Tabletop Simulator

Tabletop Simulator

Moving Marker
17 Comments
Adil3tr 3 Apr, 2022 @ 10:59am 
This would be amazing but the marker seems to fly and smash into things after a second.
Lord Animal Chin 29 Jan, 2022 @ 4:16am 
why this explode things :(
VS-lockon 18 Oct, 2021 @ 7:39pm 
it would have been nice if this was a like how many squares can I move
ChaeShamae 24 Feb, 2021 @ 7:04am 
LMAO i tried putting this in a game with other people and everything went flying... i wish i knew how to code LUA because when i looked at it i couldn't figure out what had happened....
motte 28 Oct, 2020 @ 12:52am 
something broke,... worked before but when you now put one figurine next to another *BOOOM!*
machineguy 27 Jun, 2020 @ 6:00pm 
Yeah.. if you load this mod up and try moving the demos, everything goes flying lol
Shakespar(David) 21 Nov, 2019 @ 9:38pm 
I am having an issue, this marker broke my table and caused everything to fly everywhere. So, naturally, I hit the Rewind button, and now this marker is sticking around on my table and won't go away.
A_Rittle_Bit_Sneaky 9 Apr, 2018 @ 4:23pm 
Just found a bug, but it's nothing we can do about it. Apparently the onCollisionEnter() function breaks when you use nudge (pressing 'N' on an object). Its just an error message that doesn't really break the mod, but I'm looking to see if there is a workaround or if Berserk knows about it.
A_Rittle_Bit_Sneaky 25 Mar, 2018 @ 11:45am 
Great tool!
Zer0 23 Nov, 2017 @ 6:37pm 
hmm silly question, so is there anything besides copy pasting the script into another object to get it to work, nothing seems to happen when I do so with custom figurines.
Maska666 3 Apr, 2017 @ 3:32pm 
Really usefull, thanks!
Batmans 19 Jan, 2017 @ 6:30am 
If I could request an addition to this project or ask for someone who knows how to do this:
"What if the moving marker could have a button that returns it to it's former position?"
I'm in need of mass resetting positions of certain objects after they have been placed and have no idea on how to script. Help. :)
Heyzel 22 Sep, 2016 @ 10:08am 
thanks man love u!
Rodney  [author] 22 Sep, 2016 @ 3:36am 
>PersianImm0rtal
global script version is added. this version has some restrictions: marker's scale, color, height is fixed.

>Gönndir.King
Edit customize variable named markerColor at top of script. for example, marker becomes dark red when markerColor to {0.5, 0, 0} . these values represent R, G and B.
Please don't forget to save & load after you edit the script.
Heyzel 21 Sep, 2016 @ 7:28am 
like it ! but i dont get it how to change the color of the marker :steamfacepalm:
darleth 20 Sep, 2016 @ 11:58pm 
Nice idea...
Naveed #No2IRGC 20 Sep, 2016 @ 9:13am 
Very nice, is there a way to just have this global for all objects?