RimWorld

RimWorld

Astra Militarum Imperial Guard Core Mod v2.5
2,567 Comments
Asatolf 11 Jul @ 1:25pm 
Will this one continue to be updated??
CptJocker111 10 Apr @ 8:11am 
Do i need a specifik teck to extract brains? I dont get the Option on my prisoner..
[1stAL]Dimitrius 14 Jan @ 11:38am 
Would it be possible to see if there could be any compatibility made with Grimworld? Bc its conflicts in the Brain Category. Anything else works fine.
[1stAL]Dimitrius 14 Jan @ 11:20am 
Never Mind i found it
[1stAL]Dimitrius 14 Jan @ 11:05am 
So, i have one problem, i dont have any mods that should intervene with brain, yet everytime i harvest them they..just simply are normal ass brains not the one thats needed..anyone else has experience with that? I know there are some known problematic mods but i have none that i know of
WJSabey 5 Oct, 2024 @ 11:33am 
You should add the "veinMineable" tag to the new ores so that they can work with the new 1.5 vein mining function, as well as add them to the lists for the deep and long-range mineral scanners.
1longarrow 27 Sep, 2024 @ 11:17pm 
What the heck do I need to do to make the dang Augmentations available for surgery? Other people are having this problem, and yes I have the medkits, but the fricking options won't show up in Operations.
Holynevil 2 Aug, 2024 @ 9:28am 
so i equip my Hunter with ANgelus Pattern Bolter and the game flag them as "not suitable weapon for hunting" ?
LordVorcha 22 Jul, 2024 @ 4:28am 
I am Having the same issue as @Thing 2 and @ Mec354 with the imperial solar panels only producing a max of 1 watt
Cubile Oddity 6 Jun, 2024 @ 9:20am 
@imp0815 if you want to make the embrasure impassable you have to go in the mod file "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\771341092\1.5\Defs\ThingDefs\Buildings_QXIGC-Security.xml" open it with notepad or an other openner of .TXT file, to localise the correct ligne you need to modify. you can use "crtl f" to look for the word passability that design if you can walk throught a block
<passability>PassThroughOnly</passability>
it is the first one of the file and it is for the baricade you need to look for the one for the embrasure in the file there are notation that tell which part of the code is for what building and you will need to replace the word PassThroughtOnly with Impassable.
Imp0815 21 May, 2024 @ 4:01am 
Quick question, the Imperial Embrasures are walkable like sandbags - is this intended?
mec354 16 May, 2024 @ 3:33pm 
having same problem as thing 2
Imp0815 9 May, 2024 @ 2:13pm 
Have you ever considerd integrating the whole Space Marine creation process in the biotech features?
[T-SuB]John_hmstr 4 May, 2024 @ 4:08pm 
@Why、 also see this problem. Imperial fortifications can be passed through effortlessly.
Borbarad 2 May, 2024 @ 4:42am 
After a While everything turns invisible. It starts wih only stuff from this mod but ultimately affects everything.
Thing 2 30 Apr, 2024 @ 1:41pm 
Having an issue with the imperial solar panels only producing a max of 1 watt not sure if anyone else is having the same issue
Toastkoro 28 Apr, 2024 @ 10:53pm 
Thanks for the effort in mantaining this mod alive
Why、 26 Apr, 2024 @ 8:05pm 
Hello, it seems that the Imperial Defensive Wall can pass through?
Arvay6 26 Apr, 2024 @ 12:44am 
Does this mod still have really bad performance? It's cool otherwise though
Wiegraf Folles 21 Apr, 2024 @ 11:24am 
@QuantumX thank you so much for the update. Here's some immediately noticable issues with Anomaly.
1) Imperial Walls don't allow the new "wall lights" to link to them almost as if they aren't designated as "walls"
2) Fortification walls appear to be really buggy, not allowing for doors to connect. Possibly acting more like "sandbags" or "barricades" rather than embrasures.

If I find more i'll let you know but other than those two it's been working great for me :) Thank you again for the update!
明智之举 21 Apr, 2024 @ 4:41am 
Thank my brother
GodHatesYou! (EOA) 20 Apr, 2024 @ 11:15pm 
Thank you for maintaining this fun mod, so many others didnt make it.
QuantumX  [author] 20 Apr, 2024 @ 12:46pm 
Updated for Rimworld V1.5, only lightly tested, please report any issues.
Thantos567 20 Apr, 2024 @ 8:34am 
it should be fine, I was already able to run the mod with the anomaly dlc before the update with minimal errors
QuantumX  [author] 20 Apr, 2024 @ 2:57am 
Hello, So I've updated the core, fractions and Servitors Mods. I just need to do some testing. I expect to release later today or in the morning. (UK) - Also I dont currently have the Anomaly DLC, so it not currently required for my updated mod, but on flip side i dont know if anything in the DLC will conflict.
Skippy 16 Apr, 2024 @ 9:13am 
Will be awesome to add in Traitor Guard stuff with the Anamoly DLC. Very thematic.
明智之举 16 Apr, 2024 @ 6:17am 
Work is more important,thank the author for taking time out of his busy schedule to update
QuantumX  [author] 15 Apr, 2024 @ 2:06pm 
So My work trip has been extended until the weekend. So will be Saturday / Sunday before i get to looking at the update. My Update will just be about getting it work, hopefully the developer has not changed too much.
Thantos567 12 Apr, 2024 @ 12:53pm 
agreed, I cannot wait to make a inquisition strong hold
Wiegraf Folles 12 Apr, 2024 @ 12:17pm 
Quantum, thank you so much, looking forward to this in 1.5 with containment. I wonder how this will impact the anomaly content. Looking forward to it :)
QuantumX  [author] 12 Apr, 2024 @ 8:38am 
So im away for work atm, i'll should have it done within next 3 to 5 days.
Deep-Friar 11 Apr, 2024 @ 12:16pm 
Is there plans to update for 1.5?
QuantumX  [author] 7 Apr, 2024 @ 11:17am 
Nope Sorry, though i think you should be able to play if you ignore the errors, though its untested.
Gearhammer 5 Apr, 2024 @ 4:14pm 
Is there version without RimWorld - Ideology DLC???
Asatolf 9 Oct, 2023 @ 10:33pm 
I wonder what is the future plans for this mod? Would love to know more!
Dragon of Desire 30 Sep, 2023 @ 11:16pm 
II also have a request, can you please register all the factions as "Ultratech" level? I'm using "Ignorance is Bliss" and use this mod as a "boss" faction but the Traitor Legion seems to be classified as a "Spacer" tier enemy.
Dragon of Desire 27 Sep, 2023 @ 11:46pm 
Excuse me, I have been using this mod for a year now, and I wanted to ask. Could you please make the floor lights into Ceiling Lights instead, so that things can be placed on top of/underneath them? The floor lights are gorgeous and I love them, but not being able to put anything over them is slightly painful.
Celorico De Basto 12 Aug, 2023 @ 6:51am 
cant get any research done says i am not an imperial shbject any help?
King Maelstrom the Esoteric 11 Jul, 2023 @ 7:38pm 
I love the art. I love this mod.
Aramazia Kin 16 Jun, 2023 @ 5:50am 
Was there ever a fix found for HAR causing chaos space marines to be invisible? I wouldn't have bothered installing the playable 40k aliens mods if I knew it was gonna mess up my save like this.
QuantumX  [author] 9 Jun, 2023 @ 1:15am 
Yea i have not intention atm of remaking all the art.. I'm no artist and y style has tried to be more 40k than rimworld.
bearhiderug 29 May, 2023 @ 8:52pm 
could you elaborate a hair more?
xXfentanyl$banditXx 28 May, 2023 @ 10:55pm 
sorry to ask but could you maybe update your art style to match the rimworld art style? great mod just the graphics feel super out of place and i know its bugging alot more users then me
darkzero 7 May, 2023 @ 12:16pm 
@ QuantumX, Auramite is from the Primarch mod. Incase you were still wondering.
QuantumX  [author] 2 May, 2023 @ 3:00am 
Errr, what is Auramite, i have nothing in my Mods called Auramite?
bearhiderug 1 May, 2023 @ 9:34am 
ignore it
SunTzu 8 Apr, 2023 @ 4:05pm 
@SRP There will never be a CE patch made by Quantum which he literally said two posts before yours.
SRP 27 Mar, 2023 @ 6:19am 
Anyone got a CE patch yet?
bearhiderug 21 Mar, 2023 @ 9:01pm 
bwayspider
check which implant is effecting "tiredness" or whatever effects sleep
and remove it =p
QuantumX  [author] 21 Mar, 2023 @ 3:33am 
My mod is not directly compatible for CE Mod.. Too much work to do a addon for it, plus i dont ever use CE Mod in my games.