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For all the questions, suggestions, ideas, etc.: I haven't had much time to play of late, but I'll look through and try to add them as soon as I can. Originally intended to maintain this thing for a while but life got the better of me. Will see about releasing a 1.3 some time in the future.
@mikeshadow: it isn't, was able to access it just fine a second ago. Try this link: http://www.nexusmods.com/skyrim/mods/18901/?
big thanks if you can
I think it would be really great if the artifact weapons and armour came tempered. Just makes sense IMO.
At least up to legendary, but I would actually suggest legendary x3 (or maybe even x5). That corresponds to being improved by a smith with the appropriate perk and 100 skill + blacksmith's elixir (+100% worth of fortify smithing gear in the x5 case).
Not only would this make them a great option for players foregoing smithing, it would reflect their legendary status appropriately (as well as avoiding the lore-breaking of needing to 'improve' an artifact before it is really useful.)
BTW: Having the artifact weapons/armour come tempered might also be a good alternative to bumping up their damage/protection (at least much). Instead, you could actually have them tempered up past the point that players would normally be able to achieve... which again makes more sense IMO.
Btw, thanks for the great mod, makes having the Daedric Artifacts much more worthwhile!^^
Do you think this will have any repercussions on how your mod operates, or if it might even create conflicts (crashes, freezes, etc)?
@titanopteryx I will consider adding these in. This mod was to hit the "core" artifacts (I understand that Rueful Axe isn't technically Clavicus Vile's artifact) however I've had a lot of requests to add other things. I may make a separate mod for weapons that do not fall under the artifact umbrealla.