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Actually, "C" is the standard button for downward thrust. You, like I and anyone else who's played a first person game, have changed it to the more intuitive "Ctrl" button. But I agree, perhaps the button to activate it could be something else? Like Period and Comma? Or just let us choose by modifying a config file or something?
BUT: Ctrl is the standard key for downward thrust. That is very irritating
Perhaps Shift is also something. Can different keys be used, for example Alt Right, PgUp/Down, Backspace? Or is there a way to assign it myself?
MOD_ERROR: Dock Assist HUD
in file:
Compilation of C:\Users\thejust\AppData\Roaming\SpaceEngineers\Mods\764754640.sbm_Dock failed:
MOD_ERROR: Dock Assist HUD
in file:
C:\Users\thejust\AppData\Local\Temp\SpaceEngineers\764754640.sbm_Dock\Core.cs(181,44): Error: Argument 1: cannot convert from 'string' to 'VRage.Utils.MyStringId'
MOD_ERROR: Dock Assist HUD
in file:
C:\Users\thejust\AppData\Local\Temp\SpaceEngineers\764754640.sbm_Dock\Core.cs(201,44): Error: Argument 1: cannot convert from 'string' to 'VRage.Utils.MyStringId'
Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
MyScriptManager.LoadData() - END
2017-02-12 10:59:28.968 - Thread: 1 -> mod_warning: Dock Assist HUD
2017-02-12 10:59:28.968 - Thread: 1 -> in file:
2017-02-12 10:59:28.968 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_ShipConnector is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**
2017-02-12 10:59:28.968 - Thread: 1 -> mod_warning: Dock Assist HUD
2017-02-12 10:59:28.968 - Thread: 1 -> in file:
2017-02-12 10:59:28.968 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_MergeBlock is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
http://pastebin.com/H7HuejzG
Generated from a fresh save with only the API and Hud mod active.
Let me know if you need the crash logs and I can get them to you.
2016-10-02 16:40:10.345 - Thread: 10 -> External debugger: interrupted.
2016-10-02 16:40:10.352 - Thread: 1 -> Network readers disposed
2016-10-02 16:40:10.976 - Thread: 1 -> Hiding window done
2016-10-02 16:40:10.976 - Thread: 1 -> Showing message
2016-10-02 16:40:10.991 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-10-02 16:40:10.991 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-10-02 16:40:10.991 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
thats what it says at the end of the log.
Also, it'd be nice if we could have some commands to configure the hud: /dockAssist maxDistance [distance in meters] to set a custom distance at which the hud becomes available for example, or /dockAssist immersiveMode [(on)/off] to make the docking hud stay on even if the vanilla hud is turned off.
I also should put the name of the block you are currently on when you hit shift, as some people dont have third person enabled.
https://www.dropbox.com/s/6rlkrp5hoycfczn/Screenshot%202016-09-25%2017.31.55.png
https://www.dropbox.com/s/or7hbaiidlwcovj/Screenshot%202016-09-25%2017.31.59.png
Sorry I didn't get these in sooner, been busyish.