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TLDR: Perfectly usable, it just doesn't balance well.
I really love the extra effort you put in to making your own weapons, and they fit well with their associated tech. It makes a lot of sense to me that different types of weapons should have different unlock requirements, like most items do.
really good job!!
To be honest, I've not really tested this version in a long time, as I've been completely focused on the Combat Realism one, so balance will probably be wonky as hell for most things. As for the spacer thing, I was trying to make certain weapons not show up 'til later game as a balance thing, but I've learned alot since then. Namely, it has virtually no effect, barring research calculations and a couple other minor details. Maybe once I'm happy that the CR version is ready for release, I'll try to re-vist the original, but until then this will probably stay the same for a while.
Thought about it, but I don't think there is enough content or change to warrant it being an official thing. Plus, it's easier to manage as just a mod.
@ ExterminateJuice
The game will crash on startup, otherwise. Something to do with texture pathing, but everything seems perfectly fine. You can play with dev mode, just don't start up the game with it enabled.
Make sure you have Dev Mode off when booting the game up.
Love the mod! Thanks for your work on it!
Assume that this is not compatible with combat realism. I've looked at CR's files and there are about 600 of them, changing everything from food to guns.
However, the author [Audioviper] talked about "refining the combat realism version". So there is hope. We just need to have a bit more patience, I think.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812711700
Perfectly fine to add to old saves, but you can't disable the mod mid-game.
I won't worry about control and such, it's essentially a legacy version. Thanks for helping though!
Sorry. It was a misunderstanding.
After trying to upload it from my A16 Steam version, I realized that it would automatically attach an A16 tag to the mod. Apparently, there's no direct way to change that tag. So, I had to roll back my Steam RimWorld to A15 before uploading again.
Here it is:
Weapon Tech [A15]
BTW: Audioviper, if you accept my friend request, then I can add you to this A15 upload as a Contributor, giving you some control over it.
I meant to Steam, dude! Make it nice and easy for those who need it.
@ Geoflame1
Make sure you have dev mode off, else it'll disable all of your mods and say it's broken for whatever reason.
( And I did remember to delete PublishedFileId.txt. )
I just updated the original files, never made a copy of it. If you want to upload the A15 version, then you are more than welcome to. Let me know when it's up and I'll post a link to it in the description. Remember to delete the PublishedFileId, though!
I'm looking forward to trying a CR version.
On the subject of the A15 version:
It shouldn't be too hard to upload a separate A15 version if you still have it. I think all it requires is deleting PublishedFileId.txt in the About folder and maybe changing the <name> in About.xml slightly, like renaming it from <name>Weapon Tech</name> to <name>Weapon Tech A15</name>. Alternatively, you could upload it to a file host and share the link in the description. (Though, Steam has gotten picky and will delete links to popular hosts like Mediafire.)
If you completely deleted your A15, I saved a local copy of it before you updated to A16 and I could share that. I feel for users like RongHuyenThoai who can't continue their A15 game without it.
Unfortunately, I overwrote the A15 version when I was updating everything, so A15 is pretty nonexistent. It would also take a fair amount of work to undo what I've done and publish it into a seperate mod, so a seperate A15 version seems rather unlikely... Sorry.
@ tanspan88
Not a bad idea! Once i've finished refining the combat realism version I may begin to look into such things!
@ July@5am
I would like to, but there is alot of work involved. I might consider it once I've fully fleshed out WT, but I wouldn't get your hopes up just yet.
Would you please send me the download link of A.15 version? I need it critically!!!