Garry's Mod

Garry's Mod

[TFA]SC-AR .45 Guardian
53 Comments
iduxiu 29 Oct, 2020 @ 8:06pm 
why the gun freeze in the air
That'sMyWeeLadGimli 12 Apr, 2018 @ 8:06pm 
Really miss this game : (
NinthBurn  [author] 11 Dec, 2017 @ 11:28am 
This is the name of the gun itself. Of course SCARs are not chambered in .45.
NinthBurn  [author] 11 Dec, 2017 @ 11:27am 
Lieutenant Kara Thrace 11 Dec, 2017 @ 11:17am 
Are the devs sure that gun is chambered in .45???
Looks like a 5.56
Seejuu 20 May, 2017 @ 10:02am 
COOL i really love this gun
NinthBurn  [author] 18 May, 2017 @ 8:26pm 
probably
Seejuu 18 May, 2017 @ 11:51am 
Are you going to make any more guns

Gordon Freeman The Annoyance 2 Apr, 2017 @ 7:56am 
im pretty sure you could try to tweak that technique for use on insurgency hands
Gordon Freeman The Annoyance 2 Apr, 2017 @ 7:51am 
ok
NinthBurn  [author] 2 Apr, 2017 @ 7:47am 
TFA showed us how to apply C_hands to CS:GO and L4D2 weapons.He wants to keep the Insurgency C_hands script private.
Gordon Freeman The Annoyance 2 Apr, 2017 @ 7:45am 
i know i know, you should consult TFA about the probelm
NinthBurn  [author] 2 Apr, 2017 @ 7:43am 
*facepalm* The gun was ported from Insurgency.The gun's animations are made with Insurgency hands.Sometimes C_hands clip through the model if they use different hands other than the hands that they were made for.It's not like I wouldn't do C_hands if it were easy,but it's kinda hard and I don't know how because there are barely any tutorials out there to make this process easier.It just takes to much time.
Gordon Freeman The Annoyance 2 Apr, 2017 @ 7:41am 
i think the insurgency hands dont fit the gun
NinthBurn  [author] 2 Apr, 2017 @ 7:35am 
Yes
Gordon Freeman The Annoyance 2 Apr, 2017 @ 7:34am 
i mean see them holding the weapon
NinthBurn  [author] 2 Apr, 2017 @ 7:19am 
You already see your hands >_<
Gordon Freeman The Annoyance 2 Apr, 2017 @ 5:24am 
well, you get to see your hands!
NinthBurn  [author] 2 Apr, 2017 @ 4:45am 
I have my own reasons as to why V_hands are better.I'm not saying C_hands are bad,they are great,but not worth the work unless you want them.
Gordon Freeman The Annoyance 2 Apr, 2017 @ 4:41am 
do you like V_hands better?
NinthBurn  [author] 2 Apr, 2017 @ 4:22am 
@Gordon Freeman The AR2 master Nobody needs that.I actually tried to make the holosights to use Physgun color but it went horribly wrong.And fuck C_hands.
Gordon Freeman The Annoyance 2 Apr, 2017 @ 3:51am 
can you make the holosight Physgun color and do C_hands?
Hunter Yap 30 Mar, 2017 @ 6:34pm 
PUT THIS INTO CURE !
Sovereign Citizen 5 Mar, 2017 @ 10:47pm 
AWESOME! PLEASE DO MORE!
Moon. 2 Feb, 2017 @ 3:49am 
Alright then, thanks.
NinthBurn  [author] 1 Feb, 2017 @ 10:41pm 
Moon. 1 Feb, 2017 @ 4:36pm 
Say, how did you extract the model and textures from the game?
NinthBurn  [author] 16 Dec, 2016 @ 11:39pm 
@Japanese Christmas It also feels different.It was a mistake when I ported this to that.
Mexican Bart Simpson 16 Dec, 2016 @ 8:56pm 
I make it without the KK INS2 because most of the people don't own the game
NinthBurn  [author] 16 Dec, 2016 @ 7:36am 
Well,you can do it if you want.I stopped making it since I don't think it's worth it.I was so happy with it,and after I finished it...it's just different.First of all,I should've not do it on KK INS2 version of CW2.0 .It was planned to be CW 2.0 only,but that changed in the end.You can do it,I don't care.
Mexican Bart Simpson 16 Dec, 2016 @ 1:40am 
I'm almost plan to make SC-AR .45 in CW 2.0 but I cancelled beacuse you already start to make it.
Mexican Bart Simpson 16 Dec, 2016 @ 1:33am 
ah fuck, I already made a attachments for it, sorry.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819170772
I make this weapon without KK INS2.
Dr. Flat Soda 30 Nov, 2016 @ 1:53pm 
@SKULLTRON If they worked on Gmod then yeah.
NinthBurn  [author] 28 Nov, 2016 @ 11:10pm 
@SKULLTRON Alright,alright...give me some links
SKULLTRON 28 Nov, 2016 @ 10:49pm 
WE NEED MORE GUNS!
Dr. Flat Soda 11 Nov, 2016 @ 3:09pm 
@NinthBurn Absolutely. Consider it done.
NinthBurn  [author] 10 Nov, 2016 @ 9:58pm 
We can cooperate.Like you add those hand rigs you're talkingwi about.I almost finished the SC-AR with First Assault's attachments.I'm planning to do the rest of the stuff,ofcourse.
Dr. Flat Soda 10 Nov, 2016 @ 6:45pm 
@NinthBurn Are you gonna do the rest of the First Assault stuff? I was gonna start porting those but I saw you already started so I'm asking you. I'm adding some futuristic looking hand rigs onto KK's Mod to go with it.
Dr. Flat Soda 10 Nov, 2016 @ 6:44pm 
@NinthBurn NUTT
NinthBurn  [author] 9 Nov, 2016 @ 10:29pm 
I just ripped VIP's hands from Insugency and insert them in the mdl file.I'm already remaking this to KK's INS base.
Dr. Flat Soda 9 Nov, 2016 @ 3:28pm 
Do they use the hand rigs? These are so nutty.
Designated Kitty 03-052 24 Sep, 2016 @ 8:54pm 
if you rename the muzzle attachment to "1" the viewbob works
https://www.youtube.com/watch?v=7gvLXyGgnNQ
NinthBurn  [author] 24 Sep, 2016 @ 12:19am 
Since the sensivity was actually VERY low (thanks Sammy for pointing that out),I have updated the gun has got a sensivity buff when aiming down sights.
NinthBurn  [author] 23 Sep, 2016 @ 11:56pm 
There's nothing wrong with the reload...
It's actually not slow at all.That's how much the animation takes (which is from Insurgency)
aMiyafuji 23 Sep, 2016 @ 11:48pm 
Like the speed. It's super slow in gmod
NinthBurn  [author] 23 Sep, 2016 @ 11:35pm 
What do you mean by "more like what's in the game"?
aMiyafuji 23 Sep, 2016 @ 11:29pm 
Yeah, you can barely move the gun around when you're aiming. Also you should make the reload more like what's in the game, which is still reasonable.
NinthBurn  [author] 23 Sep, 2016 @ 7:41am 
@Sammy When aiming down sights you shouldn't run like a goat.It's like that because I wanted to make something realistic.Since you guys want it,expect an update later.
ChristiansAgainstGooning 23 Sep, 2016 @ 7:22am 
Good Gun, but like @Prometheus136 it needs quite a big sensitivity buff (max sensitivity on a Razer Mamba isnt doing it justice)
Prometheus136 20 Sep, 2016 @ 11:10pm 
Cool.