RimWorld

RimWorld

LED Technology [V1.0]
179 Comments
velcroboy333 28 Sep, 2021 @ 2:17pm 
Updated for 1.3 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2613973519

@ppumkin, if you ever want to take over again, let me know. Thanks.
velcroboy333 15 Aug, 2021 @ 6:04am 
@Thundercat. I have updated it for 1.3 but found a bug; when reloading, the screen goes grey. When I get some time to sort that out, I will release it.
Thundercraft 15 Aug, 2021 @ 1:10am 
For those interested, the github repository is: github [dot] com/ppumkin/RimworldLEDTechnology/

This has updated files for 1.2.
Thundercraft 15 Aug, 2021 @ 1:05am 
PLEASE... Is there any hope for an update for 1.3?

If the author no longer wants to maintain this, could the license / permission be changed to allow others to publish an update as long as due credit to the author and original is given? Please? This was a cool mod.
Mlie 3 Apr, 2021 @ 1:59pm 
Sent an updated version as a Pull request to the github-repository since the mod does not allow republishing. If you dont want or have time to continue this mod, I can continue it for you if you like.
Captain 11 Oct, 2020 @ 11:46am 
@ppumkin Can't wait to see the update =)
Mr_Awesome88 23 Jul, 2020 @ 9:15pm 
any update?
timsteele 6 Jun, 2020 @ 5:25pm 
Wonderful. Thanks.
ppumkin  [author] 6 Jun, 2020 @ 7:41am 
Mode Creator here. Hello all. I will try and update this mode to work with latest versions soon
Sasha Fox #SaveTF2 24 Mar, 2020 @ 3:38pm 
Will this be getting an update?
timsteele 8 Mar, 2020 @ 10:57am 
Will this be updated ?
brightsideguy 28 Jan, 2020 @ 11:28pm 
Great mod. Just one note: I noticed (at least in my heavily modded game) that the UV hydroponics only takes 1 work tick to build. which seems way too low.
Kizzycocoa 26 Jan, 2020 @ 4:38pm 
Having the same issue - grey screen. Only used the spotlight myself. Guess I'll have to remove it and delete the mod. :(
Bebop 19 Dec, 2019 @ 4:55pm 
Not sure how but tried this for the first time yesterday and the strips were blocking pathways for pawns. Had to delete them so the pawns could go to bed.
explodoboy 17 Jul, 2019 @ 7:18pm 
Creating maps in a pre-existing game (Ex. Item Stash) causes random UV Hydroponics' light to appear throught the original colony's map, especially when having a very high count of UV Hydroponics.
Natalo77 9 Feb, 2019 @ 6:34am 
Any Hard incompatibilities?
Kafouille 30 Dec, 2018 @ 2:48am 
Love the mod, but I wish the items where distributed along the vanila categories instead of it's own menu item, the main build menu gets really cluttered fast with a lot of mof and is often just an empty useless button if you have not the required reserarch yet.
Riven is my waifu 28 Dec, 2018 @ 9:08am 
Really love the lights, just wish they had different color options, especially the centre strip, would let you really design some beautiful stuff!
Kolompár"n0tr3adY"Megatron 20 Dec, 2018 @ 1:38am 
Grey screen issue still exists.
I.C.E. 29 Nov, 2018 @ 10:07pm 
@ppumkin
I forgot to mention one thing, that might be important for troubleshooting. Errors mention "AngledGlowFlooder" and if I understand it right - it's a corner led strip. I've never had this error, because I wasn't using them for a long while. At some point I did build them, but had to remove promptly. Looks like it's when problem started. It's hard to track precisely, because it only appears after you save/load and it might take a while.
I.C.E. 29 Nov, 2018 @ 10:56am 
@ppumkin
I've the very same problem. Here is the error message. Only happens if you reload the game, first load after launchig the game is okay.

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid ()
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid ()
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood ()
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000]
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000]
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000]
at Verse.Map.MapUpdate ()
at Verse.Game.UpdatePlay ()
at Verse.Root_Play.Update ()
ppumkin  [author] 26 Oct, 2018 @ 1:29pm 
@Sny_Vs_Spyper please can you tell me what the error is. You should be able to copy it from the console. A reload issue is quite strange
Sny_Vs_Spyper 25 Oct, 2018 @ 3:22pm 
Whenever i reload a save it blacks everything out as undiscovered and spits errors at me from this mod
"The" SeanMacLeod 20 Oct, 2018 @ 6:27pm 
Is there an LED zeppelin?
:bigGrin:
Blackice010 20 Oct, 2018 @ 12:28pm 
When you reinstall a spot light the actual light is not removed from the old location! Please fix if you can
Cypress 20 Oct, 2018 @ 3:09am 
Could we get diagonal spot lights by any chance? or is that something you'd have to adjust the glowflooder substantially for?
timsteele 18 Oct, 2018 @ 2:46pm 
Thanks so much , now for some realistic darkness to make these lights "pop".
ppumkin  [author] 18 Oct, 2018 @ 2:34pm 
Updated to work with v1 - Also fixed the issues with Mass tags missing
timsteele 17 Oct, 2018 @ 5:43pm 
NEED THIS :-) could you update this ?
ppumkin  [author] 11 Oct, 2018 @ 1:04am 
Aredane.. please can you tell me the steps you take to get to this problem.
Aresdane 4 Oct, 2018 @ 7:04pm 
Nevermind I just read the Major Bugs thread lol
Aresdane 4 Oct, 2018 @ 7:03pm 
Dont know if anyone mentioned it already, but it is deconstructing the wall I am putting the LED corner strips in. Could you refer me to a solution please? Thanks for the mod ppumkin!
ppumkin  [author] 24 Sep, 2018 @ 1:28pm 
ok it must be something the mods are adding? Because vanilla I do not get that. Pls tell me which mods it could be and I can add some values
zmadz 22 Sep, 2018 @ 1:17pm 
i beleive it's showing up due to conflicts with other mods, all config errors nothing serious saying they are minifiable but not in any thing category, other error is saying led strips are haulable but does not have an authored mass value, this is showing in ledcentrestrip,cornerstrip,cornerstripcorner,securitylamp,spotlight
ppumkin  [author] 22 Sep, 2018 @ 12:22pm 
Please can you tell me what you do when you get the error. I will try and do it and fix it. Quite a few things changed so I may have missed something
zmadz 22 Sep, 2018 @ 9:14am 
i think you are missing some mass tags been getting some config errors
GhosthammerRF 20 Sep, 2018 @ 11:57pm 
Yeees!:steamhappy:
"The" SeanMacLeod 20 Sep, 2018 @ 3:13pm 
@ppumkin
Awesomeness! :steamhappy:
ppumkin  [author] 20 Sep, 2018 @ 12:51pm 
Updated to work in B19
GhosthammerRF 31 Aug, 2018 @ 6:46am 
In B19 we trust
UntouchedWagons 13 Jul, 2018 @ 1:23pm 
Nevermind, they've gone away
UntouchedWagons 13 Jul, 2018 @ 12:49pm 
I found a bit of an issue. If I use the Minify Everything mod to move a UV hydroponics basin, the glow that the basic produces doesn't get removed. It stays there lighting up the tiles that the basin was on
Dentatus 27 May, 2018 @ 11:01am 
@K1||3rM - I too had the incompatable-with-Water-Power issue. After messing about trying to make up a patch myself, I discovered that simply loading LED -after- Water Power fixes this neatly.

My only other issue is I can't place light strips under doors. It auto-destructs the door, or when placing a door on a strip, it auto-destructs the strip. Considering normal power cables run under doors, could this please be looked into?
svdfold 27 May, 2018 @ 5:51am 
Hi. I just want to leave a suggestion to make UV Hydroponics compatible with RF Fertile Fields, in other words - make a fertilizer as a construction requirement. Also it would be an advantage to vanilla hydroponics, if you'd nerf UV Hydroponics construction cost, it is too unbalanced imho. I've modified to 100 steel 32 silver 4 components, but with the same 100W power consumption, and it works just fine inside underground arctic base.
Ricky'Rooster'Thunderpants 8 May, 2018 @ 9:59am 
I was thinking like... a Combat floodlight? it reduces cover in the lighted area
K1ll3rM 21 Apr, 2018 @ 5:48am 
It looks like there is an icompatibility with the water power mod where the LED strips can only be placed in the water. I think it copies the characteristics of the underwater conduits somehow
Silent_lord 30 Mar, 2018 @ 1:08pm 
liking the mod, but is there anyway to change the led strip colour? also the high power array... anyway to change thats colour? its a sickly green/yellow like toxic fallout.... i use the darkness mod so extremely useful the high powered array.
PMC_Zero 1 Feb, 2018 @ 9:07pm 
It works perfectly fine, doesn't even have to replace one. Thanks alot. :"D
ppumkin  [author] 1 Feb, 2018 @ 2:59pm 
OK last patch for version 15 is out. It solves all the problems mentioned. Let me know guys
PMC_Zero 1 Feb, 2018 @ 5:47am 
Okay i will try it out when i have time, if there is more problem i will reply. thx:"D