Source Filmmaker

Source Filmmaker

Cut/Faceted Jewels Pack
21 Comments
MegaManFan198708 13 Apr, 2019 @ 7:31am 
Awesome Jewels you made in SFM, Pipann.
Pipann  [author] 17 Jan, 2017 @ 12:54pm 
No problem!
Macaroni 17 Jan, 2017 @ 12:47pm 
Whoops, sorry about that, I didn't take the time to check.
Pipann  [author] 16 Jan, 2017 @ 9:16pm 
@LongPig4U Have you checked if you downloaded the correct version of the item? This one is for SFM. :)

For SFM, the file locations are listed in the description. For Gmod, the folder is named 'gemstones'.
Macaroni 16 Jan, 2017 @ 2:55pm 
I subscribed to this and it won't show in my addons.
FluripDaK9YT 26 Dec, 2016 @ 6:26am 
thank you know i can make a pokem on poster with one of these models thx so much!!!!
Fitne Por 10 Dec, 2016 @ 4:54pm 
There exists something... Something of unimaginable horror.
https://www.youtube.com/watch?v=_DLiQR13-vg
Feral 1 Dec, 2016 @ 4:04pm 
Huzzah, now I can make a Steven Universe Animation... or literally anything else.

Joking, but seriously thank you.
Dean42 30 Nov, 2016 @ 8:59pm 
more inpresive more like models like skyrim gems? XD
Pipann  [author] 22 Sep, 2016 @ 9:12am 
@Hyrule Warrior, Sure! Just add a transform scaler to any model's roottransform. :)
Smoggylamb 22 Sep, 2016 @ 8:10am 
Can it be sized?
PokeZ 17 Sep, 2016 @ 4:03pm 
bootyful
Kumquat [Velbud] 17 Sep, 2016 @ 10:34am 
Reason I suggested bumpmaps/edge splits is to give the edges a bit more of a sharp look with the light. Good job on the rest of the material work!
That Guy 17 Sep, 2016 @ 6:29am 
Ooooh, shiny
Pipann  [author] 16 Sep, 2016 @ 11:40pm 
@Velikhi Maikeru x3c Beat ya to it.

Surprisingly, I did do much of the things you suggested, but they don't always seem to work as well together as you would expect. Perhaps it's me or maybe the engine's limitations? Here is the VMT if you want to see it. http://i.imgur.com/Q9mnJ4U.png and what that makes it look like when they're placed in front of something that has AO vs something without. http://i.imgur.com/DEmimEZ.jpg I believe the Alpha on the diffuse is about 50-60% as well.

I find that env_cubemap just gives that neat little extra effect if people choose to turn AO off completely, ( http://i.imgur.com/IpcE1AD.gifv ) but I don't know if it's still visible to anyone if AO is on and the map has a lot of things going on in it.

Either way, if you know any tricks/ideas to improve the code on my VMT, do say! I'll try them out when I have the time.

Kumquat [Velbud] 16 Sep, 2016 @ 9:21pm 
oh you son of a gun! I was going to make some! xDDD Oh well, these look pretty good, though you may want to work on the materials a bit more. Many jewels are see through, may want to add a material with alpha at 50% (or Translucent). If you can, try to add a (stronger) bumpmap or emphasize the edges a bit, and possibly up the phong. You may not need env_cubemap since these don't usually reflect anything that doesn't produce light. These are just recommendations to make a little more close to materials we see in real life without making it too realistic.
Anna 16 Sep, 2016 @ 6:42pm 
Oh man this is so usefull
Paladin Birdy 16 Sep, 2016 @ 6:34pm 
SU here we come
Kaijulover2k3 16 Sep, 2016 @ 4:36pm 
Now that's what Rouge the Bat needs.
PeculiarReality 16 Sep, 2016 @ 2:48pm 
YAY

Thank you for this! AND THEY'RE PAINTABLE! Yes!!!
Mr. Light 16 Sep, 2016 @ 12:41pm 
Cool