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Raportează o problemă de traducere
Also, I second elm0xz's suggestion for a lite-version. All I really want is the ability to add/remove systems to/from sectors
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I don't see a single reason why players would need 16MB (out of 17MB total) of VCS files.
If you want other people to be able to contribute to this mod, GitLab/GitHub is a better medium than Steam Workshop.
You also should check git LFS, the reason 94% of your mod size is ".git" folder is because you store binary files in plain git (it can be seen via e.g. `git rev-list --objects --all | grep .dds`).
Git was not designed for this and will bloat ad infinitum.
Git LFS was designed to augment git with the ability to handle binaries inside git efficiently.
Best regards.
@BetterBusinessBrad : "I'm doing my best to finish it
there are a few task left, dedicated mostly to some automation procedures and general mod settings... ...fleet automation is mostly finished." -1yur; StellarisModdingDen 03/15/21
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Thanks!
So, I'm on a final step: working on a simple automation of sector civilian and military fleets. Going to transfer some of player functions like patrolling, building mining stations, expansion within the range etc. Of course, these options could be switched off/on.
Thanks.
The screens will stay the same as they are now. Maybe some day I'll make a small addition to adjust my UI Dynamic Overhaul sizes, but no promises.
Actually, it was my decision to rewrite the logic and improve the UI.
For now it's easier and much more comfortable to control sector shapes.
You can see a small video in my discord channel how it's going to be in action.
https://discord.gg/Bue4EWH
Yeah, it's not only about fixing these issues, but for rewriting entire mod, it takes much more time than I expected. You can see the link below, I'm pretty close now.
Thanks! Despite the time, it's also a fun for me.
Anyway, feel free to support me via the links above, I'd be very thankful :)
I guess yes. But anyway, there will be a new expansion soon.
I was planning to release a week ago, but it takes much more time. You can see the tracker here, in summary it had taken almost 230 hours of development, due to the poor UI functionality. For now, it's about 80% accomplished, so I guess I'll be able to finish it till February.
https://gitlab.com/stellaris/irm/-/milestones/30