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For SFM, the file locations are listed in the description. For Gmod, the folder is named 'gemstones'.
https://www.youtube.com/watch?v=_DLiQR13-vg
Joking, but seriously thank you.
Surprisingly, I did do much of the things you suggested, but they don't always seem to work as well together as you would expect. Perhaps it's me or maybe the engine's limitations? Here is the VMT if you want to see it. http://i.imgur.com/Q9mnJ4U.png and what that makes it look like when they're placed in front of something that has AO vs something without. http://i.imgur.com/DEmimEZ.jpg I believe the Alpha on the diffuse is about 50-60% as well.
I find that env_cubemap just gives that neat little extra effect if people choose to turn AO off completely, ( http://i.imgur.com/IpcE1AD.gifv ) but I don't know if it's still visible to anyone if AO is on and the map has a lot of things going on in it.
Either way, if you know any tricks/ideas to improve the code on my VMT, do say! I'll try them out when I have the time.
Thank you for this! AND THEY'RE PAINTABLE! Yes!!!