RimWorld

RimWorld

Healing Gun
57 Comments
Mlie 15 Mar, 2022 @ 12:50pm 
Bane882266 24 Oct, 2021 @ 1:52pm 
I really hope this gets revived someday I know nothing about mods.
Bane882266 11 Sep, 2021 @ 2:07pm 
Now this is actually sweet concept. If I've got cataphract armour I should be able to have the medic 'gun' from TF2.
Dirandir <TBB> 19 Jan, 2020 @ 6:23am 
Will this be ported to 1.0?
erdelf  [author] 13 Jan, 2020 @ 1:14am 
Harmony is a library that hugslib happens to use as well. It has nothing to do with hugslib itself though.
Thundercraft 12 Jan, 2020 @ 12:42pm 
My mistake. I saw a "0Harmony.dll" file in the \Assemblies\ folder and I confused it with HugsLib.
erdelf  [author] 12 Jan, 2020 @ 11:46am 
This doesn't use hugslib, never did.
Thundercraft 12 Jan, 2020 @ 11:29am 
Also:
From testing, I find this thing to be way too powerful. A single shooter with a Healing gun can fix up an injured colonists from "downed" (multiple serious injures and close to death) to perfectly healthy with just one shot!

Personally, I think this should be nerfed - from the current 6 injuries per shot and 2 injuries per bodyparts, down to a more reasonable 3 or 4 injuries per shot and 1 injury per bodypart. Even then, this would be a game-changer.
Thundercraft 12 Jan, 2020 @ 11:26am 
Just an FYI:
Despite the fact that this uses a .DLL (& HugsLib), this mod seems to work fine in [1.0]. All I needed to do to make the minor error go away was change <targetVersion>0.19.0</targetVersion> into <supportedVersions><li>1.0</li><li>0.19</li></supportedVersions>.
ball gobbler 12 Jan, 2020 @ 8:50am 
Now you can sorta have the TF2 medic.
The Fat Puppers 11 Sep, 2019 @ 4:27pm 
can you update this? its annoying when its red in the load order
pgames-food 8 Apr, 2019 @ 5:23pm 
hi, does this mod also work in v1.0? i saw some other mods of 0.19 working in version 1.0 but wasnt sure
zradack12 10 Mar, 2019 @ 4:10pm 
Hay i would reccomend changing the update number because you probably missing tons of traffic tbh....
Kitchen Fire 25 Jan, 2019 @ 9:56am 
I'm gonna give a pawn this and call the Ana
Cloud 19 Jan, 2019 @ 7:40am 
talking to Doctor Death
erdelf  [author] 19 Jan, 2019 @ 7:31am 
@Buttio what are you talking about ?
Cloud 19 Jan, 2019 @ 5:39am 
So you're changing it to the Stock Medigun and then calling it the Quick Fix? Uh...
Doctor Death 4 Nov, 2018 @ 8:50am 
Have you thought about changing the sprite of the gun to the Medic's gun from TF2 and calling it the Quick-Fix?
zradack12 26 Oct, 2018 @ 4:55pm 
also i dunno if you could do this and its asking alot, but if you do, please make it so it works alot better with zombland mod.... so like it delays zombification or something
erdelf  [author] 26 Oct, 2018 @ 4:55pm 
But yeah, next time I'm at my PC I'll upload the number change.
zradack12 26 Oct, 2018 @ 4:55pm 
but keep this mod for .9's make a new vversion of this mod, but make it seprate...... i dunno, this mod is awesome
erdelf  [author] 26 Oct, 2018 @ 4:54pm 
I'm honestly 90% sure this mod works on 1.0.
zradack12 26 Oct, 2018 @ 4:51pm 
PWWWESSS make it for 1.0!!!! i use it for the androids mod because i like to think it shots nano machines which fix my droids in combat!!! but i cant do that unless you make a 1.0 version of this mod
Kradas 26 Oct, 2018 @ 4:40am 
Update to 1.0??
"The" SeanMacLeod 24 Oct, 2018 @ 7:03pm 
My medic wouldn't use this on anybody; maybe making him a pacifist was a bad idea.....
Honest ClarkVT 24 Oct, 2018 @ 12:36pm 
1.0 ?
erdelf  [author] 4 Sep, 2018 @ 6:37am 
I believe so... very rarely as it is quite pricey
Ben 3 Sep, 2018 @ 6:08pm 
Do raiders spawn with this?
Brackishclover7 13 Jul, 2018 @ 11:54pm 
u made me shoot my favorite pawn to death D:
Lookpro 27 Sep, 2017 @ 1:12am 
thanks dude :)
erdelf  [author] 26 Sep, 2017 @ 10:37pm 
The what now ?
Oh.. you probably have a mod that renames vanilla weapons.
Well.. The vanilla sniper can be created at the machining table.
Lookpro 26 Sep, 2017 @ 7:52pm 
where am i supposed to find/craft the 2 m24 required for the craft ?
gurp 14 Jul, 2017 @ 3:07am 
@Digger The turret AI would still fire it at enemies, and you can't force a target with them now. Addind the mediguns to turrets would be worse than useless because of this.
erdelf  [author] 26 May, 2017 @ 2:13am 
er... I don't have that mod.. but feel free to try it out, if it was coded properly, I'm sure it will work.
Digger 25 May, 2017 @ 5:35pm 
If I was using misc mai and those custom autoturrets. (The ones you put a gun on to customize... I really like that feature XD...)
Would putting one of these on an autoturret make it aim at and heal my colonists?
Kurtsshotgun 30 Mar, 2017 @ 10:20pm 
Written in Harmony, is outtdatted
Thundercraft 21 Dec, 2016 @ 7:22am 
In case anyone else is looking for the old A15 version: It can be downloaded via the old mediafire link (as mentioned in erdelf's forum post linked in the description):
{LINK REMOVED}
Konscience 14 Nov, 2016 @ 8:00pm 
That's going so fine with the spirit of the game!
Healing magic would have been fitting better imo
erdelf  [author] 4 Nov, 2016 @ 9:58am 
@AlexanderDracul, it heals injuries.. as the description says.
AlexanderDracul 4 Nov, 2016 @ 8:23am 
So when I think healing gun I think ana and her decent burst heals; but, I'm not seeing any noticeable heal when one of my colonists use it.
erdelf  [author] 28 Oct, 2016 @ 11:06am 
@SKICE, could you elaborate ? It works fine for me
SKICE 26 Oct, 2016 @ 3:52pm 
it doesnt work for me :(
蕾米莉娅斯卡雷特 23 Oct, 2016 @ 5:41am 
Ana! I need healing!!
Garlic 27 Sep, 2016 @ 10:59am 
Healing rifle? Ana? Is that you?
COMBINE 21 Sep, 2016 @ 6:53am 
erdelf, sory i I do not speak English well. I would have liked to have had a weapon model, not a model of a sniper rifle
erdelf  [author] 21 Sep, 2016 @ 6:46am 
@Combine, normal texture ? What are you talking about ?
COMBINE 21 Sep, 2016 @ 4:19am 
Plase add normal texture
Im Not Allowed 19 Sep, 2016 @ 11:24pm 
need to add some restriction to using the gun. like minimum medicine 10+.

and about a melee weapon.. maby a healing Prod stick.
perhapps a healing nade with lingering mists that heal 1-2 dmg/part, but with downside it can heal enemies to.
erdelf  [author] 12 Sep, 2016 @ 5:17pm 
@Wistening, instructions are neccessary.
8beater 12 Sep, 2016 @ 3:45pm 
So, do you have to instruct colonists to heal, or will they do it on their own?