Company of Heroes 2

Company of Heroes 2

(2 - 6) Otterburg
21 Comments
Taokaka ฅ/ᐠ-ᆽ-ᐟ\ 16 Jul, 2021 @ 3:13am 
Alrighty Thank you for the help finally can finish the fortress/castle
Gecko  [author] 15 Jul, 2021 @ 11:37am 
Maybe mission 6
Gecko  [author] 15 Jul, 2021 @ 11:32am 
I don't remember. But I believe they were somewhere in the single-player category of the objects
Taokaka ฅ/ᐠ-ᆽ-ᐟ\ 2 Jul, 2021 @ 7:50am 
Question Where are the harbour_stairs_walkable located in the world builder
Gecko  [author] 5 Jun, 2018 @ 9:12am 
Thank You. Currently I am making summer version of this map: (2 - 6) Turdorf

This map is smaller version of Otterburg. I don't know if I will be making a summer version of full Otterburg map as at this moment I am working on three maps and I don't know when any of those maps will be finished. So You might get a summer version of this map but definetely not in the near future :)
steve.nash 4 Jun, 2018 @ 11:33am 
Fantastic map - any chance of getting a summer version??
Chara 26 Sep, 2017 @ 12:10pm 
Alright cause the voices work fine on every other map so I was just wondering
Gecko  [author] 26 Sep, 2017 @ 9:11am 
For me personally this problem doesn't appear. I have tried to play with soviet faction and there is nothing wrong with their voices. Try to play other maps and see if this issue appears on them. Maybe something is corrupted in your game directory. Anyway, I cannot fix this problem at this moment myself. Sorry for inconvenience. If you find any other issues, feel free to point them out :)
Chara 25 Sep, 2017 @ 10:37am 
I play as the U.S or the Soviets and I lose the voices of them
Gecko  [author] 25 Sep, 2017 @ 1:21am 
I haven't noticed this issue personaly. Could you tell me with which faction you have lost the sound and at which point of the game. I'll try to figure out what's the problem. If you have possibility, you could try to play this map with friends and see if they have also such issue. Thanks for informing me about this one.
Chara 18 Sep, 2017 @ 7:47pm 
I lose sound for the voices of the soldiers can u tell me why?
Hereticus 12 Sep, 2016 @ 7:53pm 
avoid Infantry-Only bridges, Units tend to get stuck on such small bridges when heavy weapon teams cross, VERY EASY for units to get congested.
RTS fan 46853 9 Sep, 2016 @ 8:43pm 
maybe add permaent crossings in the bends of the river?
jay stack 9 Sep, 2016 @ 3:08pm 
nice map and if it's snow then you get a hot cup of coffee !
Gecko  [author] 9 Sep, 2016 @ 1:32pm 
Thanks, I will be busy for awhile, but I have plans for more maps ;)
gamegeneral1 9 Sep, 2016 @ 1:29pm 
wow thanks, the map is great.
i hope your planning to make moar of these amazing maps just like this one.
Gecko  [author] 9 Sep, 2016 @ 12:59pm 
I have made several changes as requested. I have made new screenshot of map which also shows victory points now. If you still find something that can be upgraded or should be changed feel free to suggest. :)
Hereticus 9 Sep, 2016 @ 9:35am 
Also it might help if the streets in the town were just a little less snow covered or more apperent? It just looks strange to me that the dirt roads outside of the town you can see just fine, but then you get into the town and the snow makes the streets look like railroad tracks.
gamegeneral1 9 Sep, 2016 @ 9:33am 
The map looks great, but may i ask where the victorypoints will be located.
(sorry for the poor spelling)
Gecko  [author] 9 Sep, 2016 @ 8:24am 
Thanks for your evaluation, I'll make some changes in near future to make this map much funnier to play ;)
Hereticus 9 Sep, 2016 @ 8:09am 
This is a absolutely amazing map, I love the ideas going on with this map but some critique.... The Officer-in-the-stairwell cover art obscures the Mini-map in game which makes gameplay a little frustrating.

The glaciers in the river look a little awkward with there jagged edges, can you smooth them out? If not then maybe the map could benefit by adding the cold-weather effect and just letting the whole river freeze over...

There’s too many primary resource nodes (Fuel & Ammo) that destroy the pacing of a battle, It allows players to jump straight into the end-game units which should be a optional choice with resource mods. If you could default it to just two-fuel, two-ammo total for the entire map, the rest are all standard points, This would help to create incentive to prioritize the battle around certain landmarks and make the battle more strategic.