RimWorld

RimWorld

Craftable Synthetics
46 Comments
thebigschnoz 2 Dec, 2020 @ 11:25am 
"For game version: none"
Tardo The Ass-Monkey 27 Aug, 2020 @ 4:05pm 
You can ignore my previous comment, I think I figured out the problem(I accidentally downloaded the 0.17 version rather than the 1.1 version)
Warpflare 10 Jul, 2019 @ 7:47am 
This mod doesnt show up on my mod list in rimworld
2ndNegative  [author] 31 Mar, 2019 @ 9:55am 
@IchBinGroot check it out, I uploaded an updated version for 1.0
IchBinGroot 29 Mar, 2019 @ 6:30pm 
does this stil work?
Talayah 21 Nov, 2017 @ 9:28am 
thanks ^^
2ndNegative  [author] 21 Nov, 2017 @ 9:27am 
Talayah 20 Nov, 2017 @ 9:01am 
Love this mod, can you please update to Beta 18?
EvilNecroid 18 Nov, 2017 @ 6:14am 
need A18 please
Tzeentch 24 Oct, 2017 @ 4:00am 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
EvilNecroid 7 Oct, 2017 @ 3:12am 
ah yes a way to get hyperweave!
and i like these recipes too :) so glad its not something silly like a hyperweave tree
nut 23 Jun, 2017 @ 4:42am 
Appreciate the update. Found you on reddit when trying to figure out how to get hyperweave haha. I'll be sure to check this mod out :)
2ndNegative  [author] 20 Jun, 2017 @ 2:56am 
@-SG1-Shadowscall, I just updated it to .17, and added a research tab to make it a bit less messy.If any problems come up, please tell me.
Satsuki Shizuka 五月靜 12 Jun, 2017 @ 8:48am 
As it is, I'm detecting that A17 renamed quite a few items, namely the wools. Better check up on that before calling it compatible. Anyone?
TheToric 6 Jun, 2017 @ 4:31pm 
i feel like chemfuel should be part of the recipie, and maybye the recipie should be at the refinery?
Demon of Razgriz 28 May, 2017 @ 11:41am 
Eh, finals aren't important. You can do the mod and ignore those. 😀 j/k. I just graduated myself from College, so good luck.
2ndNegative  [author] 28 May, 2017 @ 10:34am 
@-SG1-Shadowscall I'm not really sure, I unfortunately don't have time to check / update it right now (I'm in the middle of finals).
Demon of Razgriz 28 May, 2017 @ 12:25am 
Does this need updated to A17 or does it work already?
2ndNegative  [author] 2 May, 2017 @ 8:18am 
@WishingLaws sure, go ahead.
Terry Yoon 5 Jan, 2017 @ 6:26am 
@2ndNegative Anyway, receive my late thanks for the mod. I'm having a lot of fun crafting synthetic organs with this mod incorporated with EPOE.
darktoes 5 Jan, 2017 @ 2:25am 
You can buy, drill or refine it. It makes it perfect for crafting synthread.
тетеря, блин 5 Jan, 2017 @ 2:13am 
Chemfuel sounds nice and immerse. The only thing I forget is where to get it.
darktoes 4 Jan, 2017 @ 5:32pm 
I wrote up a bit of an idea in the balancing discussion. Basically, why not use chemfuel for synthread since it has few other uses and seems to be a hydrocarbon?
Thundercraft 2 Jan, 2017 @ 10:55am 
Oh, and another correction: I see that the description for Hyperweave says,
" Create Synthread from Synthread and Plasteel " :steamfacepalm:
Thundercraft 2 Jan, 2017 @ 10:53am 
@ 2ndNegative [author]
First, I wanted to point out a minor correction: Your description says that Hyperweave requires quote, "Crafting 10". However, looking in Recipes_Synthetics.xml , I see that it actually requires Crafting <minLevel>12</minLevel>.

Second, I wanted to point out this discussion I started:
Balancing: A non-Steel approach...

Would you consider releasing a version of this that does away with the Steel and Plasteel requirements? I think my formula are rather balanced and all they require is Cloth, Wool, and/or Devilstrand.
тетеря, блин 2 Jan, 2017 @ 9:28am 
Thundercraft +1, no steel needed in a clothcrafting.
2ndNegative  [author] 30 Dec, 2016 @ 4:15am 
@Terry Yoon Thanks a lot, those numbers really helped me pinpoint things. Tell me if something doesnt work.
Terry Yoon 29 Dec, 2016 @ 12:30am 
My suggestion:

Synthread x75
- Devilstrand x25
- Cloth x50
- Steel x70

Hyperweave x75
- Synthread x75
- Plasteel x50

In my calculation this seems about right in balancing the market value. Also maybe cut the work needed and crafting skill requirement by about half?
2ndNegative  [author] 28 Dec, 2016 @ 10:03am 
@Thundercraft @bearhinderung @Terry Yoon Could you please give me some concrete numbers I can use for balancing? I'll update the mod to A16 as soon as I can.
Terry Yoon 28 Dec, 2016 @ 8:48am 
Update to A16? Seems like this is the only mod that makes synthread and hyperweave craftable.
Thundercraft 21 Dec, 2016 @ 5:08am 
As others have pointed out, resource costs and work are too high. Also, if you plan to update to A16, then you should consider that the market value of both Synthread (now 7, was 11) and Hyperweave (now 16, was 45) has gone way, way down from A15. Actually, the market value of many resources has changed . (See my [A16] XML changes & update necessities [ludeon.com] topic for details.)

If work is required to make something (particularly a lot of work), then the end result should be worth more than the ingredients. Otherwise, there usually isn't much point. At least, I'd completely leave out steel and plasteel from the recipes.
NightCloud 18 Nov, 2016 @ 6:37am 
The Cost is to high work is to high also
NJIN 16 Nov, 2016 @ 7:00am 
Many thanks, useful mod... maybe more cost of cloth(2 stack) and less steel(1 stack) in first recipe.Cheers
2ndNegative  [author] 16 Nov, 2016 @ 4:12am 
@NJIN @Shaman I fixed the link, you should be able to download it now.
NJIN 16 Nov, 2016 @ 1:46am 
х2 plz make a post on ludeon forums or simply external link so the users of drm-free version can use your mod...
Paranoid Android 21 Oct, 2016 @ 7:36am 
plz make a post on ludeon forums or simply external link so the users of drm-free version can use your mod
2ndNegative  [author] 27 Sep, 2016 @ 6:23am 
@stef, I changed the description to what the recipe actually is, and its not that expensive. To make something out of hyperweave, you'll only need 1.5 times as much devilstrand.
fatburner 26 Sep, 2016 @ 11:57am 
At first glance this recipe seems expensive. For example ive had huge Devilstrand farms in my game. but i just couldnt produce enough to satisfy my needs. With this mod i will need even more of that :) Maybe i am doing it wrong.
Flip360 25 Sep, 2016 @ 7:59am 
Awesome! Worth it just for the hyperweave alone!
Utter 21 Sep, 2016 @ 12:34pm 
its working, looking forward to using it in game.
2ndNegative  [author] 21 Sep, 2016 @ 6:13am 
@darktoes I made it give you 15 instead of 10, and reduces the devilstrand and steel need.
darktoes 21 Sep, 2016 @ 5:20am 
Synthread is only about as good as normal cloth, I'd take out the devilstrand requirement entirely and most of the steel.
2ndNegative  [author] 21 Sep, 2016 @ 4:37am 
@Akumetsu It should be fixed now, could you tell me if you're still getting errors?
darktoes 20 Sep, 2016 @ 9:09pm 
A recipe in the description would be nice.
Utter 20 Sep, 2016 @ 8:43pm 
Getting an XML error when i try to load it.