Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Resistors
31 Comments
Alysaere 2 Dec, 2018 @ 6:25am 
Resistors needs the modkit updated as in VR it has parts floating in space in the right eye lens.
samfundev 26 Nov, 2018 @ 10:47am 
Hey Onyxite, my mod Tweaks changes things about your module Resistors. Here's the changes it makes:
- Centering the module's model

If you want me to revert any these changes or you would want to incorporate them in to the original module, please don't hesitate to contact me through Steam or Discord. Thank you for your time.
Shockah 26 Aug, 2018 @ 2:45am 
Seems like this module has problems rendering in VR (HTC Vive). It looks like it's rendering in a completely different position for each eye, kind of as if when you unfocus your eyes from an object in a real world. Had to uninstall this mod, because it was too annoying to play like that.
Anaesthetic 18 Mar, 2018 @ 12:01pm 
Excellent module, makes very good use of a nice gimmick. Highly reccommend it.
starwolf3325 17 Dec, 2017 @ 3:50pm 
I had a similar problem as McDude did last year, where all but the black bands on the resistors turned pink. Did the update change something?
Onyxite  [author] 8 Dec, 2017 @ 2:53pm 
@ToonianShaytoon Thanks, should be updated now!
SiberianShay 7 Dec, 2017 @ 2:06pm 
Onyxite the modules need fixed today update is coming out tomorrow
SiberianShay 7 Dec, 2017 @ 2:05pm 
@Onyxite the module needs fixed today the update is gonna come out tomorrow.
SiberianShay 19 Nov, 2017 @ 1:03pm 
Hello I'm here to inform an update on your modules they need to be fix for the new update. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Resistors
McDude73 19 Jun, 2017 @ 8:42pm 
No problem, I'll make sure to double check when I play with the Resistors again.
Onyxite  [author] 18 Jun, 2017 @ 2:59pm 
@McDude73 I believe your bug has just been fixed by Timwi's update which I just uploaded. Sorry for the trouble!
McDude73 24 Dec, 2016 @ 10:20am 
Excuse me, I think I have a problem. For some add reason, I had this one occasion where one of the bands turned pink, so I wasn't able to tell what the colour was. I though it was white, since the bomb didn't have a white banded resistor on it, and it was incorrect. I don't know if this is a bug or what happened.
detective sosig 7 Dec, 2016 @ 2:17pm 
Hi, I still can't disarm this module. I feel like that I'm doing everything right but I always get a strike. Could you do a short video while disarming it? That would be very helpful.
Onyxite  [author] 22 Nov, 2016 @ 8:35pm 
Module has been updated! Everything looks good to me in game after just building in the new version so I guess Unity handled whatever fix was necessary. But do let me know if anything is still not displaying correctly.
rexkix 22 Nov, 2016 @ 11:46am 
Hi Onyxite. Timwi is keeping track of the code that's posted to GitHub. It would be great if you'd post your code there and give Timwi a link. That way, if you go away, there's a chance we could maintain your module.

Please do this. If you have questions, post here or ask Timwi on discord.
Onyxite  [author] 22 Nov, 2016 @ 10:35am 
Heya, thanks for letting me know :) I remember briefly seeing the first info about the version bump on the discord chat but I kind of dropped off around that same time. I'll hopefully get the new version up this week (assuming no huge fixes are needed).
Drazor 21 Nov, 2016 @ 5:12am 
Please update your module to the latest one
rexkix 17 Nov, 2016 @ 10:59pm 
This is a great module. We like it a lot. Unfortunately, it doesn't work anymore since the big update.
McDude73 6 Oct, 2016 @ 6:18pm 
Yeah, that's what I was seeing. I checked the manual and it said grey was the number 8.
Onyxite  [author] 6 Oct, 2016 @ 5:18pm 
@McDude73: I suspect what you're seeing is a gray band, not silver? The gray band is depicted in the screenshot above, while a silver band is much lighter and shinier.
McDude73 6 Oct, 2016 @ 4:40pm 
How do you do resistors with Silver as the second or first band? I don't get it.
FoalanLupis 19 Sep, 2016 @ 6:36pm 
Thanks, that worked!
Onyxite  [author] 17 Sep, 2016 @ 9:15pm 
@Masterfoalan: "resistors". (At least I think that's the right one. That's what shows up in the KMBombModule "Module Type".)

@caitsith2: yeah, I can understand that. I tried to make gold much shinier than the normal colors, but it'd be great to have someone more knowledgeable redo all the colors to make them as distinct as possible. I might also see if I can add some kind of "tooltip" function that displays the color name when you hover over a band, which would work even for colorblind players. And I didn't know about that shortcut calculation, very clever!

@p0rtalmaster: are you saying that it's already hard enough to be labeled difficult, or that I should make it harder? :) Most of the feedback I've gotten has been that it's pretty easy, i.e. not enough random elements and easily memorizable.
FoalanLupis 17 Sep, 2016 @ 10:47am 
Mission ID?
caitsith2 16 Sep, 2016 @ 2:12pm 
Scratch that. I just looked at the debug log, and seen I was apparently supposed to connect those resistors in Series, which meant the bands on R1 was Yellow, Red, Gold. That means Gold and orange appear to be too similar then.
caitsith2 16 Sep, 2016 @ 1:53pm 
Seems there is a bug in the module where it generates an UNSOLVABLE module from time to time, And because the module cannot be solved, the bomb is absolutely undefusable.

The Resistor configuration I got was Yellow, Red, Orange / Green and Red, Black, Black / Red. Bomb Serial was FN2EG4, no batteries, Unlit IND, Unlit NSA, Unlit SND and 2 Two factors.

The solution, according to the manual, is Connect 24 ohms from A to C. However, I worked out ALL 4 of the non-zero possibilites, and NOT one of them matches 24 ohms. The Closest value is R2 at 20 ohms. R1 respectively is 42K Ohms, Serial is 42.02K Ohms, and Parallel is 19.99 Ohms.

Trying R2 by itself, resulted in a strike. Trying the parallel pair of resistors resulted in a strike.

Also, in case you didn't know, while parallel resistors is normally 1 / (1/R1 + 1/R2 + 1/R3....), there is a shortcut for 2 resistors in parallel. That formula is (R1 * R2) / (R1 + R2).

The Sojourner 16 Sep, 2016 @ 12:05pm 
This feels like it should be a "difficult" module and not a "regular" module :P
rexkix 13 Sep, 2016 @ 9:59pm 
Official Gamepad Support Stamp of Approval. :) Nice work.
Onyxite  [author] 13 Sep, 2016 @ 8:40pm 
Highlights looking better. Thanks Hexi!
Onyxite  [author] 13 Sep, 2016 @ 7:28pm 
@rexkix Thanks so much for the report! Just pushed an update that should fix those. (The highlights are kind of half-drawn, like those of the pins -- still looking into that...)
rexkix 13 Sep, 2016 @ 8:16am 
Visual issue:

- There is no yellow selection box (outline) around the Check or Clear buttons.

Gamepad issues:

- If you're on the inputs or outputs (ABCD), up and down moves between them well. Likewise, if you're on the resisters, left and right works between them well. Unfortunately there are problems when trying to move between the inputs / outputs to the resisters or vice-versa:

- If one moves from R1 left side and presses the stick up, it moves to C. Moving down from C goes to the left side of R1. Likewise if one moves from R1 right side and presses the stick up, it moves to D and moving down from D goes to the right side of R1.

- Moving down from R2 goes to the Check or Clear. Unfortunately, since there's no selection box around those buttons, there's no way for the user to see that these buttons are selected. Moving up from these buttons goes to the ends of R2.