Source Filmmaker

Source Filmmaker

Genji [Young/Sparrow] - Overwatch
43 Comments
JadeCactus 27 Jan, 2018 @ 12:52am 
but sparrow skin has a green hair
vinkelitz 9 Aug, 2017 @ 11:55am 
can't wait to see a young hanzo release
SeroRonin  [author] 22 Jul, 2017 @ 7:59pm 
@Megoi

Rightclick the model, click "import sequence", and find the animation you want
최수봉 Choe Su-bong THANOS 22 Jul, 2017 @ 2:28am 
how do you add a emote?
IRL Catboy 11 May, 2017 @ 5:52am 
also his eye bones or whatever are broken. his sliders done work, so i tried to move them with out that and they dont work.
IRL Catboy 11 May, 2017 @ 4:14am 
I think I still have the none gold textures of one of his weapons if you ever want it? I mean what you have now look perfectly fine. But if you want them I can dig on my hard drive to see if I still got them.
Genji 14 Apr, 2017 @ 6:34pm 
Blackwatch gengu?
SeroRonin  [author] 10 Apr, 2017 @ 6:14pm 
@Genji
I hope so. The Blackwatch skins looks sick.
Genji 10 Apr, 2017 @ 5:00pm 
NEW SKIN COMING BOIIIIIIII
george w faps 19 Jan, 2017 @ 9:40pm 
precious carrot son boy
Flamy 6 Jan, 2017 @ 7:21am 
Where did you get the map?
Chazz 18 Nov, 2016 @ 12:26pm 
Thanks for this! Any plans on releasing young Hanzo as well?
Steve 14 Nov, 2016 @ 5:58am 
Nice! I am waiting for Young Hanzo too. :D
da bob 13 Nov, 2016 @ 11:34pm 
wait does it come with weapons? or is it just playermodel
da bob 13 Nov, 2016 @ 11:32pm 
was it hard to reupload it?
da bob 13 Nov, 2016 @ 11:32pm 
thank you so much
SeroRonin  [author] 13 Nov, 2016 @ 3:07am 
@deadshot6197
Just uploaded them
da bob 13 Nov, 2016 @ 2:05am 
thanks :D
SeroRonin  [author] 13 Nov, 2016 @ 1:44am 
@deadshot6197

I'll post the PM/Ragdoll once I fix the P.E./VOX pack for it
da bob 13 Nov, 2016 @ 12:24am 
can you put this in gmod plz
SeroRonin  [author] 12 Nov, 2016 @ 6:45pm 
Added the Golden Weapons
SeroRonin  [author] 12 Nov, 2016 @ 2:51pm 
@Genji

Working on those
Genji 12 Nov, 2016 @ 1:33pm 
Gold weapons?
da bob 26 Oct, 2016 @ 11:49pm 
NEED THIS IN GMOD NOW!!!!!
WaffletimeCat 25 Oct, 2016 @ 1:03pm 
Is HWM coming to models like this one?
Genji 24 Sep, 2016 @ 3:34pm 
@[N-cognito] oh ok
SeroRonin  [author] 23 Sep, 2016 @ 10:58pm 
@Genji

That is just a glitch with Suijin (and most likely any Post-Gun mettle update maps made by Valve). It appears that way because the maps weren't/haven't been properly compiled for SFM.
Genji 23 Sep, 2016 @ 6:50pm 
@ [N-cognito] http://imgur.com/a/RrNDM this also applies to the swords
Obbi 23 Sep, 2016 @ 3:03pm 
god bless you
SeroRonin  [author] 22 Sep, 2016 @ 7:18pm 
@Genji

How so? Perhaps link a picture of the issue?
Genji 22 Sep, 2016 @ 7:02pm 
The metal is now glitchy for me :/
notdbone 20 Sep, 2016 @ 1:40pm 
Thanks for making sausage fingers genji, you did a really good job
SeroRonin  [author] 19 Sep, 2016 @ 8:12pm 
@BlueFlytrap
Turns out I've been using the wrong compiler. TF2's StudioMDL only allows 128, while SFM's allows 256. I never bothered to switch over to SFM because I never had to.

I'm working on fixing it right now.
BlueFlytrap 19 Sep, 2016 @ 7:00pm 
If the bone limit is causing you duress consider use of Cra0kalo's studiomdl compiler. It exist mostly to bypass most limits assuming you can set it up at all.
SoSucculent 19 Sep, 2016 @ 4:32pm 
I locked the head to the body and zeroed it on and it was all like fucked up
MountainDew Boy 19 Sep, 2016 @ 4:05pm 
loving this model ty!! but is there any way to lock the head to the body??
dobbins 19 Sep, 2016 @ 3:36pm 
thankyou
FZone96 19 Sep, 2016 @ 7:59am 
OMG Yes! I was waiting for it and now it is here! :D
󠀠6bb9 19 Sep, 2016 @ 4:48am 
lucio plsss
Geezer bloody Geezer 18 Sep, 2016 @ 9:40pm 
i'm calling that this is gonna get over 4 stars
SeroRonin  [author] 18 Sep, 2016 @ 9:15pm 
Small little update that fixes overbright cubemaps and discoloration of the Katana's Sheath Endcap (Should be gray now)
SeroRonin  [author] 18 Sep, 2016 @ 9:12pm 
@Ser Clericsgood
Try using Speeder's Overwatch Rig

That worked fine on my side
Dr. Healsgood 18 Sep, 2016 @ 6:23pm 
Hey, I went to check out the model and I think there might be something wrong with the fingers, at least when I change to an IK rig. The controls for the right ring finger are on the left hand