Portal 2

Portal 2

DeJa Vu - Map 08
50 Comments
Nolle 8 Feb @ 7:42am 
For everyone asking where part 9 is, please open your fucking eyes and look at the publish date. Map 09 is not coming
Conn6orsuper117 27 Dec, 2021 @ 11:22am 
there needs to be a checkpoint after getting the cube onto the 1st button, I lost the cube after leaving the laser room. then I died flinging myself to get back into the laser room. Restarted the entire level -______-
Portal Timurker 6 Dec, 2021 @ 4:23am 
w h e r e Deja vu - Map 09 >:(
lfairban 16 May, 2018 @ 10:30am 
Nice map, but it didn't end well.
dmar1223 20 Apr, 2016 @ 11:51am 
Question: How did you get those working energy ball models?
dmar1223 3 Dec, 2015 @ 2:53pm 
I loved this mod on youtube! =D
VENOMFLESH 16 Aug, 2015 @ 11:59am 
WHEN WILL THE FINAL TEST CHAMBER BE PUBLISHED!!!!!!
Mx. Amber 13 Jan, 2015 @ 8:31am 
After decompiling and recompiling it worked, but still had some problems (textures not found, i could see the skybox, some stairs missing) but nice map.
Mx. Amber 13 Jan, 2015 @ 8:04am 
I think the map leaks. The floor of the start elevator is missing, maybe the func_instance (if you used one) is defect (invalid path?).
Myst 21 Sep, 2014 @ 10:33am 
Are you going to make more DeJa Vu tests soon? Cause they're AWESOME and Fun so keep it up!
Petutski 9 Jul, 2014 @ 6:06pm 
Excellent! and Fun!
Mueclainh 17 Jan, 2014 @ 12:51pm 
will there be remaining episodes of portal 1?
76561197986105649 6 Jan, 2014 @ 7:22pm 
I like this new version better .
Crazy Awesome KILLER!!! 26 Oct, 2013 @ 9:24am 
Your doing fine. KEEP GOING!!
Slordar 8 May, 2013 @ 10:21am 
I am also making Deja vu tests nice name
devnull 18 Jan, 2013 @ 8:27pm 
aw... KEEP GOING! YOU'RE DOING GREAT! If you really did this from memory, it's an amazingly good job you've done.
HelixSpirals 8 Oct, 2012 @ 12:40pm 
WOW Great map pack! it was very good. i like your username picture!
james35 7 Oct, 2012 @ 6:54am 
I fell into the deadly goo but I didn't die
HongsiTiMa 6 Oct, 2012 @ 6:20am 
I want see GLaDOS TOO!!!
도리안Dorian 19 Sep, 2012 @ 6:34am 
where is the GLaDOS!!!!!
Aprillation 16 Sep, 2012 @ 1:41pm 
Happeh that this is still getting up. Can't wait for (the hypothetical) Playtest 2!
Mr Fraggle (UK) 10 Sep, 2012 @ 4:05am 
A bit of a senior moment part of the way through but made it to the end,grat map.A definite add to favorites.
Mugiwara-Ya 14 Jul, 2012 @ 8:57am 
Dommage que ces tests finissent comme ça, tu les as très bien réalisés, bravo !
Ce fut un plaisir.
N'y a t'il pas un moyen de mettre les voix en française, car même en sélectionnant dans les options, ça ne fonctionne pas.
heather 13 Jul, 2012 @ 6:41am 
BRILLIANT !!!!!!!!! More Please!!
mood3rd 29 Jun, 2012 @ 11:35am 
great
as for those people or A.I.'s asking for checkpoints.
press your "F6" FUNCTION KEY, for a quick save, when ever you want.
then either when you die or press the "F7" function key,
the game/map will load, where you did the quick save.
note: there is only 1 slot for a quick save,
so the next quick save, over writes the previous 1.
well done Audiotrash.
vlxlt 27 Jun, 2012 @ 3:11am 
This needs some save points.
CG-Delta 26 Jun, 2012 @ 9:32pm 
So what about chamber 19?? xD (half of the game)
5943539 26 Jun, 2012 @ 1:23am 
I noticed that you could use the Rattman den to get up onto the platform. Not that there's anything wrong with that, it's just that the point of that part was to jump into your portal across the 'moat' of goo.
Microwave 21 Jun, 2012 @ 7:43am 
need checkpoints...
Endegee 19 Jun, 2012 @ 11:03am 
You're doing great on these. Few issues here and there, but nothing too bad. Really hoping to see the escape levels and GLaDOS soon.
Finward 18 Jun, 2012 @ 10:11pm 
End as in, end? Like, no more Deja Vu? :/
Stratos 18 Jun, 2012 @ 6:13am 
I really like the part with the lightbridge and the glass walls. But as has probably been pointed out before, there are some issues here and there. Especially with timers and collision. Can't wait to see the escape, though! ^^
Mike Oxlong 17 Jun, 2012 @ 2:13pm 
The fact that there are no portalable surfaces near the button behind the chamber with the turrets makes getting the cube out and onto the button needlessly complicated, otherwise nice job
Audiotrash  [author] 16 Jun, 2012 @ 3:42am 
@Cave Johnson 64: I will surely update them all. I am using the Workshop as an "Open Beta Playtest" platform. :)
Kenji 115 15 Jun, 2012 @ 6:43pm 
Wait, if you can get the proper texture for the High Energy Pellet in these last two levels, then why can't you get them in the other 6? Are you going to update them at any time, or will you leave them as pink checkered squares?
JSGamePlayer 14 Jun, 2012 @ 8:45am 
"End of Playtest"? Wait, it's over?!
JkMenttonet 14 Jun, 2012 @ 5:07am 
i need deja vu map 9 and full
gifch 14 Jun, 2012 @ 4:44am 
very good maps
Wilbo 12 Jun, 2012 @ 8:57pm 
Chamber 19 is going to be so awesome, I can't wait. This was amazing.
zcoop98 12 Jun, 2012 @ 4:14pm 
Good, but not your best work :\
Evidence.zip 12 Jun, 2012 @ 1:20pm 
Loved the fact that there weren't any checkpoints
TBJ 12 Jun, 2012 @ 12:55pm 
It gets stuck with the end screen. LOVED the adaptations with the laser. Also I couldnt get the last turret til I realised I could just throw it off lol ... In the long fall pit which you need as a charge; you need to make the roof or something portaleable becausze if you jump in without shooting the one on the platform over the goo you would get stuck.
Stephen------ 11 Jun, 2012 @ 7:45pm 
well pauolo54 maybe the decayed stuff is a hint to something more!
Necly 11 Jun, 2012 @ 6:28pm 
Very Good. I'm waiting for the next

It Could do battle whit GLaDOS
simonportal 11 Jun, 2012 @ 5:06pm 
easy but nice, i love momentum jumps.
the dejavu was a great series , even if a little too easy
The Fantastic 11 Jun, 2012 @ 3:12pm 
This is great. I love the spooky feel to this chamber. It was a little odd to see a lightbridge but it added the 'against the clock' factor.
Pauolo 11 Jun, 2012 @ 10:14am 
I like the new style of chamber 18, but I don't really like the den turned into a decayed test chamber, as it doesn't really fit to the state of the Enrichment Center during the events of Portal (when GLaDOS is fully in charge of it). Still, I would have rather seen it like catwalks between two test chambers, without showing already the emptiness inside the center like it does in Portal 2 (which breaks a bit the claustrophobia feeling of the original game). Also, you left floating panels inside the laser room. =D
Anyway, you made so far an incredible work on this remake, so I can't wait to see how you will make the escape maps (the most delicate part to recreate if you only keep in mind the original version).
HumanoidAlien 11 Jun, 2012 @ 6:43am 
I'm loving these remake chambers. I have to ask, though - since you're making the style clean, why aren't you using the same texture set as the PTI chambers for the portal walls? You always use the ones with stains at the top and bottom.
Also, I think the 'electrical safety seminar' bit was supposed to come after the fling. Nevertheless, great job, and I can't wait to see what you do for the BTS areas.