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The info_placement_helper, although a relatively minor detail (and thus you can leave it out if you must), is really easy to use: just place it in the middle of a portalable surface where you expect the center of the portal to be positioned. If it's not working, make sure you have the "Force placement" parameter set to "Yes."
I understand that it can seem tedious to make a map, and I wish you the best of luck with this one!
Yes, I did know there weren't enough box droppers located throughout the place and that it could be a problem if someone were to lose there cube and not get it back. I've spent so much time correcting problems and such that I didn't want to rearrange the areas to insert the box droppers. I hope soon I'll correct the problem and continue working on the many other rooms I was working on. Thanks for playing and giving suggestions.
Speaking of textures, try using different metal textures for the floors, walls and ceilings. For portalable textures, I recommend using more of them where it doesn't hinder your puzzle, and an info_placement_helper to correct portal placement. The textures on the panels were misaligned.
Also, not having respawning cubes is a problem since the player can get trapped. You were able to do it almost everywhere, but it needs to actually be everywhere.
11-18... good luck working on those. I managed to fall out of the world (because the spaces behind the fizzlers weren't properly sealed)! I also noticed the lack of an ending.
Although lengthy, I see great potential in this map. I liked the puzzles.
I suppose that the third floor is the end of the map, but the final trigger is broken and the game will continue in this floor... With strange bugs again for all the gates and the central platform ^^"
Oh and I don't know what you used to replace the acid pits, but it produce weird graphical bugs ( bug 2 ) for me X)
I'am actually in room 8...