Starbound

Starbound

StarTech - Stardust Technologies
694 Comments
Azuli-Bluespots 23 Jun @ 7:13pm 
Would be nice, wouldn't it?
I don't think the author will come back anytime soon, but then again, I did come back to update my mods after 5~6 years... who knows?
Velocity 23 Jun @ 9:05am 
are we going to get an update for this anytime soon?
TMBCyberman the meme dealer 26 Nov, 2024 @ 1:22am 
On the Glaive's open socket: What do you do with that?
0culist 28 May, 2024 @ 1:29pm 
my ancient vault guardians are killable just like normal
ranziseangaming 21 May, 2024 @ 8:05am 
fix nanofield armor affecting difficulty of a vault making guardians recieve 0 damage
0culist 21 May, 2024 @ 3:51am 
I fixed my EPP issue by taking the EPP in and out of the augpack, taking the augpack on and off, and beaming up and down a couple times. It started working after I did all that and hasn't been an issue since :)
0culist 20 May, 2024 @ 1:54pm 
I fixed this by removing the npc and monster fall damage mod. However, I've also noticed EPPs do not work when integrated into the pulse augpack.
0culist 20 May, 2024 @ 3:28am 
Enemies are now invincible. Upon crafting and charging my pulse weapons, I've realised they do 0 damage to enemies but can still break pots/plants/bottles/etc. I can't damage some enemies with vanilla weapons now, too..
Green Slime 22 Apr, 2024 @ 5:15am 
Apparently, you CAN put items in the pulse rifle and the pulse glaive, I looked at the code, you can make augments for the weapons, catalyst augments. Although, the stuff for the catalyst/augment exists in the code, the dependency which could make it actually work don't.
Also, no spheres exist. The I/O Sphere slot is useless... I honestly think this mod won't get updated anymore. However, the mod is open source, if anyone's interested in updating it. I guess they are free to do so.
Green Slime 20 Apr, 2024 @ 9:08pm 
is this mod abandoned? no updates and no new stuff for the I/O: Sphere and stuff...
Laks 8 Feb, 2024 @ 5:40pm 
Does it? I looked all over the place, and couldn't find any information that explains how to do that. If you could, I would appreciate if you forward me to the documentation that explains how to set this particular aspect up. I don't use FU, or plan to, btw
Azuli-Bluespots 8 Feb, 2024 @ 5:38am 
@Laks
I think this does do that?? There were some storage link stuff and storage terminals that I thiiiink were supposed to do just that? Or maybe it's the storage bridge stuff from Frackin Universe?

I'm sure I saw that somewhere, but never had the chance to use it thanks to the people that were playing with me losing interest in the game too fast.
Laks 6 Feb, 2024 @ 9:22pm 
This mod is neat, but when it comes to Transmatter Networks it's a bit of a letdown. It acts basically as enchanted storage but bigger, which seems redundant to me.

What this mod really needs is the ability to craft from storage. By endgame it gets quite annoying having to search through 30 different crafting stations to craft one item. More so with mods.

Digital Storage does this, but it has very clunky interface, so I was hoping that this mod would be better in that regard.
Azuli-Bluespots 23 Jan, 2024 @ 8:04am 
With mods it unfortunately gets resource hungry fast. Your CPU is probably not enough at this point. I had a 3600 and couldn't remember laggin that badly, and with a 5700 now lag is non-existent.

You won't see lag on the vanilla game, but sorry, you need more wen modding. GPU is fine tho. Consider updating to mid-tier ddr5 compatible parts.
Lugia 23 Jan, 2024 @ 3:32am 
7700xt and a ryzen 5 2600. so WAY more than starbound needs to run
Azuli-Bluespots 23 Jan, 2024 @ 3:28am 
Geezums what are your specs???? This doesn't seem normal! I'm not the author, so I can't be sure what's causing this, but I can safely say that ain't normal. If that also happens outside the ship, I have no idea why. Inside could be the thing transfering energy from your reserves to the personal battery all the time, but other than that, I have no idea.
Lugia 23 Jan, 2024 @ 2:43am 
it happens with the mining laser too is it something to do with the energy system constantly doing calculations?

https://streamable.com/4it50q
Azuli-Bluespots 23 Jan, 2024 @ 2:23am 
That's weird, I don't think I've experienced lag that stong specially in single player. Also on Linux.
Lugia 23 Jan, 2024 @ 2:21am 
i am on linux, but when using an elytra the game is stable untill i press a movement key they the frame rate drops from stable to about 8-10.
Azuli-Bluespots 22 Jan, 2024 @ 11:19am 
@Lugia
Frame rate dropping is a starbound thing in Windows. There's no fixes for that. Either go slower or play on linux. For some reason, the linux version is more stable.
Lugia 22 Jan, 2024 @ 6:33am 
any one know how to fix the frame rate dropping when using an elytra.
Toxdz_quack 13 Jan, 2024 @ 11:51pm 
oh, thats good then. I wish dev good luck and lots of creativity for more features
Azuli-Bluespots 13 Jan, 2024 @ 3:05am 
Probably more updates eventually.
Check the github
Toxdz_quack 12 Jan, 2024 @ 8:36am 
i've noticed that there werent any updates for around a year now. Are there gonna be more updates or is the mod abandoned? Or am i missing some source of info displaying new updates?
Azuli-Bluespots 18 Dec, 2023 @ 12:42am 
Correction, it probably isn't even frackin universe. I noticed one or two enemies that aren't even hostile, but can't be hit either. I'm not using frackin universe, so I'm not sure what it is.
Azuli-Bluespots 18 Dec, 2023 @ 12:40am 
I'm not sure why enemies become invincible, I'm not the author, but please try to use a different weapon or remove the nanofield generator. I know it is strong, but this happens sometimes.

I'm sure this mod works fine when by itself, but this bug happens when something else is included - maybe changes to combat made by frackin universe. The main issue is that it's very random, sometimes everything works as it should, sometimes it does that.
granthall1130 17 Dec, 2023 @ 5:11pm 
I can't damage any enemies, either. It's rather annoying
Primarinabee 30 Oct, 2023 @ 5:33pm 
hey what tier would the nanofield be equivalent to once fully upgraded?
eonman6 30 Oct, 2023 @ 2:09pm 
I hope anyone helps me fixes this bad bug Enemies have Become Invulnerable and cannot be killed and I wish there was a patch for this someone did mention this bug and still this has not been fix please help me i will post the log as well if you wish
eonman6 28 Oct, 2023 @ 5:37pm 
I've ran into a nasty bug were enemies can be invincible from getting hit
Nyxborne 19 Oct, 2023 @ 3:03am 
So is the transmatter network lagging anyone else? I run on usually 60-65 fps, and opening the transmatter network instantly drops me down to around 8-10 on average
Quinch 8 Sep, 2023 @ 10:35pm 
@Azuli: Ah - so what can I use to output a signal depending on whether there's a charge remaining in a battery?
Kagami Mitsuno 6 Sep, 2023 @ 6:54pm 
Errrr... The drive insinde the Drive Bay disappeared and now all my items are gone... XD good think it wasn't that much item
Kagami Mitsuno 6 Sep, 2023 @ 6:46pm 
@Azuli-Bluespots
Thanks for the answer about the sphere, this will help a bunch from time to time. As for the Elytra, i already figured out how to use that, but thank you as well ^^
Azuli-Bluespots 6 Sep, 2023 @ 6:28pm 
there aren't options, but there is one sphere. So long the nanofield armor is equipped, you just press down twice and you turn into the basic sphere. Anyway, while I can't say much for the author, the mod might be on hiatus (unlikely that starbound would get updates at this point, so some people just leave mods in a working state but never get back to them)

To activate the elytra, you need to equip the nanofield armor, go into its configuration, and equip an elytra in one of the slots on the window that opens. After you do that and have either a battery equipped or has charged the nanofield in a bench, then you only need to press F;
Kagami Mitsuno 4 Sep, 2023 @ 10:49am 
Hello, i would like to ask if the mod is still been developed or if it's abandoned atm ? Because last update was 2 years ago and while I like the armor and all, it get annoying to not have access to the I/O Sphere because there seems to be none in the mod, unless i'm blind or miss something ?
Yarizo 2 Sep, 2023 @ 4:26am 
how do you activate the elytra?
Azuli-Bluespots 30 Aug, 2023 @ 12:15pm 
I don't think you can get the percentage as an output, but you can certainly use the output node on a signal emitter and make it alternate between having energy and not having energy.
Also, why use the FU batteries when these have less limitations? For aesthetics?
Quinch 25 Aug, 2023 @ 10:12pm 
Not sure if this has been answered - is it possible to transfer energy between ST and FU batteries? I'm trying to set up an as-needed power source that would be turned off or on depending on FU's battery full/empty states, with ST's batteries as the actual storage, but not sure if it's possible.
Edit: Actually, would it be possible to have the ST batteries output a logic signal if they're not empty, and no signal if they're empty {completely, or maybe less than, say, 5%}?
Azuli-Bluespots 17 Aug, 2023 @ 6:51pm 
What exactly do you mean by storage system? The one with the drives? How are you using them? They shouldn't appear on space stations normally.
KelpTheShark/KasumiTakeshi 17 Aug, 2023 @ 12:07am 
Yeah, I'm sure it's the storage systems. It only happens when there is two or more of the systems on a space station. I've tested on three seperate games, as soon as there's more than one storage system it crashes when I teleport out.
apptoilet 14 Aug, 2023 @ 2:52am 
Is this mod still being updated? If so is the i/o sphere port a not yet implement feature?
Azuli-Bluespots 13 Aug, 2023 @ 3:42am 
AFAIK this mod doesn't touch space stations? or loot for that matter? Everything it does is perfectly encapsulated within its crafting table, your equipment, and things you made in the table. You sure something else didn't break?
KelpTheShark/KasumiTakeshi 12 Aug, 2023 @ 8:31pm 
No idea if this mod is being updated anymore, but I get a fatal error when leaving a space station upon which more than 1 storage system is on. Funny thing is, starting it back up puts me exactly where I was, no items lost, no progress lost. I just can't leave without the game crashing.
Azuli-Bluespots 11 Jul, 2023 @ 6:20pm 
@JustADot
You have to equip the armor this mod introduces. Nanofield, IIRC. With it, one of your armor slots becomes a nanofield configurator, which opens a windows. You can place the elytra in an empty slot in there and it ll work so long you have energy either on the suit or on your backpack.
Dragonslayer 30 Jun, 2023 @ 9:36pm 
love the mod but big idea that maybe others have had but maybe better power generation
JustADot 26 Jun, 2023 @ 12:46pm 
how do you get elytra? I have the essentia booster but i don't know where to use it
Azuli-Bluespots 11 Apr, 2023 @ 8:45pm 
I wonder if or how I can equip different techs on the nanofield suit.

@Ashtar parece que tem algo errado com o mod no seu save. O jeito que o equipamento funciona é bloqueando todas as suas techs, e vc só tem pulo duplo, uma esfera normal apertando 2x pra baixo, e a elytra(?) se equipou alguma.
Ashtar 11 Apr, 2023 @ 8:25am 
and now i received this error

[12:18:01.958] [Error] Exception while invoking lua message handler for message 'playerext:restoreTech'. (LuaException) Error code 2, [string "/sys/stardust/playerext.lua"]:369: (PlayerTechException) Equipping tech module 'pat_ruler_head' when not enabled

and this

[C]: in field 'equipTech'
[string "/sys/stardust/playerext.lua"]:369: in field 'assertTechs'
[string "/sys/stardust/playerext.lua"]:387: in function <[string "/sys/stardust/playerext.lua"]:385>
[C]: in field 'sendEntityMessage'
[string "/lib/stardust/playerext.lua"]:70: in field 'restoreTech'
[string "/sys/stardust/techstubs/techoverride.lua"]:42: in function <[string "/sys/stardust/techstubs/techoverride.lua"]:41>
Ashtar 11 Apr, 2023 @ 6:10am 
@Azuli-Bluespots
sim, descobri na dificuldade isso mas obrigado pela resposta :)

aguardando ansiosamente uma nova atualização desse incrível mod...