Garry's Mod

Garry's Mod

Tsukomi's TFA-CoD Weapons V1
34 Comments
cheddah 8 Apr, 2022 @ 1:58pm 
what are the c-hands from (not the game, but like a playermodel of some sorts)
Daniel34 29 Jan, 2020 @ 8:03am 
i like the black ops 2 mauser more than the black ops 3 mauser
Bloodassault16 27 May, 2019 @ 12:26pm 
is the colt in there
Tdon123  [author] 3 Apr, 2019 @ 8:17am 
@Sunky why not just use the BO3 version? Same gun model and animations essentially, plus that one has the scoped variant.
Daniel34 3 Apr, 2019 @ 7:36am 
Hello again, can you add back the Bo2 Mauser C96 that was from the removed cod weapon pack that has c_arms
Machinegunknife 22 Jun, 2018 @ 7:55am 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
Dr.FreeMan(Black Mesa) 6 May, 2018 @ 10:09am 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
Tdon123  [author] 21 Mar, 2018 @ 10:22am 
@Sunky Check out my more recent packs of CoD weapons for C_Arms
TheRaccoonCon 29 May, 2017 @ 12:24pm 
will you remaster these or leave it at this?
KingViper115 1 Jan, 2017 @ 2:33am 
This addon is dead asf R.I.P
Rusty Elite05 22 Oct, 2016 @ 8:04pm 
reload sounds pls!
Moon. 23 Sep, 2016 @ 5:53am 
That is because the textures are designed in such a way as to make camo easier to put in.

It's simple, this is the process I used for my Black Ops ports:

1. decompose the diffuse map of the gun, and extract the alpha channel. save this texture as a separate file.
2. find the camo files in the game paks
3. if the camo files are solid color, just resize them to the same size as the diffuse texture. if they have a pattern, resize them to 512x512 and copy paste them until they fill the same space as the diffuse texture
4. place the resized camo texture on top of the alpha channel you extracted from the diffuse map as a "multiply" and save it as a separate file with the name of the color it uses
5. the alpha channel of the diffuse texture and paste it as the alpha channel of this new texture
6. paste the finished color texture on top of the diffuse map as either "normal" or "overlay", whichever looks best
7. repeat process for all camos/colors
8. compile the model with texture groups
Tdon123  [author] 23 Sep, 2016 @ 5:43am 
Well, what do you want me to do? Sorry, that's how the porter extracted them.
Moon. 23 Sep, 2016 @ 5:02am 
What do you mean? Your screenshots clearly show you did not color the 1887: It's grey instead of black.
Tdon123  [author] 23 Sep, 2016 @ 4:54am 
They work on my end, I can't fix a problem that I cannot replicate.
Moon. 23 Sep, 2016 @ 3:42am 
You seem to have forgotten to color the 1887.
Tdon123  [author] 18 Sep, 2016 @ 9:51am 
The C96 is done along with a model 1887.
EMILOS2022 18 Sep, 2016 @ 8:59am 
maybe you could add the mauser c96?
Unkle N8 18 Sep, 2016 @ 8:32am 
the executioner from bo2 would be fucking rad!!! pleeeeease do eht.
El Conde Lucanor 18 Sep, 2016 @ 7:59am 
awsome good job
Immolator772 18 Sep, 2016 @ 7:08am 
Bo1 colt?
BarpleBapkins 17 Sep, 2016 @ 10:28pm 
Requests, eh?
Hrmmm

The PDW and the bo2 m1911.

And if your coding skills are good enough, the bo2 raygun.

Anyway, that's all I could think up. I'll throw some more at you later if I can think of any.

Keep up the good work, these are pretty cool :)
Tdon123  [author] 17 Sep, 2016 @ 1:05pm 
I plan on adding 2 - 3 weapons next update, if you have any requests just let me know!
thunderslug106 17 Sep, 2016 @ 1:01pm 
Yeah, but I would love to see some pistols here.
Tdon123  [author] 17 Sep, 2016 @ 12:59pm 
Holy shit, thats a first.
thunderslug106 17 Sep, 2016 @ 12:52pm 
I don't mind CSS sounds, it means you can mod them :)
God's Helix 17 Sep, 2016 @ 10:44am 
#Shrekt
WeasleFire 17 Sep, 2016 @ 10:44am 
#kekt
RYNN! 17 Sep, 2016 @ 10:14am 
#rekt
Tdon123  [author] 17 Sep, 2016 @ 10:14am 
Rekt
God's Helix 17 Sep, 2016 @ 9:04am 
"Maschinengewehr 08/15 and Maschinenpistole 1940" - If you're going to try to sound cool at least do it right.
Shadowed Kalibur 17 Sep, 2016 @ 6:28am 
Ooh cool a machinegewher 08/15 and a machinpistole 1940, that's looks like fun
Tdon123  [author] 16 Sep, 2016 @ 11:46pm 
I'm happy you like it. Sorry, I was doing something for updates and didn't notice you commented. @Deika
Deika 16 Sep, 2016 @ 9:29pm 
wait this uses tfa base? YEY!