RimWorld

RimWorld

[sd] round tables
28 Comments
Mlie 2 Oct, 2021 @ 12:14pm 
Sunlight88 10 Dec, 2020 @ 11:25am 
Can someone please update to 1.2? :-)
Sunlight88 20 Mar, 2020 @ 12:39pm 
Yes, please update to 1.1...:)
☾⎛sιтєʀ⎞☽ 15 Mar, 2020 @ 2:28am 
1.1?
Natalo77 9 Feb, 2019 @ 6:25am 
Any Hard incompatibilities?
sulusdacor  [author] 13 Nov, 2018 @ 8:11am 
added - spanish by CANALETA and spanish latin by CANALETA
sulusdacor  [author] 27 Oct, 2018 @ 11:41am 
updated to 1.0
Gwenhyfer 30 Aug, 2018 @ 10:35am 
Ich mag die runden Tische total. Nicht unverzichtbar, sodass ich ohne nicht mehr spielen wollte, aber sie sehen viel schöner aus, als die eckigen Tische. Besteht eine Chance auf ein 0.19 Update? Würde mich riesig freuen :-)
ArmoredStone 21 Apr, 2018 @ 9:09am 
A 2x4 or 3x5 oval table would be kinda nice :)
sulusdacor  [author] 15 Jan, 2018 @ 9:05am 
added modsync
UndeadZed 1 Jan, 2018 @ 1:08pm 
Thank you!
sulusdacor  [author] 1 Jan, 2018 @ 6:07am 
b18
sulusdacor  [author] 3 Jun, 2017 @ 1:45am 
updated to a17

- added a table abstract in the xml

the defnames stayed the same so i dont think it should cause problems, but if you started a game with the old a16 version and get an error, the old a16 version is as dropbox download in the forum topic. literally just a file "clean up" in the xml for me to make updating stuff a bit easier all stats stayed the same.
"The" SeanMacLeod 3 Jun, 2017 @ 12:28am 
@Every future visitor to this page:
Guys, sulusdacor has a lot of mods to work out. Having people harping about the a17 update on every single damn page is quite likely rather annoying. I subscribe to exactly a dozen of his mods -- might not be all of them, either -- and I can see he's been programming his fingers off trying to get them all updated.
Patience, please!:engi:
UndeadZed 27 May, 2017 @ 12:14pm 
Works on my game.
SgtSpanky 27 May, 2017 @ 3:44am 
Any update likely [A17]?
BagelBalls 11 Mar, 2017 @ 7:51pm 
The knights of the round table (;
sulusdacor  [author] 21 Dec, 2016 @ 5:36am 
updated this mod for new rimworld alpha 16

This will break save games!

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

changes:
- updated for a16 mostly,just added mass, roomidentifier comp
SBlack 10 Dec, 2016 @ 4:19pm 
I started a new game when this happened, but maybe this mod isn't the cause after all. Sorry for wrongly blaming you then. Could indeed be just a general screwup. Something that happens and a reload fixes things for no apparent reason
Lethann 6 Dec, 2016 @ 4:43am 
@sulusdacor just to let you know after I posted that comment I started the game up again (after completely shutting it down) and everything seemed to work fine after that. I couldn't post any error log because I never got it to happen again. Sorry for not updating about the problem. My guess is that it might be a one time freak incident when the planets align or something.
sulusdacor  [author] 6 Dec, 2016 @ 12:47am 
part 1:

was a bit unsure what to respond,since in general i can not tell you anything new. personaly use my mods together with killfaces and never had an error. the one error mentioned below only occured when testing and i haven't had it together with other mods before and since. i assume he updated his mods.

if you want your error to be fixed, pls read: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725234314
things like "i got an error with your mod", "stuff disappears" helps the mod creator not at all^^
sulusdacor  [author] 6 Dec, 2016 @ 12:47am 
part 2:

the other thing is that both mods (facial stuff and round tables) add different things to the game and there is no way they can conflict. my mod adds furniture. it does nothing else. the hair mods add/temper with the colonists. both add completly different things and do not effect each other in the way the game is structured. so getting an error with two mods off these different type, usally means one off them has an error itself or does not work well with other mods you use, that do/alter the same thing.

i assume you addded facial/hair mods to a current save game from your comment and this alone can couse the error. you should avoid adding mods to running save games if you dont know excatly what the mod does you add.

so yeah as mentioned at the start can not tell you anything new to this, but maybe it helps.
SBlack 4 Dec, 2016 @ 8:07am 
Same issue here. At first I thought it was too many hair mods, but as soon as I add this, the heads disappear. Very weird.
Lethann 12 Sep, 2016 @ 9:17am 
kk. I'll give it a shot again. a 1x1 table is so awesome. Using Modular Tables but you can't move them. Not to mention these are perfect for that "saloon" feel.
sulusdacor  [author] 12 Sep, 2016 @ 8:17am 
edit: just tried again and got some errors this. probably what you were talking about. tried the facial stuff mod alone and still got the error log. so you should probably talk to Killface about that. Seems to only happen sometimes, which means when some specific faicial stuff from his mod gets combined so. maybe you didn't had the problem before since you had no colonists with the erroer causing face so to speak. just a guess on my part so.
sulusdacor  [author] 12 Sep, 2016 @ 8:07am 
just tried both mods together and works fine for me. must be another mod or a combination. that said, from what i can tell his mod does different things then mine, so can't imagine these conflict. but you never know.

if you want to solve your conflict, just disable some mods, restart the game completly, start a new colony. see if its gone. if yes try the mod in question alone. if it works alone fine, try adding back some other mods slowly, so you will usally find the two mods which cause the conflict.
Lethann 12 Sep, 2016 @ 5:02am 
Not sure why but this seems to seriously conflict with Killface's Facial Stuff A15 mod. My game threw up some serious errors then all of their heads vanished. Thought maybe it was because it was a previous save, but even my colonist in the "pick your crew" screen had no heads. Reloaded the game, worked fine for a bit but then it went foggy and the whole screen went white. I do run a bunch of other mods but the missing heads thing makes me think it's Facial Stuff.