Portal 2

Portal 2

Treasure Hunt
16 Comments
Grauerrat 17 Sep, 2022 @ 1:30pm 
no plan
Zavinious Akkol 5 Jul, 2012 @ 1:11am 
Well done :)
Mike Oxlong  [author] 4 Jul, 2012 @ 2:20pm 
Your comments prompted me to go down a different route. I have removed the cube receivers from the chamber and just left the door open instead, as it's impossible to get to the exit before solving the test anyway. Thanks for the feedback!
Zavinious Akkol 4 Jul, 2012 @ 12:55pm 
Understood.. reasonable thing to do given the limitation.
Mike Oxlong  [author] 4 Jul, 2012 @ 11:38am 
It was mainly because I reached the limit on the number of connections some of the switches chould hold.
Zavinious Akkol 4 Jul, 2012 @ 10:54am 
I am not sure there is a great advantage in having two sets of 5 cube switches - there is not much for the player in moving them all from one set of switches to another.. if you rigged them all to open the exit when the cubes are all seated on switches in the first chamber, you would have the same basic puzzle. Thanks for the effort though!
Mike Oxlong  [author] 17 Jun, 2012 @ 1:13pm 
I've added a hidden passageway that can only be opened from inside the exit door chamber, hopefully that should provide a way out if anyone gets stuck.
Mike Oxlong  [author] 17 Jun, 2012 @ 1:00pm 
Good spot, I'll work at remedying that right away.
zivi7 17 Jun, 2012 @ 10:54am 
Pretty confusing on first sight. But if you don't let that scare you off it's nicely easy-going. One problem though: If for whatever reason you place both portals in the exit room, you're stuck and have to start over. Maybe the ceiling in the hallway leading to the exit room could be white so you could get out in case that happens?
nM. pavelow 16 Jun, 2012 @ 12:17pm 
Hehe i guess some people need the walkthrough anyway and im not a good to make puzzles myself, so i solve others :)
Mike Oxlong  [author] 16 Jun, 2012 @ 11:42am 
I suppose the main reason for my adding my walkthrough is that due to the fact that you have to activate the buttons in a certain order to unlock the next elements of the map that the sheer amount of buttons could potentially confuse some people (I created the map, and the lines that show connections confuse even me due to the sheer amount of connections I added :D)
Mike Oxlong  [author] 16 Jun, 2012 @ 11:39am 
Unfortunately I'm not as good at conceptualising those puzzles as mappers like Mevious so injecting difficulty isn't really my strong suit. I'll sit down and have a think about doing something a bit more tricky and see what I come up with as I do agree I'd like myself to create something a bit more challenging.
nM. pavelow 16 Jun, 2012 @ 11:38am 
The walkthrough shouldnt be needed for this map
nM. pavelow 16 Jun, 2012 @ 11:37am 
Fun and simple, would love one with a higher difficulty. Didnt find any bugs, it all works. Good job
Mike Oxlong  [author] 16 Jun, 2012 @ 8:14am 
Glad you enjoyed!
Portalized 15 Jun, 2012 @ 9:13pm 
Very detailed, well thought out map with great puzzles - nice clean style - all elements worked fine - alot to see and do to acquire the solution, but never frustrating - very well done - adding to my favorites now! Thanks for making!