Kenshi
MINDOORS: Miniature Indoor Resource Production
83 Comments
HeroinAction  [author] 24 Mar @ 5:53am 
Happy to say: after all this time, this mod still works as intended - placing several buildings close to each other ist still tricky though.
Divine Star Emperor 15 Sep, 2024 @ 6:54am 
Или пришлите мне исходники, сама русифицирую.
Divine Star Emperor 15 Sep, 2024 @ 6:54am 
Добавьте русификацию.
Mystos 9 Jul, 2024 @ 5:07pm 
I have all the relevant researches but dont have the mindoors category. what do I do?
HeroinAction  [author] 19 Jun, 2024 @ 11:03am 
sry not implementing further features, just maintaining the mod
The Bloody Lady 18 Jun, 2024 @ 4:29am 
Is there any way to add mindoor versions of the "automated" grain silo instead of just the normal silo?
OMG 22 Jan, 2024 @ 5:10am 
Hi! If I might make a suggestion, it would be nice to put a few more traders witht eh special blueprints in places that are less prone to be overwritten by mods :) I had my Hub merchant wiped by the expanded cities mod. Maybe Waystations? The blueprints would fit right in with Tech Hunters.
Captain Nyet 13 Aug, 2023 @ 9:11am 
MIRP good.
Quilava 27 Jul, 2023 @ 7:30pm 
Thank for the info, look like i have to find new place to settle in :P
HeroinAction  [author] 27 Jul, 2023 @ 11:26am 
+. They work like normal mines just smaller. E.g. mini iron mines need a spot with high iron like normal iron mines or it produces less or nothing. The sandbox version is independent of resources though.
Quilava 27 Jul, 2023 @ 10:26am 
You said they require normal resource in the ground, so that mean i still need ot find a good location to build them or else they aint gonna produce anything?
Olav 12 Jun, 2023 @ 7:55am 
NPCs not eating is usually related to an excessive number of npcs and jobs in the squad or pathfinding issues.
HeroinAction  [author] 10 Sep, 2022 @ 5:31pm 
this mod is rather clean: it changes nothing in the battery research/ original batteries :BL3Shrug:
EfeTheCaptain 10 Sep, 2022 @ 12:58pm 
The only mod I have that changes battery settings is this mod, when I research battery upgrades, capacity and output rate, nothing changes even for the vanilla batteries, 40 output and 60 capacity for every battery, that's not good. Is it your mod causing this or am I missing something ?
HeroinAction  [author] 14 Jul, 2021 @ 7:55am 
tried to delete it and resubscribe? - maybe it got corrupted somehow
PalaiogosTheGreat 14 Jul, 2021 @ 6:51am 
The mod editor and from the steam/common/workshop folder. All my other mods work, even your sandbox mod lmao
HeroinAction  [author] 14 Jul, 2021 @ 2:41am 
with the mod editor and this mod-file from the steam workshop folder? - it used to work, have you checked, whether it works with other mods?/ the mod works in game? - my local version does work. :BL3Shrug:
PalaiogosTheGreat 13 Jul, 2021 @ 8:10pm 
I'm trying to look through the files, but it says that the mod is corrupted
Revanox 19 Nov, 2020 @ 11:25am 
Thanks for the answer. Yeah It's a great game but the engine seems quite temperamental. I tried positions and rotations yet now the units In that building even stopped eating from the food containers which has nothing to do with you mod...but just to show how temperamentally buggy it is lmao
HeroinAction  [author] 19 Nov, 2020 @ 4:49am 
no good ones - the space/pathing can be tricky in vanilla and is worse in the mini version - i can only suggest to place the buildings in slightly different positions or rotations - or is that what you meant with pathways?
Revanox 19 Nov, 2020 @ 3:38am 
Firstly thanks for the mod! Made my life of wanting to be a smith but not wanting to have a base a lot easier.

I have a question if I may. I can't seem to be able to make the characters haul from the drill into the storage or from the storage into the refineries. I used Shift, tried different pathways and used the CTRL+Shift+F11 (imported a couple of times too) but it just won't work. Any ideas what that might be? Thank you!
Lucifer 20 Jul, 2020 @ 6:26pm 
IMO indoor wells should be early tech, like tech 2 level. Maybe the earlier ones should be lower output/manned then have a higher one at the tech 4 level. I say this because I just want to run a basic shop in town and buying water is tedious.
ShiftZ 24 Apr, 2020 @ 10:25pm 
You get mini grain refining and mini wells before Iron 4. Curious mod
The_Savior_J 19 Jan, 2020 @ 11:46am 
ok, sorry i didn't know there was 4.... sorry and thanks
HeroinAction  [author] 19 Jan, 2020 @ 10:37am 
- if i read my description correctly, its iron refining IV- everything mindoor is lategame - i think the new stuff (research/dummies) will appear without new game/ import, but the new bar inventory for buying blueprints definetively needs an import/new game
The_Savior_J 19 Jan, 2020 @ 10:10am 
Do I need to start a new game for it to work? I downloaded it (I dont have any other mods)
then researched iron refining 3 and I don't even have a mindoors category... Plz help
МакТрахер 4 Jan, 2020 @ 4:07am 
Thanks for your reply.
Hope you can find how to tweak this :)
HeroinAction  [author] 4 Jan, 2020 @ 3:51am 
jup, thats like in vanilla kenshi :pandastunned: - i might look into making a compatibility patch for larger stack sizes
МакТрахер 4 Jan, 2020 @ 12:27am 
Hello!
Indoor Iron Drill has only 5 max size itself for raw iron???
That's pretty unusable because you need 1 man always running from drill to storage etc. :cozywolfensteinII:
Minty 5 Nov, 2019 @ 12:44pm 
i sent you a freind request, you make alot of the mods i use and i have a mod i would like to get made and you seem to know your stuff
DJSawDust 19 Aug, 2019 @ 10:55am 
All good, thanks!
HeroinAction  [author] 19 Aug, 2019 @ 4:57am 
tbh, thats what is was going for (although it can be bought way earlier) - might rethink it the next time i actually play kenshi :evilwonkers:
Injen 18 Aug, 2019 @ 4:57am 
@HeroinAction,
make steel refinery requirements lower, please. for unlock vanilla steel bars 3lvl we must to have Tech level 6! it's end-game, dude!
HeroinAction  [author] 13 Aug, 2019 @ 2:06am 
the one that unlocks the last steel refinery (steel refinery III) -i think its the 3rd research of steel bars
DJSawDust 12 Aug, 2019 @ 11:39pm 
What tech unlocks the mini steel refinery?
Flacidius 18 Jul, 2019 @ 7:39pm 
Any one know a good city's to base down at where the minioors will work inside the buildings?
HeroinAction  [author] 15 Jul, 2019 @ 6:25am 
mh it s what i was going for, thought the hydroponic were small enough for my tastes - i will consider it the next time i change something
TNDKing 14 Jul, 2019 @ 11:22am 
Heroin, love your mods. I have been using a little modpack I built for my first playthrough and Ioved it. May I recommend making smaller hydroponics? I would love to have something like that. I keep getting cuk'd in my own outposts so I just ended up moving in the town close to the hub in one of the 2 long houses and wanted to start planting cactus and stalk for rum but don't have the space.
Doc Morbid 20 Jun, 2019 @ 1:16am 
I overlooked the sandbox version for some reason. Thanks...
HeroinAction  [author] 20 Jun, 2019 @ 12:31am 
yeah, i dont rly want to make a lot of more submods, but the sandbox version uses manual labor if u prefer that
Doc Morbid 19 Jun, 2019 @ 6:52pm 
Would it be possible to have mini refineries that are NOT automated? A couple people with really high Laboring skill actually create plates and bars faster than the automatic refineries. It'd also work for training Laboring, which I think it uses that skill.
Kosume 16 Mar, 2019 @ 2:52am 
I can find the mini iron refinery and built it before. But couldnt find it anymore in the minidoors tab, where did it go?
Your Pal Kindred 8 Mar, 2019 @ 7:35pm 
aahh ok. thanks dude
HeroinAction  [author] 8 Mar, 2019 @ 7:45am 
mh have to finally correct the description: its iron refinery IV, its always the last one of the tech (a bit confusing as the last iron processor (3) is unlocked with the research iron refinery IV or sth like that)
Your Pal Kindred 8 Mar, 2019 @ 4:10am 
*lone shack not the hub
Your Pal Kindred 8 Mar, 2019 @ 4:10am 
the mindoors category isnt showing up for me? i got iron plates III but i cant find the mini iron refinery. i checked the hub and the bartender does sell the blueprints, so the mod is functional. did i miss something?
agris 18 Feb, 2019 @ 10:39am 
Got it, thanks.
HeroinAction  [author] 18 Feb, 2019 @ 9:44am 
the hybrid stone mine is an advanced stone processor; the categories would be possible, but i prefer the extra category to keep it clean an seperate - so it will stay that way in this mod :happypolice:
agris 17 Feb, 2019 @ 5:54am 
Any chance you could do two things: 1) make an indoor version of the stone processor, and 2) integrate the mini versions of all the equipment into their correct respective categories, eliminating the "MINDOORS" category?