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{
$baseTexture "models\infected\hunter/hunter_01"
//-----------------------------------------------------------------------------------------------------------
$rand 0
$zero 0
Proxies
{
EntityRandom
{
scale "9.99"
resultVar "$rand"
}
LessOrEqual
{
LessEqualVar "$frame"
greaterVar "$rand"
srcVar1 "$rand"
srcVar2 "$zero"
resultVar "$frame"
}
}
//-----------------------------------------------------------------------------------------------------------
}
But the ragdolls still take 1 color. :/
Thanks, @Ellie I will update the addon soon
About "Black" texture, it happens if the $frame is set to an unexistant value, the only explain is therefore is that you don't have 10 frames in your VTF (or that you did not save properly when you tested with 9.99)
Btw, just ask for support :), I always happily help people who try to use all that proxies stuff, it's hard I know.
@Rullis (fix) :
//-----------------------------------------------------------------------------------------------------------
$rand 0
$zero 0
Proxies
{
EntityRandom
{
scale "XXX"
resultVar "$rand"
}
LessOrEqual
{
LessEqualVar "$frame"
greaterVar "$rand"
srcVar1 "$rand"
srcVar2 "$zero"
resultVar "$frame"
}
}
//-----------------------------------------------------------------------------------------------------------
Just replace the XXX by the number of the last frame +0.99
I recommend Ellie's new "Pure RNG" code to match the corpse once they are killed (Be sure to credit). [My review so far]
Would like to see some sort of RNG Special Infected mod that matches their corpses aswell as having their clothes be different time to time with what you would see people usually wear. Also having their clothes and status be either clothes ripped and very mutated (like in L4D2) or slightly dirty and slightly mutated (like in L4D1) sometimes would be cool. Only one could dream.