RimWorld

RimWorld

Luciferium Production A16
21 Comments
Lee 1 Jan, 2024 @ 8:50pm 
update for 1.4 when?
Craftcoat 6 Feb, 2019 @ 7:21am 
I love this mod.
Any chance for a 1.0 update?
slimshedi 18 Oct, 2018 @ 1:02am 
update for reliase plsss :stress:
Kitsune 23 Feb, 2018 @ 8:56am 
18
James 6 Jan, 2018 @ 11:50pm 
PLZ do B18 I am desperate for a not super expensive Luciferium crafting mod.
Thundercraft 24 Dec, 2017 @ 7:16pm 
Please update for 18...
DreaNorZ 22 Dec, 2017 @ 5:10am 
update for b18 would be amazing!
slimshedi 25 Oct, 2017 @ 10:46am 
a18 pls:yawp:
Craftcoat 25 May, 2017 @ 9:51am 
i think its time for an alpha 17 update right?
Randy random 20 Oct, 2016 @ 2:29pm 
thanks, and you might want to add that as part of the description.
erdelf  [author] 19 Oct, 2016 @ 4:33pm 
@Doctor, savegame compatible
Randy random 19 Oct, 2016 @ 12:01pm 
is this compatible with saves that did not start with this mod or not?
erdelf  [author] 24 Sep, 2016 @ 11:48pm 
ok, to all the guys who want it harder, I made a version where it is a bit harder, link in the description.. if you want it to be "lore-friendly" there are other mods that do the same and are more lore friendly and much harder.
Zesty the Hermit 24 Sep, 2016 @ 12:29pm 
If your Danceing with the Devil it should be Coslty to keep the dance going, so I agree with captaincannibal for the glitterworld meds but not lowering the neutroamine's cost.
Latro 21 Sep, 2016 @ 7:49am 
It is 100 silver for a 100 silver product, but it's a 100 silver trade good that is comparatively easy to get. Getting access to a trader with luciferium could require either a long wait or a significant bribe (to get a merchant that you might not want for anything else).

To put it another way: would you consider it balanced if you could make 1 luciferium from 200 corn? 200 corn is worth quite a bit more than 100 silver, but there is no concern with it being available in the first place.
Jdalt40 20 Sep, 2016 @ 7:27pm 
The cost of the materials needed match the cost of the Luciferium (100 silver)
ketty 20 Sep, 2016 @ 6:24pm 
Awesome, glad somebody made this. Not every mod needs to be lore friendly.

I would definitely consider the cost to be really really cheap though. Maybe up the neutroamine cost and add Glitterworld medicine or something?
Shadow Wolf 20 Sep, 2016 @ 3:32pm 
Ohh...well.. this is a little easy to make, and lore unfriendly, i mean, this advanced glitterworld mechanites just magical appear? You could... idk, put some extra resources like Steel and components/plasteel (one per dose) this is supose to be glitter tech after all.

And hey, thanks for the info! Looking foward on this.
erdelf  [author] 20 Sep, 2016 @ 12:53pm 
@Shadow Wolf, added
Shadow Wolf 20 Sep, 2016 @ 10:41am 
More descriptions could be cool, like... how to make it, resources and tech need....etc...