Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have to place them manualy but they look very good and you have old and new ones.
Also there are 2 bumpers as depot mods. One has the default look and the other are modern ones.
In case of the "Buffer stops" mod it is great that this mod remove the original automatic placed buffers because else you can't place the custom bumpers. :)
@isii It would be cool if you could update the track and railstation scripts to the newest originals, because there are missing some features now (stairs and bumpers).
A pity because I like both. :)
Other than that I'm working on an update that fixes the bumper issue and raises the max speed on the high speed tracks to 320 kph.
Please add the following sentences to res/config/track/xxxx.lua
t.bumperModel = "railroad/bumper.mdl"
function paramsutil.makeTramCatenaryParam()
return {
key = "tramCatenary",
name = _("Catenary"),
values = { _("No"), _("Yes") },
defaultIndex = 1,
yearFrom = tramCatenaryYearFrom,
yearTo = 0
}
end
I haven't found a way to change the overhead wires, but the models of the catenary masts can be changed.
Though I did see a workshop-related bug posted on the beta test group.
the tracks look awesome by the way. hope to see the power lines (can't recall the word's spelling right now lol) advances maybe?