Left 4 Dead 2

Left 4 Dead 2

Under-Apocalypse (UNDERTALE)
191 Comments
⛧Bree, Bard of All Time⛧ 29 May, 2020 @ 1:17pm 
@Jonker

I believe muffet would just have static arms as consantly wiggling arms would be rather annoying.
A phase 1 mettaton could be a bit annoying to create though..
Jonker 20 Apr, 2020 @ 7:29pm 
oh my god. i just realized. how is there not a phase 1 mettaton so you can have him rolling around with the chainsaw??? maybe it could reskin bill or nick. i only saw one for bill so maybe him.
Jonker 20 Apr, 2020 @ 7:14pm 
muffet would be great, but how would the extra arms work... would they just be stiff and not move, or would they be jiggleboned and flop all over the place.
Jonker 20 Apr, 2020 @ 7:13pm 
oh. oh i see, when i SEARCH for exactly these models, they don't show up... but months later, i accidentally find them while searching for something else. i see how it is.
ArdorBlossom 20 Mar, 2020 @ 3:26pm 
k r i s
〘℘ɛ𝘴ȶ™〙 25 Nov, 2019 @ 2:53pm 
where's rouxls kaard? = (
FallFox 7 Oct, 2019 @ 5:59pm 
Fluffy boi
TeacupChaos 26 Jul, 2019 @ 4:40pm 
HOLY SHIT YOU'RE AMAZING AT MAKING THESE
Margwa_slayer2 9 May, 2019 @ 9:58pm 
can u make undertale monsters with a zombie look for the common and special infected
The Puppet 8 May, 2019 @ 7:34pm 
GRILLBY OR MUFFET NEXT PLZ:steamhappy:
Wendigo Psychosis 20 Apr, 2019 @ 12:13pm 
you should do nitw characters:fhappy:
PopmikoD 31 Mar, 2019 @ 2:52am 
nice
The Puppet 24 Feb, 2019 @ 9:05pm 
muffet or grillby
76561198255603407 23 Feb, 2019 @ 11:50pm 
my face is wide with excitement! i would scream, but my throat hurts ;)
SIGGY_MUNCHER 22 Dec, 2018 @ 1:21am 
Hay my dood you should make a sr pelo slapping the table and screeming when everyone is dead and you fail the misson:steamhappy:
ŦubΑЯΑØ 15 Dec, 2018 @ 3:09pm 
:csgo_chicken:
ŦubΑЯΑØ 15 Dec, 2018 @ 3:08pm 
i love it
慕惜 15 Dec, 2018 @ 3:41am 
l love it!!!
The Traveler 14 Dec, 2018 @ 5:28pm 
ALL DELTARUNE !
Wendigo Psychosis 12 Dec, 2018 @ 2:41pm 
Susie pls:fhappy:
GamingBear 9 Dec, 2018 @ 4:30pm 
will you make more of Deltarune soon?
Alex 6 Dec, 2018 @ 5:39am 
:asriel:
MSF  [author] 15 Nov, 2018 @ 1:48pm 
Sure!
Jamie 15 Nov, 2018 @ 1:45pm 
If you could take a look that would help alot!
MSF  [author] 15 Nov, 2018 @ 1:19pm 
If you're moving the weapon bone and the weapon isn't moving, then either you didn't replace the keyframes or you forgot to compile the model with the new reference file. I can't tell you how many times I've done that...

Remember, change the weapon bone's Location for the X Y & Z coordinates. Right-click on the the Location's values and select Replace Keyframes. Export the reference file and use the file to replace the old reference.smd file. Compile it and test.

If that still doesn't work, would you like to send the files so that I could take a look? You don't have to.
Jamie 15 Nov, 2018 @ 1:02pm 
I still cant figure out how to fix it.. :/
MSF  [author] 15 Nov, 2018 @ 12:35pm 
Okay, so sometimes making the weapon bone in the reference.smd file set to 0 isn't enough to fix the issue and you have to move the weapon bone itself.

Since the weapons are floating above the hands, you'll have to move the reference's weapon bone in the opposite direction that you want. So, if you move the weapon bone away from the hand, it will get closer for the model.
Move the weapon bone away from the palm-side of the hand and go from there. Remember to replace all the keyframes when you move the weapon bone!
MSF  [author] 15 Nov, 2018 @ 12:13pm 
May I also see a screenshot of the reference file with the Weapon bone selected?
Jamie 15 Nov, 2018 @ 12:10pm 
All of Ellis' bones are there, including the weapon bones.
MSF  [author] 15 Nov, 2018 @ 12:02pm 
Can you screenshot the model in Blender with its skeleton visible?
Jamie 15 Nov, 2018 @ 11:45am 
I didn't shrink any skeletons, neither did I edit those bones at all. I am confused why it is doing this!
MSF  [author] 15 Nov, 2018 @ 11:20am 
A couple of things come to mind:
Did you edit the reference.smd file in Blender? I hope you used the Pose-Mode to move the weapon bone instead of edit mode, since the clip bones need to follow the weapon bone exactly. You shouldn't have to move the left weapon bone in the reference 90% of the time, only the right bone. Remember, in the HLMV you can check the Enable IK box to see how the model will hold weapons like he would in-game. If you did use Edit Mode instead of Pose Mode, just remake the reference.smd and use Pose Mode. Remember to replace the location keyframes!

If not, then either you're using the wrong Survivor skeleton or you shrunk the skeleton down instead of moving the bones regularly. From my experience, it's never good to shrink/grow a survivor's skeleton, as it can mess up key animations. Always mess with the Location and Rotation, but not the Scale of a Survivor's skeleton.
You'll have to redo the rig if this is the case.
Jamie 15 Nov, 2018 @ 10:36am 
Ok, i've just tried doing that method but it seems they are still floating, and one of the hands isn't gripping the weapons properly.. :/
https://steamuserimages-a.akamaihd.net/ugc/958599755017037433/D03249FB15948325BB525E917981469FD73CEBD9/
https://steamuserimages-a.akamaihd.net/ugc/958599755017037728/9B6F983B8C63159212B480DAEA25A122AF77B63F/
MSF  [author] 15 Nov, 2018 @ 9:56am 
The weapon issue is easy to fix. Open the reference.smd file you made from the guide in Notepad++. Just like fixing the right warped hand, you'll need to find the first 3 numbers used for the ValveBiped.weapon_bone and replace them with 0s.

You can also load the reference.smd file in Blender and pose the ValveBiped.weapon_bone in there. Due note that the reference file works backwards; moving the ValveBiped.weapon_bone out will move the gun itself in and vice versa. Don't forget to Replace the location Keyframes if you do mess with it in Blender!
Jamie 15 Nov, 2018 @ 2:59am 
Thanks for your help! The rotating seemed to fix alot of issues, he no longer has weird legs and wrists. There is still an issue with weapons, they float above his hands, but it is looking better then before! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1565388478
MSF  [author] 14 Nov, 2018 @ 3:57pm 
What you'll need to do is to select the Thigh, Calf, UpperArm, and Lowerarm bones and make it where their X axes follows the dashed lines that go to the next bone (Thigh axes should follow to calf, not knee; upperarm to forearm, not elbow...) by pressing R and/or Ctrl+R, dependant on the angle. If you press R and the X doesn't move that well, try Ctrl+R, and vice versa.

For the thighs and calfs, rotate the bones while viewing the model from the front view and the side view. For the upperarms and forearms, use the front view and top view to rotate the bones.

Once the X axes matches the dashed lines from both angles, export the model, and don't forget to make the reference file!
MSF  [author] 14 Nov, 2018 @ 3:56pm 
Ah, this is typical with Valve models. If you're not using facial animations, you can use $DefineBones in the qc file to automatically fix it, but it's not the proper way to fix it. Plus, if you do have facial animations, then the model will look broken.

To properly fix this, you'll have to import the model in Blender and rotate certain bones that will align the X axes to their following bones.

Select the skeleton of the model. Then, select the Data button (It's one of the small icons you can click on the right side. It looks like a Stick figure and is next to a bone icon and a pair of chains). Under the Display, check the Axes box. This will allow you to see and X, Y, and Z axes for all the bones.
Jamie 14 Nov, 2018 @ 2:13pm 
Hey, I've been currently been working on a Asriel replacement for Ellis and have been using your size proportion trick guide to help me (thanks for making the guide btw) However, his legs are bent strangely and his wrists are twisted, I've tried weight painting the mesh differently and editing the bones, but after many failed attempts they still look weird. Any idea how I can fix this? Here is a W.I.P screenshot. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1564764521 Thanks! :otrv:
Nyan_Pur_San 13 Nov, 2018 @ 4:24am 
oooo whats next deltarune sprites :sans:
mil 11 Nov, 2018 @ 12:33pm 
:sans:
Damiś 4 Nov, 2018 @ 4:00am 
This is awesome :flowey: :torielsad:
DOOMGUY 23 Oct, 2018 @ 2:31pm 
pretty good mod pack honestly.
76561198254349142 8 Sep, 2018 @ 8:14pm 
Wow
Mango 16 Aug, 2018 @ 5:42pm 
wowie it doesnt work even tho i have the papyrus thing
Mango 16 Aug, 2018 @ 5:42pm 
nice :papyrus:
Creepzles 12 Aug, 2018 @ 1:49am 
WOW AWSOME HUMAN!!!!
PhantomFailure 27 Jul, 2018 @ 10:42am 
nice :papyrus:
girlpooper 15 Jul, 2018 @ 9:00am 
;c