Sid Meier's Civilization V

Sid Meier's Civilization V

Six Corners
37 Comments
ichijikuibo  [author] 12 Feb, 2021 @ 6:45am 
Gaia the problem is likely with the part that copies the luxuries to the sections because it treats some luxuries different it needed to be updated each time there was changes to the luxuries in game.
chef109 11 Nov, 2018 @ 11:23pm 
Wow! Love the level of customization! It's kinda weird to be able to play the same map twice and create it to be fundamentally different the second time around.
Fritz352 2 Sep, 2018 @ 7:50am 
its the symbol of the sepratist alliance
Ketamine Enthusiast 31 May, 2017 @ 7:32pm 
When I enter the game I experience instant defeat?
Syon 17 Sep, 2016 @ 1:53pm 
Very well done! :sans::thumbs:
samsockeater 25 Feb, 2016 @ 10:41am 
do you need to move this fro mod to map folder with this?
Venusaisha 31 May, 2015 @ 5:49am 
awesome
americanman_4_life 30 Jan, 2015 @ 3:42pm 
I will just send request... if you don't mind, please accept! Will explain more when time permits, through IM chat or what not!
americanman_4_life 30 Jan, 2015 @ 3:41pm 
May i befriend you? I need a talented map modder to help me!
Zarlack 1 May, 2014 @ 7:56pm 
Dude AMAZING! that what i alway wanted 6 continent with 3-5 small road and ocean for a chance for this stupid IA to get some chance to win...maybe?

Good work!
ivanlution 26 Feb, 2014 @ 7:46pm 
amazing
Reasonable Evergreen Cat 14 Aug, 2013 @ 9:32am 
direct download please?
profile 27 May, 2013 @ 12:47pm 
FYI anyone who plays on this map and is carthage that is just OP
Dark Shadow 8 May, 2013 @ 3:05pm 
this map looks epic
ichijikuibo  [author] 22 Dec, 2012 @ 4:28am 
I think thats it fixed let me know if you still have problems or if the resources are being wierd now too many combinations of settings to test them all.
ichijikuibo  [author] 22 Dec, 2012 @ 3:37am 
you aren't using gods and kings are you looks like i removed support for normal civ v when i fixed a resource issue with gods and kings i will fix it now
blockrock44 9 Dec, 2012 @ 6:56am 
Whenever i press start with the mod on my game crashes. I have the newest verson of Civ V and this mod. Can you help solve this , i really want to play this map.
ichijikuibo  [author] 7 Nov, 2012 @ 8:41am 
copy it to the main folder and you can use it online \Steam\steamapps\common\sid meier's civilization v\assets\Maps
Luckys 14 Jul, 2012 @ 4:34am 
lol i like that !!!
ichijikuibo  [author] 6 Jul, 2012 @ 11:07am 
you click subscribe then it downloads and auto updates it once there is an update its a little strange took me a while to catch on aswell.
Sylras 6 Jul, 2012 @ 10:01am 
First time using this so a little help would be great how do i get this map to use ? lol
ichijikuibo  [author] 3 Jul, 2012 @ 3:23pm 
click subscribe
Redbark 3 Jul, 2012 @ 3:20pm 
How do I download?
ichijikuibo  [author] 24 Jun, 2012 @ 2:38am 
you can set it to the standard sizes huge is 77x77 thats as big as it can go because it needs to be a multible of 4 +1 and square. i have played it with 18 civs on huge and there is plenty of room because it is mostly land.
Iriath Zhul 23 Jun, 2012 @ 5:14am 
Can we make it bigger? E.g., can we make it Huge?
Serket 22 Jun, 2012 @ 3:11pm 
20/20 best map I have seen so far!
ichijikuibo  [author] 22 Jun, 2012 @ 2:49pm 
i added an option for ice as well as updated the resources they didn't work right because of the new ones in gods and kings if any one finds any thing that causes problems on the script because of gods and kings please tell me so i can update it natual wonders is another possible problem but as far as i have tested they work fine even with new ones added
Serket 22 Jun, 2012 @ 6:35am 
is prety good. I have to admit.
Sol 20 Jun, 2012 @ 4:51pm 
no more than Polynesia on Terra, i promise its harder than you think. 2 tile wide mountains might help fix it if it is a problem though. or if your that concerned, theres always ice XD
ichijikuibo  [author] 20 Jun, 2012 @ 12:58am 
that would be a big problem if you were playing with mountain buffers i will add an option for making ice buffers later i don't know if they can travel on ice or not though
Qudit 19 Jun, 2012 @ 3:58pm 
I can see this being extremly unbalanced if you're playing that one civ that can go across mountains. You can get half the map before the reneissance if you expand like crazy.
regordrum 16 Jun, 2012 @ 5:51pm 
Wish there were more maps like this - with traversable rivers
Sol 16 Jun, 2012 @ 3:32pm 
oh nice, very good! One of the best mapscripts around, i played a few games on it, and it feels pretty balanced. using a LOT of mods, and it works nicely.
ichijikuibo  [author] 16 Jun, 2012 @ 4:36am 
i uploaded a new version with the 7 tile buffer fixed and changed how the 50/50 buffer works. the new screenshot is taken with the settings buffer: 50/50 buffer size: 7 centre size: 0 you could also set buffer to ocean to have water only buffers
ichijikuibo  [author] 16 Jun, 2012 @ 3:54am 
you can increase the size of the water to 5 tiles by changing the buffer size i put a 7 in there but i just noticed i didn't set the code i will do that now you can also set the buffers to 50/50 witch makes some tiles in the buffers mountains and some water i uploaded a picture of it i will stick an option to make it a mountain buffer with water on either side and gaps in the mountains as well though
Sol 16 Jun, 2012 @ 3:47am 
only 2 screenies when i looked at it, now 4 XD

i suppose i meant to ask -

would it be possible to have a version with a water center and more water tile spaces in between the segments?
Sol 16 Jun, 2012 @ 3:42am 
know what is nice about the pics? I always disregarded this mod as "meh" and now i think i like it - rated up, fav, and sub.

Could there be a version, where the mountains in the middle have water choke points for a better naval game, or perhaps another tile?