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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1693064111
Is there a way to make my turrets ignore beacons?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715138160
I WANT TO KNOW IF MY SHIP HAS LOW HEALTH!!!
btw, maybe you can help me... I'm creating a script/mod too that show you the not full health blocks in a grid. But I have some issues with getting the health of a block... can you explain me how you managed this issue ? maybe it is not possible in ingame-script ?
Although I do see what you mean, I'll update it so it has to geta block below breaking threshold to trigger the destroyed effect, although this might mean that some raggedy beaten up looking ships will still show high health values.
Let me know what you all think, and I can change accordingly,
That just sounds like armor blocks behaving like armor blocks. Completely broken.
Shooting a few areas armor with gatlings on a 2000 block ship (not destroying the armor even) can bring the ship to report 70% while 95%+ of the ship remains untouched.
(Taking the mod off does help the world load properly)
Or drones.
I'd say that would be bad luck! :P Although I'm working on that problem, should be making it tied to the ship itself rather than the beacon block so beacon is just used for toggling on/off
@Sol Survivor,
I've been playing with it a lot these last few days and have not been able to reproduce the issue, if you take the mod off the world settings does it load normally?
Im not using any other mods, I'm going to see if it works in stable
It was developed in Stable, however, I have done a lot of testing in Dev and never had that issue, are you using in combination with any other mods?
@MeM
It already does that :D terminalblocks are judged with higher priority so if destroyed will deal more damage
@Everyone
Thanks for all the comments folks! Really appreciate the feedback :D