Stellaris

Stellaris

Gwen's Simple Traits 1.4.1
95 Comments
GwenBlanketSpecter  [author] 20 May, 2017 @ 8:05am 
I'm updating the rest of them as we speak. Will take a few days though. Please let folks know about the new mod page so they can find it again.
Heimlich 20 May, 2017 @ 7:47am 
wow i really thought this was dead. glad to see you're back Gwen!
GwenBlanketSpecter  [author] 19 May, 2017 @ 5:20pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=928972362 steam didn't want to allow me to update so this is the l ink to 1.6.1 version of this mod
aNyyMORE 17 May, 2017 @ 5:51am 
Hey mate still around?
Heimlich 17 Apr, 2017 @ 12:54pm 
hey will this be updated to 1.5?
Olafr_the_Viking 18 Dec, 2016 @ 11:35am 
Olafr the Viking has finally decided upon who will be awarded the Modder of the Year Award for 2016.

And the winner is:

http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016
GwenBlanketSpecter  [author] 5 Dec, 2016 @ 7:50am 
Recosted some traits in light of the change to the Venerable trait. Updated to 1.4.0. Fixed a rare bug that would crash the game with a few traits.
Pirate of AE 4 Dec, 2016 @ 12:28pm 
thanks again
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 8:45am 
found the issue while editing the file the game crashes when militia spawn if the pop_fortification_defense value is set to -100% or more in total. simple fix will push it out in a bit. gonna go back over my other mods and fix that as I see it.
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:45am 
but just deleted everything in the log then regenerate the crash. then give me a copy of that. stellaris and other paradox games are a nightmare to trouble shoot mods sometimes.
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:43am 
worst case scenario I might need a copy of the save file so I can do a file edit test. paradox error logs aren't the best but they are better than nothing.
Pirate of AE 4 Dec, 2016 @ 7:42am 
only of yorus and the mod relating to that has been long gone well before this save was started
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:41am 
do me a favor and clean out the log. just delete everything and re generate it. there is a chance of a game crashing if the save had a mod in it early on that was removed. and this is the only mod of mine installed?
Pirate of AE 4 Dec, 2016 @ 7:39am 

[07:24:25][empire_flag.cpp:816]: could not find normal-sized texture "flags/nationalism/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_flag.cpp:820]: could not find map-sized texture "flags/nationalism/map/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_design.cpp:266]: Empire design Wizard Empire is not valid:
HTraits:

probly saved empires from a mod that added emblems ive removed.

only active mods are yours, Ethic & goverment rebuild, auto auto-explore and ship power stations.
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:33am 
also
[07:24:25][empire_flag.cpp:816]: could not find normal-sized texture "flags/nationalism/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_flag.cpp:820]: could not find map-sized texture "flags/nationalism/map/RomanEmpire.dds" file: user_empire_designs.txt line: 314
[07:24:25][empire_design.cpp:266]: Empire design Wizard Empire is not valid:
HTraits:
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:32am 
what sticks out to me is
[07:24:25][empire_design.cpp:266]: Empire design Autocracy of Ymor Za is not valid:
HTraits:
!The combined value of your chosen traits exceed the available Trait Points.
HGovernment & Ethics:
!Select a Government type.
user_empire_designs.txt:237
[07:24:25][empire_design.cpp:266]: Empire design Klingon Empire is not valid:
HName Lists:
!Empire has no name list.
HTraits:
!The combined value of your chosen traits exceed the available Trait Points.
user_empire_designs.txt:451



seems to be triggerign for every empire in the save. no idea why.

also
ethic_rebuild_l_english.yml
is getting a lot of errors itself. might not be my mod specifically but an interaction with other mods. I can't quite make out 100% what is going on.
there are errors that are supposed to happen with my mods that don't crash anything since they check to see if any traits from any of my trait mods exist returning does not exist if they don't when related to AI personalities.
Pirate of AE 4 Dec, 2016 @ 7:23am 
be a mo gonna reset teh log and regenerate it
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:21am 
just copy paste it to http://hastebin.com/
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:20am 
\Documents\Paradox Interactive\Stellaris\logs
Pirate of AE 4 Dec, 2016 @ 7:20am 
how do i ?
GwenBlanketSpecter  [author] 4 Dec, 2016 @ 7:20am 
that is very weird and not an issue I've heard of before or seen before with my own use. could you get me a copy of the error log?
Pirate of AE 4 Dec, 2016 @ 7:12am 
For some reason im crashing on trying to invade a planet, defesive pops(2 Defsive arrmy, 3 milita) have fearful 1 and the -100% defsive bonus. no matter if at full planet HP or 0 planet HP, first ground combat tick crashes to desktop.
GwenBlanketSpecter  [author] 3 Dec, 2016 @ 11:59am 
I suggest this mod by Darman Ordo https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735845863 to get the most out of some of the traits.
GwenBlanketSpecter  [author] 27 Nov, 2016 @ 8:04pm 
Also I got a mod coming out as soon as I get a title card. 50 Zero Cost traits.
GwenBlanketSpecter  [author] 27 Nov, 2016 @ 12:22pm 
We thought a lot of things would be fixed :/ There is a command for leaders in the comments for the leader traits "has_trait" which is supposed to gate leader traits to only work if they have a specific species trait. it does not work at all.
Artanis 27 Nov, 2016 @ 12:01pm 
I thought 1.3.2 would have fixed it, I guess we'll have to wait a little while. :D
GwenBlanketSpecter  [author] 27 Nov, 2016 @ 10:56am 
If 1.4 has not fixed the issue I'll make a small mod that edits the core opinion file to add opinion modifier based traits.
GwenBlanketSpecter  [author] 24 Nov, 2016 @ 6:40pm 
I mean, if I edit the core opinions file I can nest them into charismatic. But I really do not like editing core files.
GwenBlanketSpecter  [author] 24 Nov, 2016 @ 9:50am 
I have a sweet of them for this mod but they are currently disabled since a glitch makes it so that opinoin modifiers modding doesn't work right.
Artanis 24 Nov, 2016 @ 7:37am 
Since you seem to be the king of traits, do you know if 'Charismatic' like traits are possible, which not only add 'other species happiness' but also affect empire opinions? I know the vanilla trait "trait_charismatic" does this by adding +15 opinion but your 'trait_Pleasant_1' for example does not. Is it hardcoded in the game?
GwenBlanketSpecter  [author] 22 Nov, 2016 @ 9:27pm 
Got someone almost done with the icons or so they say. I plan to update with some more traits as soon as my next few mods are ready this week.
GwenBlanketSpecter  [author] 10 Nov, 2016 @ 8:16am 
Latest Update
11/14/2016
Removed all traits from the genetic modification UI to keep it from being cluttered and keep the AI from being confused which ones to use when doing genetic modification.
GwenBlanketSpecter  [author] 9 Nov, 2016 @ 9:45pm 
sure. honestly I'm tempted to just remove them all from the genetics ui.
Dragon of Desire 9 Nov, 2016 @ 4:50pm 
Honestly if you removed a lot of them from the genetics screen it'd be great. Even with half gone, the screen still can hold maybe 60-70 with the UI++ mod, and I'm using half of them already.
GwenBlanketSpecter  [author] 9 Nov, 2016 @ 4:19pm 
keep in mind negative modifiers do not show up in the genetics screen when reduces it by half.
GwenBlanketSpecter  [author] 9 Nov, 2016 @ 4:19pm 
I could just do what I've been intending to do and turn most of htem off from genetic modification.
Dragon of Desire 9 Nov, 2016 @ 3:56pm 
I would get this mod but it'd completely swamp the genetics screen, even with ALphaAsh's Genetics UI++. Perhaps you can make a second mod with similar traits but instead of 4-5 for each type, maybe only 2-3?
Vales 7 Nov, 2016 @ 1:37pm 
wow what a mod! thumbs up Gwen :steamhappy:
animecentral 4 Nov, 2016 @ 5:04pm 
:)
GwenBlanketSpecter  [author] 4 Nov, 2016 @ 2:51pm 
solved
animecentral 2 Nov, 2016 @ 10:16pm 
Incorrect costs:
trait_Inefficient_Energy_Producers_1
trait_Inefficient_Horticulturists_1
trait_Inefficient_Excavators_1
trait_Maladaptive_1
is 1, should be -1


trait_Maladaptive_2
is 3, should be -3
trait_Maladaptive_3
is 4, should be -4
trait_Maladaptive_4
is 5, should be -5
trait_Maladaptive_5
is 6, should be -6

trait_Efficient_Metabolism_2
is 1, should be 3?.
trait_Inefficient_Metabolism_1
is 1, should be -1?
trait_Inefficient_Metabolism_2
is 1, should be -3?

trait_Eager_Warriors_5
is 1, should be 5
trait_Reluctant_Warriors_5
is -1, should be -5
GwenBlanketSpecter  [author] 25 Oct, 2016 @ 7:01pm 
Got someone working on them. Hopefully by next week.
J 25 Oct, 2016 @ 2:21pm 
cant wait for icons to come with this mod :D
GwenBlanketSpecter  [author] 24 Oct, 2016 @ 11:12am 
Updated with 16 more traits related to army upkeep and army rank
GwenBlanketSpecter  [author] 24 Oct, 2016 @ 7:09am 
Thank you for reporting that. It is fixed now.
Mokona 23 Oct, 2016 @ 11:28pm 
Distasteful 2 is saying its giving me a +3% other species happiness instead of -3%
GwenBlanketSpecter  [author] 23 Oct, 2016 @ 8:57am 
fixed some minor bugs. made it so that you can't have peace or war bonuses with penalties to the other.
GwenBlanketSpecter  [author] 22 Oct, 2016 @ 7:32pm 
I could also make it so they are mutually exclusive with each other.