Portal 2

Portal 2

Anti-Gravity Field
13 Comments
Gilles1946 12 Feb, 2018 @ 3:47pm 
I like the way you make us floating like that. Thanks.
Geneosis  [author] 7 Jul, 2013 @ 1:45am 
Hem if you talk about your anti-grav map, I think the mechanism is not the one used in this map ^^ As I know there is 3 different mechanisms to poduce a "floating" effect with funnels, the one I used in this one (quickly on and off opposed vertical funnels), the one I used in Zero Gravity Field (quickly on and off opposed horizontal funnels (link in description)) and the one I used in Reversed (quickly reverse a single vertical or horizontal funnel) ^^ I think you used the last way in your map.
But don't worry about it, if you found the mechnaism in someone else's map, just quote him ^^ I don't "own" those systems, and anyone could discover it by himself ;)
stormsend 6 Jul, 2013 @ 6:07pm 
Great concept. Thank you for pointing out my ommission. Pleased to correct description info on my map.
Rei 5 Jan, 2013 @ 5:15am 
Nice shot - and not too easy, I needed a few tries to catch the light bridges. And the towers I lasered from ground.
Geneosis  [author] 2 Sep, 2012 @ 6:58am 
New logic puzzle around levitation/stase in my workshop ^^ Let's try Reversed !
mood3rd 18 Jul, 2012 @ 3:46pm 
Geneosis
your welcome.
if you wan't, you could place extra turrets,
in the anti-gravity field, for the start of this map.
Geneosis  [author] 18 Jul, 2012 @ 3:08pm 
OMFG that's awesome XD Didn't think turrets will survive in the blinking funnel X) I tried several time to make flying turrets with funnels but they were shooting at the player and finished "dead" into the funnel ^^"
Not sure I will make a puzzle only with that but maybe with more ideas or just some other players could be interested ;) Thanks for the tip anyway :p
mood3rd 18 Jul, 2012 @ 1:59pm 
geneosis
I had another go & decided to explore with noclip.
then for amusment I did the following & put it on youtube.
ps. I credited you & your map.
http://youtu.be/FnXyeaLuO5M
please let me know what you think.
shame, not more turrets.
(give you any ideas ?)
mood3rd 13 Jul, 2012 @ 3:35pm 
good, strange, different.
how the ?
did not get any lag.
lighting fine to me.
Phydur 9 Jul, 2012 @ 6:38pm 
nice idea. but i laged like crazy. wich made it harder to make it to the exit in time
Le Petit Mort 22 Jun, 2012 @ 2:10pm 
Pros:
• Invisible field!
• Invisible cheeseburger!

Cons:
Invisible puzzle ;
Ninjababe 16 Jun, 2012 @ 6:01pm 
Very nice. And, yes, earplugs are needed after a few minutes.
Constantine 11 Jun, 2012 @ 7:07am 
Nice map! Short, clean and fun.. Well done ;)