Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do know that I also have your office complex pre disaster. :D
Ah right. Thats all. Thank you very much for the help. Really appreciate it.
- As a side note, you may notice that some scientists have blood on their clothes, or their model looks like it's post-disaster. This is because of the character manifest system I believe.
Anyway, to make them look squeaky clean, you can load up one of the anonamous materials maps included in the src folder, then find the name of a scientist, and name one of your NPCs in your own map to that same name. This basically means that the scientist in your map will have the pre-disaster skin all the time.
In hammer, an entity called env_global can be set with the string "predisaster" and ticked to begin on map start. This sets every npc to its predisaster dialogue if they have some.
map pd_c1a1e
Thanks!
Luckily, the Black Mesa team have put all the source VMFs into the game's directory. Go to where BM is installed, inside there BMS folder you'll find a folder called "mapsrc" and there you go.
What do you mean? Saying 'fix' doesn't really tell me much.
Fix