalAura issue, what other mods do you have enabled?
RS_Mind 11 Mar, 2020 @ 6:22pm 
This mod causes a crash for me, stating a duplicate stat effect "physicalAura"