Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One of my colonists went berserk so i sent my best shooter (with the tranq gun) out and the darts did nothing. i ended up just shooting him down
I tested it and it seemed to work, but further balancing might be necessary.
If the author could contact me i would be happy to send him the exact changes.
A while back jonaswashe suggested a change for your Hediffs_Tranq.xml:
[quote=jonaswashe]<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.3</setMax>
</li>
</capMods>[/quote]
I tried that, but it doesn't work very well.
Currently, your files don't even specify <capacity>Consciousness</capacity>. So, you must have removed that for some weird reason.
Instead, try this:
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.8</offset>
</li>
</capMods>
This virtually guarantees unconsciousness in 1 shot. Though, there is still a high chance of death because of how the game is coded. (I may try with Combat Realism to see if that helps.)
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.3</setMax>
</li>
</capMods>
solution: Rename Prick to what you called it in the damagedef tranq i guess
Any chance of an EMP/Shock rifle to unconcious mechanoids too?
There is a Remote Explosives mod that has a sleeping gas that does not kill yet incapacitates, perhaps you could ask the Mod Maker for help on a status condition inflicting?
very low accuracy but will hit a very long distance away and cannot be used in close range, with multiple projectiles.